/*========================================================================= pretract.cpp Author: CRB Created: Project: Spongebob Purpose: Copyright (c) 2001 Climax Development Ltd ===========================================================================*/ #ifndef __PLATFORM_PRETRACT_H__ #include "platform\pretract.h" #endif #ifndef __GAME_GAME_H__ #include "game\game.h" #endif #ifndef __UTILS_HEADER__ #include "utils\utils.h" #endif #ifndef __VID_HEADER_ #include "system\vid.h" #endif //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// void CNpcRetractingPlatform::postInit() { CNpcPlatform::postInit(); m_timer = NPC_PLATFORM_TIMER_RETRACT; m_extension = ONE; } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// void CNpcRetractingPlatform::processTimer( int _frames ) { switch( m_timerType ) { case NPC_PLATFORM_TIMER_RETRACT: { if ( m_timer > 0 ) { m_timer -= _frames; } else { if ( m_extension > 1 ) { m_extension -= 128 * _frames; if ( m_extension <= 1 ) { m_extension = 1; m_timer = 4 * GameState::getOneSecondInFrames(); m_timerType = NPC_PLATFORM_TIMER_EXTEND; m_detectCollision = false; } } } break; } case NPC_PLATFORM_TIMER_EXTEND: { if ( m_timer > 0 ) { m_timer -= _frames; } else { if ( m_extension < ONE ) { m_extension += 128 * _frames; if ( m_extension >= ONE ) { m_extension = ONE; m_timer = 4 * GameState::getOneSecondInFrames(); m_timerType = NPC_PLATFORM_TIMER_RETRACT; m_detectCollision = true; } } } break; } } } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// void CNpcRetractingPlatform::render() { if ( m_isActive ) { CPlatformThing::render(); // Render CPlatformThing::render(); if (canRender()) { DVECTOR &renderPos=getRenderPos(); SVECTOR rotation; rotation.vx = 0; rotation.vy = 0; rotation.vz = 0; VECTOR scale; scale.vx = ONE; scale.vy = ONE; scale.vz = m_extension; m_modelGfx->Render(renderPos,&rotation,&scale); } } }