/*========================================================================= pbranch.cpp Author: CRB Created: Project: Spongebob Purpose: Copyright (c) 2001 Climax Development Ltd ===========================================================================*/ #ifndef __PLATFORM_PBRANCH_H__ #include "platform\pbranch.h" #endif #ifndef __UTILS_HEADER__ #include "utils\utils.h" #endif #ifndef __GAME_GAME_H__ #include "game\game.h" #endif #ifndef __PLAYER_PLAYER_H__ #include "player\player.h" #endif //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// void CNpcBranchPlatform::postInit() { m_angularVelocity = 0; } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// void CNpcBranchPlatform::setWaypoints( sThingPlatform *ThisPlatform ) { int pointNum; u16 *PntList=(u16*)MakePtr(ThisPlatform,sizeof(sThingPlatform)); u16 initXPos, newXPos, newYPos; initXPos = newXPos = (u16) *PntList; PntList++; newYPos = (u16) *PntList; PntList++; DVECTOR startPos; startPos.vx = newXPos << 4; startPos.vy = newYPos << 4; init( startPos ); if ( ThisPlatform->PointCount > 1 ) { newXPos = (u16) *PntList; if ( newXPos < initXPos ) { m_reversed = true; } else { m_reversed = false; } } else { m_reversed = false; } } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// void CNpcBranchPlatform::processMovement( int _frames ) { s16 newAngle = getCollisionAngle(); if ( m_contact ) { //if ( ( m_reversed && newAngle < -256 ) || newAngle > 256 ) //{ // flick player upwards //GameScene.getPlayer()->springPlayerUp(); //} CPlayer *player = GameScene.getPlayer(); if ( m_reversed ) { if ( m_angularVelocity > 20 && newAngle < -64 ) { player->springPlayerUp(); } } else { if ( m_angularVelocity < -20 && newAngle > 64 ) { player->springPlayerUp(); } } s16 angularForce = 3 * _frames; if ( m_reversed ) { angularForce = -angularForce; } m_angularVelocity += angularForce; } s32 resistance = -( 5 * _frames * newAngle ) >> 8; if ( newAngle > 0 && resistance > -2 ) { resistance = -2; } else if ( newAngle < 0 && resistance < 2 ) { resistance = 2; } // get direction of resistance m_angularVelocity += resistance; newAngle += m_angularVelocity; if ( m_angularVelocity ) { m_angularVelocity += -m_angularVelocity / abs( m_angularVelocity ); if ( m_angularVelocity > 40 ) { m_angularVelocity = 40; } else if ( m_angularVelocity < -40 ) { m_angularVelocity = -40; } } /*if ( newAngle > 320 ) { newAngle = 320; } else if ( newAngle < -320 ) { newAngle = -320; }*/ setCollisionAngle( newAngle ); }