/*========================================================================= pjlammo.cpp Author: PKG Created: Project: Spongebob Purpose: Copyright (c) 2001 Climax Development Ltd ===========================================================================*/ /*---------------------------------------------------------------------- Includes -------- */ #ifndef __GFX_SPRBANK_H__ #include "gfx\sprbank.h" // Damnit.. include order! :( (pkg) #endif #include "pickups\pjlammo.h" #ifndef __MATHTABLE_HEADER__ #include "utils\mathtab.h" #endif #ifndef __PLAYER_PLAYER_H__ #include "player\player.h" #endif #ifndef __GAME_GAME_H__ #include "game\game.h" #endif #ifndef __GFX_OTPOS_H__ #include "gfx\otpos.h" #endif /* Std Lib ------- */ /* Data ---- */ #ifndef __SPR_SPRITES_H__ #include #endif /*---------------------------------------------------------------------- Tyepdefs && Defines ------------------- */ /*---------------------------------------------------------------------- Structure defintions -------------------- */ /*---------------------------------------------------------------------- Function Prototypes ------------------- */ /*---------------------------------------------------------------------- Vars ---- */ /*---------------------------------------------------------------------- Function: Purpose: Params: Returns: ---------------------------------------------------------------------- */ void CJellyLauncherAmmoPickup::init() { sFrameHdr *fh; CBasePickup::init(); m_rattle=0; fh=getSpriteBank()->getFrameHeader(FRM__LAUNCHER); setCollisionSize(fh->W,fh->H); } /*---------------------------------------------------------------------- Function: Purpose: Params: Returns: ---------------------------------------------------------------------- */ DVECTOR CJellyLauncherAmmoPickup::getSizeForPlacement() { DVECTOR size; sFrameHdr *fh; fh=getSpriteBank()->getFrameHeader(FRM__LAUNCHER); size.vx=fh->W; size.vy=fh->H; return size; } /*---------------------------------------------------------------------- Function: Purpose: Params: Returns: ---------------------------------------------------------------------- */ void CJellyLauncherAmmoPickup::collect(class CPlayer *_player) { _player->giveJellyAmmo(); CBasePickup::collect(_player); } /*---------------------------------------------------------------------- Function: Purpose: Params: Returns: ---------------------------------------------------------------------- */ int jlammo_rattlespeed=500; int jlammo_rattlescale=90; int jlammo_rattlecount=5; int jlammo_waitcount=10; void CJellyLauncherAmmoPickup::thinkPickup(int _frames) { m_rattle+=jlammo_rattlespeed*_frames; if(m_rattle>(jlammo_rattlecount+jlammo_waitcount)*4095)m_rattle=0; } /*---------------------------------------------------------------------- Function: Purpose: Params: Returns: ---------------------------------------------------------------------- */ void CJellyLauncherAmmoPickup::renderPickup(DVECTOR *_pos) { SpriteBank *sprites; sFrameHdr *fh; int angle; sprites=getSpriteBank(); fh=sprites->getFrameHeader(FRM__LAUNCHER); if(m_rattle<=jlammo_rattlecount*4095) { angle=((msin(m_rattle&4095)*jlammo_rattlescale)>>12)&4095; } else { angle=0; } sprites->printRotatedScaledSprite(fh,_pos->vx,_pos->vy,4096,4096,angle,OTPOS__PICKUP_POS); } /*---------------------------------------------------------------------- Function: Purpose: Params: Returns: ---------------------------------------------------------------------- */ void CJellyLauncherPickup::init() { CBaseWeaponSimplePickup::init(); GameScene.getPlayer()->registerAddon(PLAYER_ADDON_JELLYLAUNCHER); } /*---------------------------------------------------------------------- Function: Purpose: Params: Returns: ---------------------------------------------------------------------- */ void CJellyLauncherPickup::collect(class CPlayer *_player) { _player->setMode(PLAYER_MODE_JELLY_LAUNCHER); CBaseWeaponSimplePickup::collect(_player); } /*---------------------------------------------------------------------- Function: Purpose: Params: Returns: ---------------------------------------------------------------------- */ int CJellyLauncherPickup::getWeaponSpriteFrame() { return FRM__LAUNCHER; } /*=========================================================================== end */