/*========================================================================= gamebubs.cpp Author: PKG Created: Project: Spongebob Purpose: Copyright (c) 2001 Climax Development Ltd ===========================================================================*/ /*---------------------------------------------------------------------- Includes -------- */ #include "game\gamebubs.h" /* Std Lib ------- */ /* Data ---- */ /*---------------------------------------------------------------------- Tyepdefs && Defines ------------------- */ /*---------------------------------------------------------------------- Structure defintions -------------------- */ /*---------------------------------------------------------------------- Function Prototypes ------------------- */ /*---------------------------------------------------------------------- Vars ---- */ BubicleEmitterData CGameBubicleFactory::s_emitters[CGameBubicleFactory::NUM_TYPES]= { // TYPE_SMALL { 0,0,0,0, // m_x,m_y,m_w,m_h 2,3, // m_birthRate,m_birthAmount 5, // m_life true, // m_applyMapOffsets { // m_bubicleBase 10, // m_life 0,0,0, // m_vx,m_vdx,m_vxmax -100,0,0, // m_vy,m_vdy,m_vymax 5,3, // m_w,m_h 0, // m_dvSizeChange 0,0, // m_theta,m_vtheta 0,0,0, // m_wobbleWidth,m_vwobbleWidth,m_vdwobbleWidth 0, // m_ot {200,200,200} // m_colour }, { // m_bubicleRange 50, // m_life 0,0,0, // m_vx,m_vdx,m_vxmax 50,0,0, // m_vy,m_vdy,m_vymax 3,3, // m_w,m_h 0, // m_dvSizeChange 0,100, // m_theta,m_vtheta 10,0,0, // m_wobbleWidth,m_vwobbleWidth,m_vdwobbleWidth 0, // m_ot {0,0,0} // m_colour } }, // TYPE_MEDIUM { 0,0,0,0, // m_x,m_y,m_w,m_h 2,10, // m_birthRate,m_birthAmount 5, // m_life true, // m_applyMapOffsets { // m_bubicleBase 10, // m_life 0,0,0, // m_vx,m_vdx,m_vxmax -100,0,0, // m_vy,m_vdy,m_vymax 5,3, // m_w,m_h 0, // m_dvSizeChange 0,0, // m_theta,m_vtheta 0,0,0, // m_wobbleWidth,m_vwobbleWidth,m_vdwobbleWidth 0, // m_ot {200,200,200} // m_colour }, { // m_bubicleRange 50, // m_life 0,0,0, // m_vx,m_vdx,m_vxmax 50,0,0, // m_vy,m_vdy,m_vymax 3,3, // m_w,m_h 0, // m_dvSizeChange 0,100, // m_theta,m_vtheta 10,0,0, // m_wobbleWidth,m_vwobbleWidth,m_vdwobbleWidth 0, // m_ot {0,0,0} // m_colour } }, // TYPE_LARGE { 0,0,0,0, // m_x,m_y,m_w,m_h 1,10, // m_birthRate,m_birthAmount 15, // m_life true, // m_applyMapOffsets { // m_bubicleBase 10, // m_life 0,0,0, // m_vx,m_vdx,m_vxmax -100,0,0, // m_vy,m_vdy,m_vymax 5,3, // m_w,m_h 0, // m_dvSizeChange 0,0, // m_theta,m_vtheta 0,0,0, // m_wobbleWidth,m_vwobbleWidth,m_vdwobbleWidth 0, // m_ot {200,200,200} // m_colour }, { // m_bubicleRange 50, // m_life 0,0,0, // m_vx,m_vdx,m_vxmax 50,0,0, // m_vy,m_vdy,m_vymax 3,3, // m_w,m_h 0, // m_dvSizeChange 0,100, // m_theta,m_vtheta 10,0,0, // m_wobbleWidth,m_vwobbleWidth,m_vdwobbleWidth 0, // m_ot {0,0,0} // m_colour } }, // TYPE_SPONGEBOBSOAKUP { 0,0,0,0, // m_x,m_y,m_w,m_h 1,1, // m_birthRate,m_birthAmount 15, // m_life true, // m_applyMapOffsets { // m_bubicleBase 10, // m_life 0,0,0, // m_vx,m_vdx,m_vxmax -100,0,0, // m_vy,m_vdy,m_vymax 10,7, // m_w,m_h 0, // m_dvSizeChange 0,0, // m_theta,m_vtheta 0,0,0, // m_wobbleWidth,m_vwobbleWidth,m_vdwobbleWidth 0, // m_ot {200,200,200} // m_colour }, { // m_bubicleRange 50, // m_life 0,0,0, // m_vx,m_vdx,m_vxmax 50,0,0, // m_vy,m_vdy,m_vymax 3,3, // m_w,m_h 0, // m_dvSizeChange 0,100, // m_theta,m_vtheta 10,0,0, // m_wobbleWidth,m_vwobbleWidth,m_vdwobbleWidth 0, // m_ot {0,0,0} // m_colour } }, }; /*---------------------------------------------------------------------- Function: Purpose: Params: Returns: ---------------------------------------------------------------------- */ void CGameBubicleFactory::spawnBubicles(int _x,int _y,int _w,int _h,GAMEBUBICLETYPE _type) { BubicleEmitterData *emt; emt=&s_emitters[_type]; emt->m_x=_x; emt->m_y=_y; emt->m_w=_w; emt->m_h=_h; CBubicleFactory::spawnEmitter(emt); } /*=========================================================================== end */