/*========================================================================= gfactory.cpp Author: PKG Created: Project: Spongebob Purpose: Copyright (c) 2000 Climax Development Ltd ===========================================================================*/ /*---------------------------------------------------------------------- Includes -------- */ #include "gui\gfactory.h" #ifndef __GUI_GUI_H__ #include "gui\gui.h" #endif #ifndef __GUI_GTEXTBOX_H__ #include "gui\gtextbox.h" #endif #ifndef __GUI_GFRAME_H__ #include "gui\gframe.h" #endif #ifndef __GUI_GBUTTON_H__ #include "gui\gbutton.h" #endif #ifndef __GUI_GREADOUT_H__ #include "gui\greadout.h" #endif #ifndef __MEMORY_HEADER__ #include "mem\memory.h" #endif /* Std Lib ------- */ /* Data ---- */ /*---------------------------------------------------------------------- Tyepdefs && Defines ------------------- */ /*---------------------------------------------------------------------- Structure defintions -------------------- */ /*---------------------------------------------------------------------- Function Prototypes ------------------- */ /*---------------------------------------------------------------------- Vars ---- */ /*---------------------------------------------------------------------- Function: Purpose: Params: Returns: ---------------------------------------------------------------------- */ void CGUIFactory::createValueButtonFrame(class CGUIObject *_parent, int _x,int _y,int _w, int _h, int _textId, int *_target,int _value) { CGUIGroupFrame *fr; CGUITextBox *tb; CGUIValueButton *vb; fr=new ("frame") CGUIGroupFrame(); fr->init(_parent); fr->setObjectXYWH(_x,_y,_w,_h); tb=new ("textbox") CGUITextBox(); tb->init(fr); tb->setObjectXYWH(0,0,_w,_h); tb->setText(_textId); vb=new ("valuebutton") CGUIValueButton(); vb->init(fr); vb->setButtonTarget(_target); vb->setButtonValue(_value); } /*---------------------------------------------------------------------- Function: Purpose: Params: Returns: ---------------------------------------------------------------------- */ void CGUIFactory::createSliderButtonFrame(class CGUIObject *_parent, int _x,int _y,int _w, int _h, int _textId, int *_target,int _min, int _max) { CGUIGroupFrame *fr; CGUITextBox *tb; CGUISliderButton *sb; CGUIBarReadout *br; fr=new ("frame") CGUIGroupFrame(); fr->init(_parent); fr->setObjectXYWH(_x,_y,_w,_h); tb=new ("textbox") CGUITextBox(); tb->init(fr); tb->setObjectXYWH(0,0,_w,(_h*2)/3); tb->setText(_textId); sb=new ("sliderbutton") CGUISliderButton(); sb->init(fr); sb->setButtonTarget(_target); sb->setButtonRange(_min,_max); br=new ("barreadout") CGUIBarReadout(); br->init(fr); br->setObjectXYWH(0,(_h*2)/3,_w,(_h*1)/3); br->setReadoutTarget(_target); br->setReadoutRange(_min,_max); } /*=========================================================================== end */