/*********************/ /*** MkLevel Class ***/ /*********************/ #include "stdio.h" #include #include #include #include #include #include #include "MkLevel.h" #include "Layers\MkLevelLayer.h" #include "Layers\MkLevelLayerTile.h" #include "Layers\MkLevelLayer3d.h" #include "Layers\MkLevelLayerShade.h" #include "Layers\MkLevelLayerCollision.h" #include "Layers\MkLevelLayerActor.h" #include "Layers\MkLevelLayerItem.h" #include "Layers\MkLevelLayerPlatform.h" #include "Layers\MkLevelLayerFX.h" #include "Layers\MkLevelLayerTrigger.h" #include "Layers\MkLevelLayerHazard.h" #include "Layers\MkLevelLayerRGB.h" #define PSX_TILE2D_HEIGHT (12) #define PSX_TILE3D_HEIGHT (16) //*************************************************************************** struct sLayerNameTable { int Type,SubType; char *Name; }; sLayerNameTable LayerNameTable[]= { {LAYER_TYPE_SHADE,LAYER_SUBTYPE_BACK,"Shade"}, {LAYER_TYPE_TILE,LAYER_SUBTYPE_MID,"Mid"}, {LAYER_TYPE_TILE,LAYER_SUBTYPE_ACTION,"Action"}, {LAYER_TYPE_COLLISION,LAYER_SUBTYPE_NONE,"Collision"}, {LAYER_TYPE_ACTOR,LAYER_SUBTYPE_NONE,"Actor List"}, {LAYER_TYPE_ITEM,LAYER_SUBTYPE_NONE,"Item List"}, {LAYER_TYPE_PLATFORM,LAYER_SUBTYPE_NONE,"Platform List"}, {LAYER_TYPE_TRIGGER,LAYER_SUBTYPE_NONE,"Trigger List"}, {LAYER_TYPE_FX,LAYER_SUBTYPE_NONE,"FX List"}, {LAYER_TYPE_HAZARD,LAYER_SUBTYPE_NONE,"Hazard List"}, {LAYER_TYPE_RGB,LAYER_SUBTYPE_NONE,"RGB"}, }; #define LayerNameTableSize sizeof(LayerNameTable)/sizeof(sLayerNameTable) //*************************************************************************** int TSize,QSize,VSize; int Tile2dSize,Tile3dSize; const char *ModelExcludeGroupName="ModelExcludeList"; const char *ModelOtOfsGroupName="ModelOtOfs"; int LocalOptCount=0; //*************************************************************************** const GString ConfigFilename="MkLevel.ini"; sExpLayerTile BlankTile={0,0}; const float InElemXMin=-0.5f; const float InElemXMax=+0.5f; const float InElemYMin=-0.0f; const float InElemYMax=+1.0f; const float InElemZMin=-4.0f; const float InElemZMax=+4.0f; const float OutElemXMin=-0.5f; const float OutElemXMax=+0.5f; const float OutElemYMin=-0.5f; const float OutElemYMax=+0.5f; const float OutElemZMin=-4.0f; const float OutElemZMax=+4.0f; Vector3 DefVtxTable[8]= { Vector3(OutElemXMin,OutElemYMin,OutElemZMin), // FLU Vector3(OutElemXMax,OutElemYMin,OutElemZMin), // FRU Vector3(OutElemXMin,OutElemYMax,OutElemZMin), // FLD Vector3(OutElemXMax,OutElemYMax,OutElemZMin), // FRD Vector3(OutElemXMin,OutElemYMin,OutElemZMax), // BLU Vector3(OutElemXMax,OutElemYMin,OutElemZMax), // BRU Vector3(OutElemXMin,OutElemYMax,OutElemZMax), // BLD Vector3(OutElemXMax,OutElemYMax,OutElemZMax), // BRD }; #define DefVtxTableSize sizeof(DefVtxTable)/sizeof(Vector3) //*************************************************************************** CMkLevel::CMkLevel() { memset(&LevelHdr,0,sizeof(sLevelHdr)); // Add Blanks AddTile2d(BlankTile); AddTile3d(BlankTile); OutElem3d.resize(1); } //*************************************************************************** CMkLevel::~CMkLevel() { } //*************************************************************************** void CMkLevel::SetAppDir(const char *AppPath) { #ifdef _DEBUG AppDir="\\spongebob\\tools\\data\\bin\\"; #else GFName Path=AppPath; Path.File(""); Path.Ext(""); AppDir=Path.FullName(); #endif } //*************************************************************************** void CMkLevel::Init(const char *Filename,const char *OutFilename,const char *IncDir,int TPBase,int TPW,int TPH,int _PakW,int _PakH,bool _LocalGeom,float _SnapThresh) { // Setup filenames and paths GFName Path; char *Ptr; char Buffer[256]; strcpy(Buffer,Filename); Ptr=Buffer; while (*Ptr) { if (*Ptr=='\\' || *Ptr=='/') *Ptr=' '; Ptr++; } while (*Ptr!=' ') Ptr--; *Ptr--=0; while (*Ptr!=' ') Ptr--; Ptr--; while (*Ptr!=' ') Ptr--; Ptr++; LevelName=Ptr; InFilename=Filename; Path=Filename; // LevelName=Path.File(); Path.File(""); Path.Ext(""); InPath=Path.FullName(); Path=OutFilename; Path.Ext(""); LevelFullName=Path.File(); LevelFullName.Upper(); OutName=Path.FullName(); OutIncName=IncDir; OutIncName+=Path.File(); OutIncName+="_INF.h"; // Load ini file Config.LoadAndImport(GString(AppDir+ConfigFilename)); // Setup Texgrab if (TPBase==-1 || TPW==-1 || TPH==-1) GObject::Error(ERR_FATAL,"TPage not set\n"); TexGrab.SetTPage(TPBase,TPW,TPH); TexGrab.SetOutFile(GString(OutName+".Tex")); TexGrab.SetDebug(DebugOn); TexGrab.SetDebugOut(GString(OutName+".Lbm")); TexGrab.NoSort(); TexGrab.AnimatedHeadersOnly(true); TexGrab.DontOutputBoxes(true); TexGrab.AllowRotate(false); TexGrab.ShrinkToFit(false); // Set up other stuph FlatFace[0].vtx[0].x=+0.5f; FlatFace[0].vtx[0].y=+1.0f; FlatFace[0].vtx[0].z=-4.0f; FlatFace[0].vtx[1].x=-0.5f; FlatFace[0].vtx[1].y= 0.0f; FlatFace[0].vtx[1].z=-4.0f; FlatFace[0].vtx[2].x=+0.5f; FlatFace[0].vtx[2].y= 0.0f; FlatFace[0].vtx[2].z=-4.0f; FlatFace[0].uv[0][0]=1; FlatFace[0].uv[0][1]=1; FlatFace[0].uv[1][0]=0; FlatFace[0].uv[1][1]=0; FlatFace[0].uv[2][0]=1; FlatFace[0].uv[2][1]=0; FlatFace[0].Flags=0; FlatFace[1].vtx[0].x=-0.5f; FlatFace[1].vtx[0].y= 0.0f; FlatFace[1].vtx[0].z=-4.0f; FlatFace[1].vtx[1].x=+0.5f; FlatFace[1].vtx[1].y=+1.0f; FlatFace[1].vtx[1].z=-4.0f; FlatFace[1].vtx[2].x=-0.5f; FlatFace[1].vtx[2].y=+1.0f; FlatFace[1].vtx[2].z=-4.0f; FlatFace[1].uv[0][0]=0; FlatFace[1].uv[0][1]=0; FlatFace[1].uv[1][0]=1; FlatFace[1].uv[1][1]=1; FlatFace[1].uv[2][0]=0; FlatFace[1].uv[2][1]=1; FlatFace[1].Flags=0; // Setup Extra Info PakW=_PakW; PakH=_PakH; LocalGeom=_LocalGeom; SnapThresh=_SnapThresh; AddDefVtx(OutVtxList); } //*************************************************************************** void CMkLevel::AddDefVtx(vector &VtxList) { CFaceStore F; for (int i=0; i &List,char *TexPtr,int Count) { char FullName[1024]; GString FilePath; for (int i=0; iTileW; TileH=FileHdr->TileH; RGBSize=TileW*TileH*3; // Load SetNames LoadStrList(InSetNameList,(char*) &ByteHdr[FileHdr->SetNameOfs],FileHdr->SetNameCount); // Load TexNames LoadStrList(InTexNameList,(char*) &ByteHdr[FileHdr->TexNameOfs],FileHdr->TexNameCount); // Load Tris sExpTri *TriPtr=(sExpTri*) &ByteHdr[FileHdr->TriOfs]; InTriList.resize(FileHdr->TriCount); for (i=0; iTriCount; i++) { InTriList[i]=TriPtr[i]; } // Load Tiles u8 *TilePtr=(u8*) &ByteHdr[FileHdr->TileOfs]; InTileList.resize(FileHdr->TileCount); for (i=0; iTileCount; i++) { sExpTile *ThisTilePtr=(sExpTile*)TilePtr; sExpTile &InTile=InTileList[i]; InTile=*ThisTilePtr; // Skip RGB Image, not needed (and too buggy) // InTile.RGB=(u8*)malloc(RGBSize); // memcpy(InTile.RGB,TilePtr+sizeof(sExpTile),RGBSize); InTile.RGB=0; TilePtr+=RGBSize+sizeof(sExpTile); } // Load 2d bitmaps ListSize=InSetNameList.size(); BmpList.resize(ListSize); for (i=0; iLayerCount; i++) { sExpLayerHdr *LayerHdr=(sExpLayerHdr *)&ByteHdr[FileHdr->LayerOfs[i]]; switch(LayerHdr->Type) { case LAYER_TYPE_TILE: switch (LayerHdr->SubType) { case LAYER_SUBTYPE_ACTION: LayerList.push_back(new CMkLevelLayer3d(LayerHdr)); break; case LAYER_SUBTYPE_MID: LayerList.push_back(new CMkLevelLayerTile(LayerHdr)); break; case LAYER_SUBTYPE_BACK: default: break; } break; case LAYER_TYPE_COLLISION: LayerList.push_back(new CMkLevelLayerCollision(LayerHdr)); break; case LAYER_TYPE_SHADE: LayerList.push_back(new CMkLevelLayerShade(LayerHdr)); break; case LAYER_TYPE_ACTOR: LayerList.push_back(new CMkLevelLayerActor(LayerHdr)); break; case LAYER_TYPE_ITEM: LayerList.push_back(new CMkLevelLayerItem(LayerHdr)); break; case LAYER_TYPE_PLATFORM: LayerList.push_back(new CMkLevelLayerPlatform(LayerHdr)); break; case LAYER_TYPE_TRIGGER: LayerList.push_back(new CMkLevelLayerTrigger(LayerHdr)); break; case LAYER_TYPE_FX: LayerList.push_back(new CMkLevelLayerFX(LayerHdr)); break; case LAYER_TYPE_HAZARD: LayerList.push_back(new CMkLevelLayerHazard(LayerHdr)); break; case LAYER_TYPE_RGB: LayerList.push_back(new CMkLevelLayerRGB(LayerHdr)); break; default: GObject::Error(ERR_FATAL,"Unknown Layer Type\n"); } } } //*************************************************************************** void CMkLevel::SnapTiles() { int i,ListSize=InTileList.size(); float SnapXMin=InElemXMin+SnapThresh; float SnapXMax=InElemXMax-SnapThresh; float SnapYMin=InElemYMin+SnapThresh; float SnapYMax=InElemYMax-SnapThresh; float SnapZMin=InElemZMin+SnapThresh; float SnapZMax=InElemZMax-SnapThresh; for (i=0;iSnapXMax) V.x=InElemXMax; if (V.ySnapYMax) V.y=InElemYMax; if (V.zSnapZMax) V.z=InElemZMax; } } } } //*************************************************************************** //*** Process *************************************************************** //*************************************************************************** void CMkLevel::Process() { printf("PreProcess Layers\n"); PreProcessLayers(); printf("PreProcess ElemBanks\n"); PreProcessElemBank2d(); PreProcessElemBank3d(); printf("PreProcess Models\n"); PreProcessModels(); printf("Process Textures\n"); TexGrab.Process(); printf("Process ElemBanks\n"); ProcessElemBank2d(); ProcessElemBank3d(); printf("Process Layers\n"); ProcessLayers(); printf("Process Models\n"); ProcessModels(); } //*************************************************************************** void CMkLevel::PreProcessLayers() { int LayerCount=LayerList.size(); for (int i=0; iPreProcess(this); } } //*************************************************************************** void CMkLevel::ProcessLayers() { int LayerCount=LayerList.size(); for (int i=0; iProcess(this); } } //*************************************************************************** int CMkLevel::AddTile2d(sExpLayerTile &InTile) { sUsedTile2d ThisTile; ThisTile.Tile=InTile.Tile; ThisTile.Flags=InTile.Flags; return(UsedTile2dList.Add(ThisTile)); } //*************************************************************************** int CMkLevel::AddTile3d(sExpLayerTile &InTile) { sUsedTile3d ThisTile; ThisTile.Tile=InTile.Tile; ThisTile.Flags=InTile.Flags; int TileID=UsedTile3dList.Add(ThisTile); int TileIdx=(TileID<<2) | (InTile.Flags & PC_TILE_FLAG_MIRROR_XY); return(TileIdx); } //*************************************************************************** void CMkLevel::PreProcessElemBank2d() { int i,ListSize=UsedTile2dList.size(); // Extract Tex data from list for (i=1; i &TexInfo=TexGrab.GetTexInfo(); OutElem2d.resize(ListSize); for (i=1; i LocalVtxList; int VtxStart=0; if (!ThisElem.Model) { AddDefVtx(LocalVtxList); VtxStart=8; } ThisList.Process(OutTriList,OutQuadList,LocalVtxList); ThisElem.Elem3d.VtxIdxStart=OutLocalVtxIdxList.size(); int ListSize=LocalVtxList.size(); int LocalVtxCount=0; for (int v=VtxStart; v &PList,vector &VtxList,int Start,int Count) { int ZOfs=+4*Scale; int PntCount=3; for (int i=0;iOTMax) OtOfs=OTMax; if (OtOfs &PList,vector &VtxList,int Start,int Count) { int ZOfs=+4*Scale; int PntCount=4; for (int i=0;iOTMax) OtOfs=OTMax; if (OtOfsIsType(Type,SubType)) return(LayerList[i]); } return(0); } //*************************************************************************** int CMkLevel::Create3dTile(int Tile,int Flags) { sExpTile &SrcTile=InTileList[Tile]; int ElemID; if (SrcTile.TriCount) { ElemID=Create3dElem(SrcTile.TriCount,SrcTile.TriStart,true,0); } else { ElemID=Create2dElem(Tile); } return(ElemID); } //*************************************************************************** int CMkLevel::Create3dElem(int TriCount,int TriStart,bool IsTile,int OtOfs) { CFace F; int i,ListSize; CList SortList; CList ZPosList; int ElemID=OutElem3d.size(); OutElem3d.resize(ElemID+1); sOutElem3d &ThisElem=OutElem3d[ElemID]; CFaceStore &FaceList=ThisElem.FaceStore; FaceList.SetTexGrab(TexGrab); for (i=0; iThisZPos) break; } SortList.insert(ListPos,ThisTri); ZPosList.insert(ListPos,ThisZPos); } // Add sorted list to main list for (i=0; iBmpW) { printf("AARGH!!! %s(%i) wants X=%i,tile is only %i Wide\n",Name,SrcTile.Set,SrcTile.XOfs*16,BmpW); SrcTile.XOfs=0; } if (SrcTile.YOfs*16>BmpH) { printf("AARGH!!! %s(%i) wants Y=%i,tile is only %i High\n",Name,SrcTile.Set,SrcTile.YOfs*16,BmpH); SrcTile.YOfs=0; } MakeTexName(SrcTile,Flags,TexName); ThisRect.X=SrcTile.XOfs*16; ThisRect.Y=SrcTile.YOfs*16; ThisRect.W=16; ThisRect.H=16; ThisFrame.Grab(InFrame,ThisRect); if (Flags& PC_TILE_FLAG_MIRROR_X) ThisFrame.FlipX(); if (Flags & PC_TILE_FLAG_MIRROR_Y) ThisFrame.FlipY(); if (Height!=16) { ThisFrame.Resize(16,Height); } TexID=TexGrab.AddMemFrame(TexName,ThisFrame); #ifdef _DEBUG if (0) { if (!ThisFrame.IsBlank()) { char DbgName[256]; sprintf(DbgName,"/x/%s.lbm",TexName); ThisFrame.SaveLbm(DbgName); } } #endif return(TexID); } //*************************************************************************** void CMkLevel::MakeTexName(sExpTile &SrcTile,int Flags,GString &OutStr) { char NewName[256]; GString Name=GFName(InSetNameList[SrcTile.Set]).File(); sprintf(NewName,"%s_%02d_%02d_%01d_",Name,SrcTile.XOfs,SrcTile.YOfs,Flags&PC_TILE_FLAG_MIRROR_XY); OutStr=NewName; } //*************************************************************************** //*** Write ***************************************************************** //*************************************************************************** void CMkLevel::Write() { GString OutFilename=OutName+".Lvl"; File=fopen(OutFilename,"wb"); fwrite(&LevelHdr,1,sizeof(sLevelHdr),File); WriteLevel(); WriteElemBanks(); // rewrite header fseek(File,0,SEEK_SET); fwrite(&LevelHdr,1,sizeof(sLevelHdr),File); fclose(File); // Write Info header File WriteIncFile(); // Write Sizes ReportLayers(); } //*************************************************************************** void CMkLevel::WriteElemBanks() { int i,ListSize; // 2d Elem LevelHdr.ElemBank2d=(sElem2d*)ftell(File); ListSize=OutElem2d.size(); printf("%i 2d Elems\t(%i Bytes)\n",ListSize,ListSize*sizeof(sElem2d)); for (i=0; iWrite(this,File,LayerName); PadFile(File); return(Ofs); } //*************************************************************************** int CMkLevel::WriteThings(int Type,bool Warn) { CMkLevelLayer *ThisLayer=FindLayer(Type,LAYER_SUBTYPE_NONE); int Ofs; char *LayerName=GetLayerName(Type,LAYER_SUBTYPE_NONE); if (!ThisLayer) { GFName Name=InFilename; if (Warn) GObject::Error(ERR_WARNING,"No %s Layer Found in %s!!\n",LayerName,Name.File()); return(0); } Ofs=ThisLayer->Write(this,File,LayerName); // printf("%s %i\n",LayerName,Ofs); PadFile(File); return(Ofs); } //*************************************************************************** int CMkLevel::WriteModelList() { int i,ListSize=ModelList.size(); int Ofs=ftell(File); for (i=0; i%i,%i\n",Out.ElemID,ThisModel.Name,ThisElem.Elem3d.TriCount,ThisElem.Elem3d.QuadCount,Out.BBox.XMin,Out.BBox.YMin,Out.BBox.XMax,Out.BBox.YMax); fwrite(&Out,1,sizeof(sModel),File); } return(Ofs); } //*************************************************************************** //*** Inf File ************************************************************** //*************************************************************************** void CMkLevel::AddInfItem(const char *Name,int Val) { sInfItem Item; GString ReplaceBadFileChars(GString s); // Dodgy extern from TexGrab Lib! Item.Name=ReplaceBadFileChars(Name); Item.Name.Upper(); Item.Val=Val; InfList.Add(Item); } //*************************************************************************** void CMkLevel::WriteIncFile() { GString DefStr; DefStr=LevelFullName+"_INF"; File=fopen(OutIncName,"wt"); fprintf(File,"// %s Info Header\n",LevelFullName); fprintf(File,"\n"); fprintf(File,"#ifndef\t__%s_INF_HEADER__\n",LevelFullName); fprintf(File,"#define\t__%s_INF_HEADER__\n",LevelFullName); fprintf(File,"\n"); fprintf(File,"\n"); fprintf(File,"enum\t%s\n",DefStr); fprintf(File,"{\n"); int ListSize=InfList.size(); for (int i=0; iGetType(),ThisLayer->GetSubType()); printf("Layer %s= %i bytes\n",LayerName,ThisLayer->GetSize()); } } //*************************************************************************** char *CMkLevel::GetLayerName(int Type,int SubType) { for (int i=0; i