/*========================================================================= psoil.h Author: CRB Created: Project: Spongebob Purpose: Copyright (c) 2001 Climax Development Ltd ===========================================================================*/ #ifndef __PLATFORM_PSOIL_H__ #include "platform\psoil.h" #endif #ifndef __GAME_GAME_H__ #include "game\game.h" #endif #ifndef __VID_HEADER_ #include "system\vid.h" #endif #ifndef __UTILS_HEADER__ #include "utils\utils.h" #endif //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// void CNpcSteerableOildrumPlatform::processMovement( int _frames ) { s32 maxHeight = 20; s32 fallSpeed = 3; s8 yMovement = fallSpeed * _frames; s32 groundHeight; s32 moveX = 0; s32 moveY = 0; CPlayer *player = GameScene.getPlayer(); if ( m_contact ) { player->setReverseCameraMovement(true); DVECTOR const &playerPos = player->getPos(); s32 playerMovement = player->getMovement(); /*s32 speedChange = -playerVel->vx << 8; if ( speedChange > ( _frames << 5 ) ) { speedChange = _frames << 5; } else if ( speedChange < -( _frames << 5 ) ) { speedChange = -_frames << 5; } m_currentSpeed += speedChange; if ( m_currentSpeed > ( m_speed << 8 ) ) { m_currentSpeed = ( m_speed << 8 ); } else if ( m_currentSpeed < -( m_speed << 8 ) ) { m_currentSpeed = -( m_speed << 8 ); }*/ //m_currentSpeed = -playerVel->vx << 4; m_currentSpeed = -playerMovement; /*s32 playerX = playerPos.vx - this->Pos.vx; if ( playerX > 5 ) { // increase barrel speed to right m_currentSpeed += _frames << 2; if ( m_currentSpeed > ( m_speed << 8 ) ) { m_currentSpeed = ( m_speed << 8 ); } } else if ( playerX < -5 ) { m_currentSpeed -= _frames << 2; if ( m_currentSpeed < -( m_speed << 8 ) ) { m_currentSpeed = -( m_speed << 8 ); } }*/ } else { // reduce speed /*s32 speedReduce = -m_currentSpeed; if ( speedReduce > _frames ) { speedReduce = _frames; } else if ( speedReduce < -_frames ) { speedReduce = -_frames; } m_currentSpeed += speedReduce;*/ m_currentSpeed = 0; } /*m_moveXHighRes += m_currentSpeed * _frames; moveX = m_moveXHighRes >> 8; m_moveXHighRes -= moveX << 8;*/ moveX = m_currentSpeed; // check for collision if ( CGameScene::getCollision()->getHeightFromGround( Pos.vx + moveX, Pos.vy ) < -maxHeight ) { moveX = 0; m_currentSpeed = 0; } m_rotation += ( m_currentSpeed * 30 * _frames ) >> 2; m_rotation &= 4095; if ( m_contact ) { DVECTOR shove; shove.vx = moveX; shove.vy = 0; player->shove(shove); } // check for vertical movement groundHeight = CGameScene::getCollision()->getHeightFromGround( Pos.vx + moveX, Pos.vy, yMovement + 16 ); if ( groundHeight <= yMovement ) { // groundHeight <= yMovement indicates either just above ground or on or below ground moveY = groundHeight; } else { // fall moveY = yMovement; } Pos.vx += moveX; Pos.vy += moveY; s32 minX, maxX; m_npcPath.getPathXExtents( &minX, &maxX ); if ( minX != maxX ) { if ( Pos.vx < minX ) { Pos.vx = minX; m_currentSpeed = 0; } else if ( Pos.vx > maxX ) { Pos.vx = maxX; m_currentSpeed = 0; } } }