/*========================================================================= nsshark.cpp Author: CRB Created: Project: Spongebob Purpose: Copyright (c) 2000 Climax Development Ltd ===========================================================================*/ #ifndef __ENEMY_NPC_H__ #include "enemy\npc.h" #endif #ifndef __GAME_GAME_H__ #include "game\game.h" #endif #ifndef __PLAYER_PLAYER_H__ #include "player\player.h" #endif #ifndef __PROJECTL_PROJECTL_H__ #include "projectl\projectl.h" #endif #ifndef __ANIM_SHARKSUB_HEADER__ #include #endif void CNpcEnemy::processSubSharkMovement( int _frames ) { if ( !m_animPlaying ) { if ( playerXDistSqr + playerYDistSqr < 100 && !m_salvoCount ) { m_animPlaying = true; m_animNo = ANIM_SHARKSUB_SHARKSUBSWIPE; m_frame = 0; } else { m_animPlaying = true; m_animNo = ANIM_SHARKSUB_SHARKSUBSWIM; m_frame = 0; } } if ( m_timerTimer <= 0 ) { if ( m_salvoCount > 0 ) { // drop mine CProjectile *projectile; projectile = new( "test projectile" ) CProjectile; projectile->init( Pos, 1024 ); m_salvoCount--; m_timerTimer = GameState::getOneSecondInFrames() * 1; } } if ( m_movementTimer > 0 ) { m_movementTimer -= _frames; } if ( m_extendDir == EXTEND_RIGHT ) { s32 xDist = 600 - Pos.vx; s32 xDistSqr = xDist * xDist; s32 yDist = m_base.vy - Pos.vy; s32 yDistSqr = yDist * yDist; if ( ( xDistSqr + yDistSqr ) > 100 ) { processGenericGotoTarget( _frames, xDist, yDist, m_data[m_type].speed ); } else { m_extendDir = EXTEND_LEFT; if ( m_movementTimer <= 0 ) { m_controlFunc = NPC_CONTROL_CLOSE; } } } else { s32 xDist = 100 - Pos.vx; s32 xDistSqr = xDist * xDist; s32 yDist = m_base.vy - Pos.vy; s32 yDistSqr = yDist * yDist; if ( ( xDistSqr + yDistSqr ) > 100 ) { processGenericGotoTarget( _frames, xDist, yDist, m_data[m_type].speed ); } else { m_extendDir = EXTEND_RIGHT; if ( m_movementTimer <= 0 ) { m_controlFunc = NPC_CONTROL_CLOSE; } } } } void CNpcEnemy::processCloseSubSharkAttack( int _frames ) { if ( m_state != SUB_SHARK_SWALLOW ) { if ( playerXDist > 0 ) { m_extendDir = EXTEND_RIGHT; } else { m_extendDir = EXTEND_LEFT; } } switch( m_state ) { case SUB_SHARK_MINE_1: case SUB_SHARK_MINE_2: { processGenericGotoTarget( _frames, playerXDist, 0, m_data[m_type].speed ); if ( playerXDistSqr < 100 ) { // fire at player m_salvoCount = 5; m_state++; m_movementTimer = GameState::getOneSecondInFrames() * 8; m_controlFunc = NPC_CONTROL_MOVEMENT; } break; } case SUB_SHARK_CYCLE: { // charge player if ( !m_animPlaying ) { m_animPlaying = true; m_animNo = ANIM_SHARKSUB_SHARKSUBSPRINTOPEN; m_frame = 0; } processGenericGotoTarget( _frames, playerXDist, 0, NPC_SUB_SHARK_HIGH_SPEED ); if ( playerXDistSqr < 10000 ) { m_animPlaying = true; m_animNo = ANIM_SHARKSUB_SHARKSUBCHOMP; m_frame = 0; m_state = SUB_SHARK_SWALLOW; } break; } case SUB_SHARK_SWALLOW: { // if ( collision ) // else if ( m_extendDir == EXTEND_RIGHT ) { s32 xDist = 600 - Pos.vx; s32 xDistSqr = xDist * xDist; if ( xDistSqr > 100 ) { processGenericGotoTarget( _frames, xDist, 0, NPC_SUB_SHARK_HIGH_SPEED ); } else { m_extendDir = EXTEND_LEFT; } } else { s32 xDist = 100 - Pos.vx; s32 xDistSqr = xDist * xDist; if ( xDistSqr > 100 ) { processGenericGotoTarget( _frames, xDist, 0, NPC_SUB_SHARK_HIGH_SPEED ); } else { m_extendDir = EXTEND_RIGHT; } } if ( !m_animPlaying ) { m_animPlaying = true; m_animNo = ANIM_SHARKSUB_SHARKSUBSWIM; m_frame = 0; m_controlFunc = NPC_CONTROL_MOVEMENT; m_movementTimer = GameState::getOneSecondInFrames() * 8; m_state = SUB_SHARK_MINE_1; } break; } } }