/*========================================================================= psfall.cpp Author: PKG Created: Project: Spongebob Purpose: Copyright (c) 2001 Climax Development Ltd ===========================================================================*/ /*---------------------------------------------------------------------- Includes -------- */ #include "player\psfall.h" #ifndef __PLAYER_PLAYER_H__ #include "player\player.h" #endif #ifndef __PAD_PADS_H__ #include "pad\pads.h" #endif /* Std Lib ------- */ /* Data ---- */ #ifndef __ANIM_PLAYER_ANIM_HEADER__ #include #endif /*---------------------------------------------------------------------- Tyepdefs && Defines ------------------- */ /*---------------------------------------------------------------------- Structure defintions -------------------- */ /*---------------------------------------------------------------------- Function Prototypes ------------------- */ /*---------------------------------------------------------------------- Vars ---- */ /*---------------------------------------------------------------------- Function: Purpose: Params: Returns: ---------------------------------------------------------------------- */ void CPlayerStateFall::enter(CPlayer *_player) { setAnimNo(_player,ANIM_PLAYER_ANIM_HOVER); } /*---------------------------------------------------------------------- Function: Purpose: Params: Returns: ---------------------------------------------------------------------- */ void CPlayerStateFall::think(CPlayer *_player) { const PlayerMetrics *metrics; int controlHeld; DVECTOR move; metrics=getPlayerMetrics(_player); controlHeld=getPadInputHeld(_player); if(controlHeld&PI_LEFT) { moveLeft(_player); } else if(controlHeld&PI_RIGHT) { moveRight(_player); } else { slowdown(_player); } fall(_player); if(controlHeld&PI_ACTION) { setState(_player,STATE_AIRATTACK); } else if(controlHeld&PI_DOWN) { move.vx=0; move.vy=0; setMoveVelocity(_player,&move); setState(_player,STATE_BUTTBOUNCE); } advanceAnimFrameAndCheckForEndOfAnim(_player); } /*---------------------------------------------------------------------- Function: Purpose: Params: Returns: ---------------------------------------------------------------------- */ void CPlayerStateFallFar::enter(CPlayer *_player) { setAnimNo(_player,ANIM_PLAYER_ANIM_FALL); } /*---------------------------------------------------------------------- Function: Purpose: Params: Returns: ---------------------------------------------------------------------- */ void CPlayerStateFallFar::think(CPlayer *_player) { int controlHeld; DVECTOR move; controlHeld=getPadInputHeld(_player); if(controlHeld&PI_LEFT) { moveLeft(_player); } else if(controlHeld&PI_RIGHT) { moveRight(_player); } else { slowdown(_player); } fall(_player); } /*=========================================================================== end */