/*========================================================================= pickup.h Author: PKG Created: Project: Spongebob Purpose: Copyright (c) 2001 Climax Development Ltd ===========================================================================*/ #ifndef __PICKUPS_PICKUP_H__ #define __PICKUPS_PICKUP_H__ /*---------------------------------------------------------------------- Includes -------- */ #ifndef __THING_THING_H__ #include "thing/thing.h" #endif #ifndef __SOUND_SOUND_H__ #include "sound\sound.h" #endif /* Std Lib ------- */ /*---------------------------------------------------------------------- Tyepdefs && Defines ------------------- */ typedef enum { PICKUP__BIG_HEALTH, PICKUP__MEDIUM_HEALTH, PICKUP__SMALL_HEALTH, PICKUP__LIFE, PICKUP__SPATULA, PICKUP__JELLY_LAUNCHER_AMMO, PICKUP__BUBBLE_MIXTURE, PICKUP__BUBBLE_WAND, PICKUP__NET, PICKUP__GLASSES, PICKUP__SQUEAKY_SHOES, PICKUP__BALLOON, PICKUP__HELMET, PICKUP__CORAL_BLOWER, PICKUP__QUEST_ITEM, PICKUP__BALLOON_AND_SPATULA, PICKUP__JELLY_LAUNCHER, PICKUP__KELP_TOKEN, PICKUP__MAX } PICKUP_TYPE; /*---------------------------------------------------------------------- Structure defintions -------------------- */ class CBasePickup : public CPickupThing { public: enum { // For Dynamic ThingCache MAX_SUBTYPE =PICKUP__MAX, }; virtual void init(); virtual void shutdown(); virtual void think(int _frames); virtual void render(); virtual DVECTOR getSizeForPlacement()=0; void setPos(const struct DVECTOR *_pos); virtual void collect(class CPlayer *_player); protected: enum { DEFAULT_VISIBILITY_RADIUS=32, }; virtual int getVisibilityRadius() {return DEFAULT_VISIBILITY_RADIUS;} virtual void thinkPickup(int _Frames) {;} virtual void renderPickup(DVECTOR *_pos)=0; virtual void collidedWith(CThing *_thisThing); private: virtual CSoundMediator::SFXID sfxToPlayWhenCollected(){return CSoundMediator::SFX_ITEM__ANY_OTHER_ITEM;} }; class CBaseRespawningPickup : public CBasePickup { public: virtual void init(); virtual void think(int _frames); virtual void render(); virtual void collect(class CPlayer *_player); protected: virtual int getRespawnTime()=0; virtual int canCollide() {return m_respawnTime==0;} private: int m_respawnTime; }; class CBaseWeaponPickup : public CBasePickup { public: virtual void init(); virtual void think(int _frames); protected: virtual void collidedWith(CThing *_thisThing); int m_dontAutoPickUpUntilPlayerMovesOffMe; int m_collidedWithPlayer; private: virtual CSoundMediator::SFXID sfxToPlayWhenCollected(){return CSoundMediator::SFX_ITEM__POWER_UP_ITEM;} }; class CBaseWeaponSimplePickup : public CBaseWeaponPickup { public: virtual void init(); virtual DVECTOR getSizeForPlacement(); protected: virtual void renderPickup(DVECTOR *_pos); virtual int getWeaponSpriteFrame()=0; }; /*---------------------------------------------------------------------- Globals ------- */ /*---------------------------------------------------------------------- Functions --------- */ CBasePickup *createPickup(const PICKUP_TYPE _type,const DVECTOR *_pos); /*---------------------------------------------------------------------- */ #endif /* __PICKUPS_PICKUP_H__ */ /*=========================================================================== end */