/*******************/ /*** Level Class ***/ /*******************/ #ifndef __LEVEL_LEVEL_H__ #define __LEVEL_LEVEL_H__ #include "level/layer.h" /*****************************************************************************/ class CLayer; class CLevel { public: CLevel(); virtual ~CLevel(); // Scene Handlers void init(); void shutdown(); void render(); void think(int _frames); int GetLayerCount() {return(LevelHdr->LayerCount);} private: void LoadLayers(); sLvlHdr *LevelHdr; CLayer *LayerList[CLayer::LAYER_TYPE_MAX]; }; /*****************************************************************************/ #endif