/*========================================================================= nanemone.cpp Author: CRB Created: Project: Spongebob Purpose: Copyright (c) 2000 Climax Development Ltd ===========================================================================*/ #ifndef __ENEMY_NPC_H__ #include "enemy\npc.h" #endif #ifndef __PROJECTL_PROJECTL_H__ #include "projectl\projectl.h" #endif #ifndef __GAME_GAME_H__ #include "game\game.h" #endif void CNpc::processCloseAnemone2Attack( int _frames ) { int fireLoop; CProjectile *projectile; s16 heading; for ( fireLoop = 0 ; fireLoop < 5 ; fireLoop++ ) { heading = m_baseHeading - 1024 + ( fireLoop * 512 ); heading %= 4096; projectile = new( "test projectile" ) CProjectile; projectile->init( Pos, heading ); } m_controlFunc = NPC_CONTROL_MOVEMENT; m_timerFunc = NPC_TIMER_ATTACK_DONE; m_timerTimer = GameState::getOneSecondInFrames(); m_sensorFunc = NPC_SENSOR_NONE; }