#include data/scripts/defs/defs.scr #include data/scripts/defs/charanim.scr #include data/scripts/defs/items.scr #include data/scripts/defs/response.scr #include data/scripts/defs/trans.scr if(_isHoldingWeapon(WEAPON_BUBBLEWAND)==TRUE) { if(_getAmmoCount(AMMO_BUBBLEWAND)<10) { _setText(CHAR_PATRICK,STR__INGAME__CH3__L3__PATRICK2); _setResponseOptions(QUESTION_OK); do { pause; } while(_getResponse()==ANSWER_NONE); _setAmmoCount(AMMO_BUBBLEWAND,10); } } stop;