/*========================================================================= nfdutch.cpp Author: CRB Created: Project: Spongebob Purpose: Copyright (c) 2000 Climax Development Ltd ===========================================================================*/ #ifndef __ENEMY_NPC_H__ #include "enemy\npc.h" #endif #ifndef __ENEMY_NFDUTCH_H__ #include "enemy\nfdutch.h" #endif #ifndef __GAME_GAME_H__ #include "game\game.h" #endif #ifndef __PLAYER_PLAYER_H__ #include "player\player.h" #endif #ifndef __PROJECTL_PROJECTL_H__ #include "projectl\projectl.h" #endif #ifndef __VID_HEADER_ #include "system\vid.h" #endif #ifndef __ANIM_FLYINGDUTCHMAN_HEADER__ #include #endif #ifndef __SPR_SPRITES_H__ #include #endif #ifndef __UTILS_HEADER__ #include "utils\utils.h" #endif //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// void CNpcFlyingDutchmanEnemy::postInit() { m_extendDir = EXTEND_UP; s32 minX, maxX; m_npcPath.getPathXExtents( &minX, &maxX ); m_npcPath.getPathYExtents( &m_minY, &m_maxY ); m_extension = minX; m_inRange = false; if ( CLevel::getIsBossRespawn() ) { m_health = CLevel::getBossHealth(); } m_fireCount = 0; m_fadeVal = 128; m_fadeDown = true; CNpcBossEnemy::postInit(); } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// void CNpcFlyingDutchmanEnemy::think( int _frames ) { if ( m_fadeDown ) { if ( m_fadeVal > 0 ) { m_fadeVal -= 4 * _frames; if ( m_fadeVal < 0 ) { m_fadeVal = 0; } } } else { if ( m_fadeVal < 128 ) { m_fadeVal += 4 * _frames; if ( m_fadeVal > 128 ) { m_fadeVal = 128; } } } CNpcBossEnemy::think( _frames ); } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// void CNpcFlyingDutchmanEnemy::processMovement( int _frames ) { if ( !m_animPlaying ) { m_animPlaying = true; m_animNo = m_data[m_type].moveAnim; m_frame = 0; } s32 xDist = m_extension - Pos.vx; s32 xDistSqr = xDist * xDist; if ( xDistSqr > 100 ) { processGenericGotoTarget( _frames, xDist, 0, m_speed ); } else { if ( m_movementTimer > 0 ) { m_movementTimer -= _frames; if ( m_extendDir == EXTEND_UP ) { s32 yDist = m_minY - Pos.vy; if ( abs( yDist ) > 10 ) { processGenericGotoTarget( _frames, 0, yDist, m_speed ); } else { m_extendDir = EXTEND_DOWN; } } else { s32 yDist = m_maxY - Pos.vy; if ( abs( yDist ) > 10 ) { processGenericGotoTarget( _frames, 0, yDist, m_speed ); } else { m_extendDir = EXTEND_UP; } } } else { CPlayer *player = GameScene.getPlayer(); DVECTOR const &playerPos = player->getPos(); s32 minX, maxX; m_npcPath.getPathXExtents( &minX, &maxX ); if ( playerPos.vx >= minX && playerPos.vx <= maxX && playerPos.vy >= m_minY && playerPos.vy <= m_maxY ) { m_controlFunc = NPC_CONTROL_CLOSE; m_state = FLYING_DUTCHMAN_GOTO_PLAYER; } else { m_movementTimer = GameState::getOneSecondInFrames() * 2; } } } if ( playerXDist > 0 ) { m_heading = 0; } else { m_heading = 2048; } } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// void CNpcFlyingDutchmanEnemy::processClose( int _frames ) { if ( playerYDist > 0 ) { m_extendDir = EXTEND_DOWN; } else { m_extendDir = EXTEND_UP; } CPlayer *player = GameScene.getPlayer(); DVECTOR const &playerPos = player->getPos(); s32 minX, maxX; m_npcPath.getPathXExtents( &minX, &maxX ); if ( playerPos.vx < minX || playerPos.vx > maxX || playerPos.vy < m_minY || playerPos.vy > m_maxY ) { if ( m_state != FLYING_DUTCHMAN_RETURN ) { m_state = FLYING_DUTCHMAN_RETURN; m_timerTimer = 2 * GameState::getOneSecondInFrames(); } } if ( !m_inRange ) { if ( playerYDistSqr > 100 ) { if ( !m_animPlaying ) { m_animPlaying = true; m_animNo = m_data[m_type].moveAnim; m_frame = 0; } processGenericGotoTarget( _frames, 0, playerYDist, m_speed ); } else { m_inRange = true; } } else { switch( m_state ) { case FLYING_DUTCHMAN_GOTO_PLAYER: { if ( m_soundId == NOT_PLAYING ) { m_soundId = (int) CSoundMediator::playSfx( m_data[m_type].moveSfx, true ); } if ( !m_animPlaying ) { m_animPlaying = true; m_animNo = m_data[m_type].moveAnim; m_frame = 0; } // charge player if ( ( playerXDistSqr + playerYDistSqr ) > 31250 ) { processGenericGotoTarget( _frames, playerXDist, playerYDist, 8 ); } else { int val = getRnd() % 3; switch( val ) { case 0: { m_state = FLYING_DUTCHMAN_ATTACK_PLAYER; CSoundMediator::playSpeech( SPEECH_141 ); break; } case 1: { m_state = FLYING_DUTCHMAN_CHARGE_PLAYER_START; CSoundMediator::playSpeech( SPEECH_142 ); break; } case 2: { m_state = FLYING_DUTCHMAN_LEVEL_SHAKE; CSoundMediator::playSpeech( SPEECH_143 ); break; } } m_fadeDown = false; } break; } case FLYING_DUTCHMAN_ATTACK_PLAYER: { if ( m_fadeVal == 128 ) { if ( m_timerTimer > 0 ) { if ( !m_animPlaying ) { m_animNo = m_data[m_type].moveAnim; m_animPlaying = true; m_frame = 0; } m_timerTimer -= _frames; } else { if ( m_animNo != ANIM_FLYINGDUTCHMAN_FIREATTACK ) { m_animNo = ANIM_FLYINGDUTCHMAN_FIREATTACK; m_animPlaying = true; m_frame = 0; } //else if ( !m_animPlaying ) else if ( m_frame > ( getFrameCount() >> 1 ) ) { // fire at player s16 heading; if ( playerXDist > 0 ) { heading = 0; } else { heading = 2048; } CProjectile *projectile; projectile = CProjectile::Create(); DVECTOR newPos = Pos; newPos.vy -= 50; projectile->init( newPos, heading ); projectile->setGraphic( FRM__SNAKEBILE ); projectile->setSpeed( 6 ); m_fireCount++; if ( m_health < ( m_data[m_type].initHealth >> 2 ) && m_fireCount < 2 ) { m_timerTimer = GameState::getOneSecondInFrames() >> 2; } else { m_state = FLYING_DUTCHMAN_RETURN; m_timerTimer = 2 * GameState::getOneSecondInFrames(); } CSoundMediator::playSfx( CSoundMediator::SFX_FLYING_DUTCHMAN ); } } } else { if ( !m_animPlaying ) { m_animPlaying = true; m_animNo = m_data[m_type].moveAnim; m_frame = 0; } } break; } case FLYING_DUTCHMAN_CHARGE_PLAYER_START: { if ( m_fadeVal == 128 ) { // charge at player if ( playerXDist > 0 ) { m_heading = 0; } else { m_heading = 2048; } m_state = FLYING_DUTCHMAN_CHARGE_PLAYER; m_timerTimer = GameState::getOneSecondInFrames(); } else { if ( !m_animPlaying ) { m_animPlaying = true; m_animNo = m_data[m_type].moveAnim; m_frame = 0; } } break; } case FLYING_DUTCHMAN_CHARGE_PLAYER: { if ( m_timerTimer > 0 ) { if ( m_soundId == NOT_PLAYING ) { m_soundId = (int) CSoundMediator::playSfx( m_data[m_type].moveSfx, true ); } if ( !m_animPlaying ) { m_animNo = m_data[m_type].moveAnim; m_animPlaying = true; m_frame = 0; } if ( m_heading ) { Pos.vx -= _frames * m_speed * 2; } else { Pos.vx += _frames * m_speed * 2; } m_timerTimer -= _frames; } else { m_state = FLYING_DUTCHMAN_RETURN; } break; } case FLYING_DUTCHMAN_LEVEL_SHAKE: { if ( m_fadeVal == 128 ) { CThingManager::shakePlatformLoose(); m_timerTimer = 5 * GameState::getOneSecondInFrames(); m_state = FLYING_DUTCHMAN_LEVEL_SHAKE_WAIT; CGameScene::setCameraShake(0,8); } else { if ( !m_animPlaying ) { m_animPlaying = true; m_animNo = m_data[m_type].moveAnim; m_frame = 0; } } break; } case FLYING_DUTCHMAN_LEVEL_SHAKE_WAIT: { if ( m_timerTimer > 0 ) { if ( !m_animPlaying ) { m_animNo = m_data[m_type].moveAnim; m_animPlaying = true; m_frame = 0; CGameScene::setCameraShake(0,8); } m_timerTimer -= _frames; } else { m_state = FLYING_DUTCHMAN_RETURN; } break; } case FLYING_DUTCHMAN_RETURN: { if ( m_timerTimer > 0 ) { if ( !m_animPlaying ) { m_animNo = m_data[m_type].moveAnim; m_animPlaying = true; m_frame = 0; } m_timerTimer -= _frames; } else { m_controlFunc = NPC_CONTROL_MOVEMENT; m_movementTimer = GameState::getOneSecondInFrames() * 2; m_inRange = false; m_fadeDown = true; m_timerTimer = 0; m_fireCount = 0; s32 minX, maxX; m_npcPath.getPathXExtents( &minX, &maxX ); if ( m_extension == minX ) { m_extension = maxX; } else { m_extension = minX; } } break; } } /*switch( m_state ) { case FLYING_DUTCHMAN_ATTACK_PLAYER_1: case FLYING_DUTCHMAN_ATTACK_PLAYER_2: { if ( m_timerTimer > 0 ) { if ( !m_animPlaying ) { m_animNo = m_data[m_type].moveAnim; m_animPlaying = true; m_frame = 0; } m_timerTimer -= _frames; } else { if ( m_animNo != ANIM_FLYINGDUTCHMAN_FIREATTACK ) { m_animNo = ANIM_FLYINGDUTCHMAN_FIREATTACK; m_animPlaying = true; m_frame = 0; } //else if ( !m_animPlaying ) else if ( m_frame > ( getFrameCount() >> 1 ) ) { // fire at player s16 heading; if ( playerXDist > 0 ) { heading = 0; } else { heading = 2048; } CProjectile *projectile; projectile = CProjectile::Create(); DVECTOR newPos = Pos; newPos.vy -= 50; projectile->init( newPos, heading ); projectile->setGraphic( FRM__SNAKEBILE ); projectile->setSpeed( 6 ); m_fireCount++; if ( m_health < ( m_data[m_type].initHealth >> 2 ) && m_fireCount < 2 ) { m_timerTimer = GameState::getOneSecondInFrames() >> 2; } else { m_controlFunc = NPC_CONTROL_MOVEMENT; m_movementTimer = GameState::getOneSecondInFrames() * 2; m_state++; m_inRange = false; m_timerTimer = 0; m_fireCount = 0; } } } break; } default: { if ( !m_animPlaying ) { m_animPlaying = true; m_animNo = m_data[m_type].moveAnim; m_frame = 0; } // charge player if ( playerXDistSqr + playerYDistSqr > 100 ) { processGenericGotoTarget( _frames, playerXDist, playerYDist, 8 ); } else { m_controlFunc = NPC_CONTROL_MOVEMENT; m_movementTimer = GameState::getOneSecondInFrames() * 2; m_state = FLYING_DUTCHMAN_ATTACK_PLAYER_1; m_inRange = false; s32 minX, maxX; m_npcPath.getPathXExtents( &minX, &maxX ); if ( m_extension == minX ) { m_extension = maxX; } else { m_extension = minX; } } break; } }*/ } if ( playerXDist > 0 ) { m_heading = 0; } else { m_heading = 2048; } } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// void CNpcFlyingDutchmanEnemy::processShotRecoil( int _frames ) { if ( !m_animPlaying ) { m_controlFunc = NPC_CONTROL_MOVEMENT; m_movementTimer = GameState::getOneSecondInFrames() * 2; m_inRange = false; m_fadeDown = true; m_timerTimer = 0; m_fireCount = 0; } } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// void CNpcFlyingDutchmanEnemy::processShotDeathEnd( int _frames ) { if ( !m_animPlaying ) { CNpcEnemy::processShotDeathEnd( _frames ); } } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// void CNpcFlyingDutchmanEnemy::shutdown() { CLevel::setIsBossRespawn( true ); if ( m_state != NPC_GENERIC_HIT_DEATH_END ) { CLevel::setBossHealth( m_health ); } else { CLevel::setBossHealth( 0 ); } CNpcBossEnemy::shutdown(); } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// void CNpcFlyingDutchmanEnemy::render() { SprFrame = NULL; if ( m_isActive ) { CEnemyThing::render(); if (canRender()) { DVECTOR &renderPos=getRenderPos(); SprFrame = m_actorGfx->Render(renderPos,m_animNo,( m_frame >> 8 ),m_reversed); setShadeTex(SprFrame,0); setSemiTrans( SprFrame, true ); SprFrame->tpage|=1<<5; m_actorGfx->RotateScale( SprFrame, renderPos, 0, 5120, 5120 ); setRGB0( SprFrame, m_fadeVal, m_fadeVal, m_fadeVal ); sBBox boundingBox = m_actorGfx->GetBBox(); int xSize = boundingBox.XMax - boundingBox.XMin; int ySize = boundingBox.YMax - boundingBox.YMin; setCollisionSize( xSize + ( xSize >> 2 ), ySize + ( ySize >> 2 ) ); setCollisionCentreOffset( ( boundingBox.XMax + boundingBox.XMin ) >> 1, ( boundingBox.YMax + boundingBox.YMin ) >> 1 ); } } } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// void CNpcFlyingDutchmanEnemy::renderOnMapScreen( DVECTOR drawPos ) { drawPos.vy += 35; SprFrame = NULL; SprFrame = m_actorGfx->Render(drawPos,0,0,false); //setShadeTex(SprFrame,0); //setSemiTrans( SprFrame, true ); //SprFrame->tpage|=1<<5; m_actorGfx->RotateScale( SprFrame, drawPos, 0, 5120, 5120 ); //setRGB0( SprFrame, m_fadeVal, m_fadeVal, m_fadeVal ); } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// void CNpcFlyingDutchmanEnemy::collidedWith(CThing *_thisThing) { if ( m_isActive && !m_isCaught && !m_isDying ) { switch(_thisThing->getThingType()) { case TYPE_PLAYER: { if ( m_fadeVal == 128 ) { CPlayer *player = (CPlayer *) _thisThing; ATTACK_STATE playerState = player->getAttackState(); if(playerState==ATTACK_STATE__NONE) { if ( !player->isRecoveringFromHit() ) { switch( m_data[m_type].detectCollision ) { case DETECT_NO_COLLISION: { // ignore break; } case DETECT_ALL_COLLISION: { if ( m_controlFunc != NPC_CONTROL_COLLISION ) { m_oldControlFunc = m_controlFunc; m_controlFunc = NPC_CONTROL_COLLISION; } processUserCollision( _thisThing ); break; } case DETECT_ATTACK_COLLISION_GENERIC: { processAttackCollision(); processUserCollision( _thisThing ); break; } } } } else if ( m_invulnerableTimer <= 0 ) { // player is attacking, respond appropriately if ( m_controlFunc != NPC_CONTROL_SHOT ) { if(playerState==ATTACK_STATE__BUTT_BOUNCE) { player->justButtBouncedABadGuy(); } m_controlFunc = NPC_CONTROL_SHOT; m_state = NPC_GENERIC_HIT_CHECK_HEALTH; s32 minX, maxX; m_npcPath.getPathXExtents( &minX, &maxX ); if ( m_extension == minX ) { m_extension = maxX; } else { m_extension = minX; } drawAttackEffect(); } } } break; } case TYPE_ENEMY: { CNpcEnemy *enemy = (CNpcEnemy *) _thisThing; if ( canCollideWithEnemy() && enemy->canCollideWithEnemy() ) { processEnemyCollision( _thisThing ); } break; } default: ASSERT(0); break; } } } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// u8 CNpcFlyingDutchmanEnemy::hasBeenAttacked() { if ( m_fadeVal == 128 ) { if ( m_controlFunc != NPC_CONTROL_SHOT ) { m_controlFunc = NPC_CONTROL_SHOT; m_state = NPC_GENERIC_HIT_CHECK_HEALTH; /*m_controlFunc = NPC_CONTROL_MOVEMENT; m_movementTimer = GameState::getOneSecondInFrames() * 2; m_inRange = false; m_fadeDown = true; m_timerTimer = 0; m_fireCount = 0;*/ s32 minX, maxX; m_npcPath.getPathXExtents( &minX, &maxX ); if ( m_extension == minX ) { m_extension = maxX; } else { m_extension = minX; } } } return( true ); }