// GUILayerList.cpp : implementation file // #include "stdafx.h" #include "mapedit.h" #include "GUILayerList.h" #include "MapEditDoc.h" #include "MainFrm.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CGUILayerList dialog CGUILayerList::CGUILayerList(CWnd* pParent /*=NULL*/) : CDialog(CGUILayerList::IDD, pParent) { //{{AFX_DATA_INIT(CGUILayerList) // NOTE: the ClassWizard will add member initialization here //}}AFX_DATA_INIT } void CGUILayerList::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(CGUILayerList) DDX_Control(pDX, IDC_LAYERLIST_LIST, m_List); //}}AFX_DATA_MAP } BEGIN_MESSAGE_MAP(CGUILayerList, CDialog) //{{AFX_MSG_MAP(CGUILayerList) ON_BN_CLICKED(IDC_LAYERLIST_ADD, OnLayerlistAdd) ON_BN_CLICKED(IDC_LAYERLIST_DELETE, OnLayerlistDelete) ON_LBN_SELCHANGE(IDC_LAYERLIST_LIST, OnSelchangeLayerlistList) //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CGUILayerList message handlers void CGUILayerList::OnLayerlistAdd() {theApp.GetCurrent()->Command(CmdMsg_AddLayer,m_List.GetCurSel());} void CGUILayerList::OnLayerlistDelete() {theApp.GetCurrent()->Command(CmdMsg_DeleteLayer,m_List.GetCurSel());} void CGUILayerList::OnSelchangeLayerlistList() {theApp.GetCurrent()->Command(CmdMsg_SetLayer,m_List.GetCurSel());}