/*========================================================================= nclam.cpp Author: CRB Created: Project: Spongebob Purpose: Copyright (c) 2000 Climax Development Ltd ===========================================================================*/ #ifndef __ENEMY_NPC_H__ #include "enemy\npc.h" #endif #ifndef __GAME_GAME_H__ #include "game\game.h" #endif #ifndef __PLAYER_PLAYER_H__ #include "player\player.h" #endif #ifndef __ANIM_CLAM_HEADER__ #include #endif void CNpcEnemy::processCloseClamAttack( int _frames ) { s32 velocity; if ( m_extendDir == EXTEND_UP ) { m_movementTimer -= _frames; if ( m_movementTimer > 0 ) { // extend velocity = m_velocity * _frames; m_extension += velocity; Pos.vx += ( velocity * rcos( m_heading ) ) >> 12; Pos.vy += ( velocity * rsin( m_heading ) ) >> 12; if ( !m_animPlaying ) { m_animPlaying = true; m_animNo = ANIM_CLAM_CLAMSIDESNAP; m_frame = 0; } } else { m_extendDir = EXTEND_DOWN; } } else if ( m_extendDir == EXTEND_DOWN ) { // retract if ( m_extension > 0 ) { velocity = -_frames; if ( m_extension < _frames ) { velocity = m_extension - _frames; } m_extension += velocity; Pos.vx += ( velocity * rcos( m_heading ) ) >> 12; Pos.vy += ( velocity * rsin( m_heading ) ) >> 12; } else { if ( !m_animPlaying ) { m_animPlaying = true; m_animNo = ANIM_CLAM_CLAMSHUT; m_frame = 0; m_controlFunc = NPC_CONTROL_MOVEMENT; m_timerFunc = NPC_TIMER_ATTACK_DONE; m_timerTimer = GameState::getOneSecondInFrames(); m_sensorFunc = NPC_SENSOR_NONE; } } } }