/************************/ /*** Tile Layer Class ***/ /************************/ #ifndef __LAYER_TILE_H__ #define __LAYER_TILE_H__ #include #include "gfx\prim.h" /*****************************************************************************/ const s32 LayerOT=MAX_OT-1; /*****************************************************************************/ class CLayerTile { public: enum LAYER_TILE_TYPE { // Stored reverse for rendering :o) LAYER_TILE_TYPE_ACTION, LAYER_TILE_TYPE_MID, LAYER_TILE_TYPE_BACK, LAYER_TILE_TYPE_MAX }; CLayerTile(sLevelHdr *LevelHdr,sLayerHdr *Hdr); virtual ~CLayerTile(); virtual void init(DVECTOR &MapPos,int Shift); virtual void shutdown(); virtual void think(DVECTOR &MapPos); virtual void render(); int GetMapOfs() {return(MapXY.vx+(MapXY.vy*MapWidth));} virtual sTileMapElem *GetMapPos() {return(Map+GetMapOfs());} virtual sTileMapElem *getMapPtr(int _x,int _y) {return(&Map[(_x>>4)+((_y>>4)*MapWidth)]);} protected: sLayerHdr *LayerHdr; sElem2d *ElemBank2d; int MapWidth,MapHeight,MapXYShift; int RenderW,RenderH; DVECTOR MapXY; u16 ShiftX,ShiftY; sTileMapElem *Map; TSPRT *PrimBank; }; /*****************************************************************************/ #endif