/*******************/ /*** Layer Shade ***/ /*******************/ #ifndef __LAYER_SHADE_HEADER__ #define __LAYER_SHADE_HEADER__ #include "Layer.h" #include "MapEdit.h" #include "GUILayerShade.h" /*****************************************************************************/ class CCore; class CLayerShade : public CLayer { public: enum { LAYER_SHADE_RGB_MAX=4, SpinFlag=1<<0, ScaleFlag=1<<1, MoveFlag=1<<2, ColorFlag=1<<3, }; CLayerShade(sLayerDef &Def); CLayerShade(CFile *File,int Version) {Load(File,Version);} ~CLayerShade(); void InitLayer(sLayerDef &Def); void Render(CCore *Core,Vector3 &CamPos,bool Is3d); void RenderGrid(CCore *Core,Vector3 &CamPos,bool Active){}; void RenderSelection(CCore *Core,Vector3 &ThisCam){}; void RenderCursor(CCore *Core,Vector3 &CamPos,bool Is3d){}; void GUIInit(CCore *Core); void GUIKill(CCore *Core); void GUIUpdate(CCore *Core); void GUIChanged(CCore *Core); bool Resize(int Width,int Height); void Load(CFile *File,int Version); void Save(CFile *File); void Export(CCore *Core,CExport &Exp); // Functions protected: void Render(CCore *Core,Vector3 &CamPos,CMap &ThisMap,bool Render3d,float Alpha=1.0f,Vector3 *Ofs=0); void InitGfxList(); CGUILayerShade GUI; CIni Script; CList BackGfx; int Back0,Back1; int TransMode0,TransMode1; int Flags0,Flags1; int Count; int Pos[LAYER_SHADE_RGB_MAX]; RGBQUAD RGB[LAYER_SHADE_RGB_MAX]; }; /*****************************************************************************/ #endif