#include data/scripts/defs/defs.scr #include data/scripts/defs/charanim.scr #include out/usa/include/sprites.h /* _setCharacterAnimation(CHAR_SPONGEBOB,ANIM_QUIET); _setText(123); pause; */ #define x $tmp1 #define y $tmp2 #define vx $tmp3 #define vy $tmp4 #define velocity 5 x=100; y=100; vx=velocity; vy=velocity; while(1==1) { // Readout for fps :) $tmp0=_getFrameTime(); if($tmp0>10)$tmp0=10; $tmp5=50; do{ _drawSprite(FRM__BUTU,$tmp5,50,0); $tmp5=$tmp5+20; $tmp0=$tmp0-1; }while($tmp0>0); // Bouncy thing _drawSprite(FRM__BUTC,x,y,100); $tmp0=_getFrameTime(); do { x=x+vx; if(x>512) { vx=0-velocity; x=x-velocity; } else if(x<0) { vx=velocity; x=x+velocity; } y=y+vy; if(y>256) { vy=0-velocity; y=y-velocity; } else if(y<0) { vy=velocity; y=y+velocity; } $tmp0=$tmp0-1; } while($tmp0>0); // End of frame.. pause; } stop;