/*========================================================================= psbutt.cpp Author: PKG Created: Project: Spongebob Purpose: Copyright (c) 2001 Climax Development Ltd ===========================================================================*/ /*---------------------------------------------------------------------- Includes -------- */ #include "player\psbutt.h" #ifndef __PLAYER_PLAYER_H__ #include "player\player.h" #endif #ifndef __PAD_PADS_H__ #include "pad\pads.h" #endif #ifndef __GAME_GAMEBUBS_H__ #include "game\gamebubs.h" #endif /* Std Lib ------- */ /* Data ---- */ #ifndef __ANIM_PLAYER_ANIM_HEADER__ #include #endif /*---------------------------------------------------------------------- Tyepdefs && Defines ------------------- */ /*---------------------------------------------------------------------- Structure defintions -------------------- */ /*---------------------------------------------------------------------- Function Prototypes ------------------- */ /*---------------------------------------------------------------------- Vars ---- */ /*---------------------------------------------------------------------- Function: Purpose: Params: Returns: ---------------------------------------------------------------------- */ void CPlayerStateButtBounce::enter(CPlayer *_player) { setAnimNo(_player,ANIM_PLAYER_ANIM_BUTTBOUNCESTART); } /*---------------------------------------------------------------------- Function: Purpose: Params: Returns: ---------------------------------------------------------------------- */ void CPlayerStateButtBounce::think(CPlayer *_player) { if(advanceAnimFrameAndCheckForEndOfAnim(_player)) { setState(_player,STATE_BUTTFALL); } } /*---------------------------------------------------------------------- Function: Purpose: Params: Returns: ---------------------------------------------------------------------- */ void CPlayerStateButtBounceLand::enter(CPlayer *_player) { DVECTOR pos; pos=getPlayerPos(_player); CGameBubicleFactory::spawnBubicles(pos.vx,pos.vy,40,10,CGameBubicleFactory::TYPE_MEDIUM); setAnimNo(_player,ANIM_PLAYER_ANIM_BUTTBOUNCEEND); } /*---------------------------------------------------------------------- Function: Purpose: Params: Returns: ---------------------------------------------------------------------- */ void CPlayerStateButtBounceLand::think(CPlayer *_player) { if(advanceAnimFrameAndCheckForEndOfAnim(_player)) { setState(_player,STATE_IDLE); } } /*=========================================================================== end */