# Microsoft Developer Studio Project File - Name="spongebob project" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) External Target" 0x0106 CFG=spongebob project - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "spongebob project.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "spongebob project.mak" CFG="spongebob project - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "spongebob project - Win32 Release" (based on "Win32 (x86) External Target") !MESSAGE "spongebob project - Win32 Debug" (based on "Win32 (x86) External Target") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName ""$/users/paul/spongebob project", TJCAAAAA" # PROP Scc_LocalPath "." !IF "$(CFG)" == "spongebob project - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Cmd_Line "NMAKE /f "spongebob project.mak"" # PROP BASE Rebuild_Opt "/a" # PROP BASE Target_File "spongebob project.exe" # PROP BASE Bsc_Name "spongebob project.bsc" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release" # PROP Intermediate_Dir "Release" # PROP Cmd_Line "nmake /f "spongebob project.mak"" # PROP Rebuild_Opt "/a" # PROP Target_File "spongebob project.exe" # PROP Bsc_Name "" # PROP Target_Dir "" !ELSEIF "$(CFG)" == "spongebob project - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Cmd_Line "NMAKE /f "spongebob project.mak"" # PROP BASE Rebuild_Opt "/a" # PROP BASE Target_File "spongebob project.exe" # PROP BASE Bsc_Name "spongebob project.bsc" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug" # PROP Intermediate_Dir "Debug" # PROP Cmd_Line "nmake /f "spongebob project.mak"" # PROP Rebuild_Opt "/a" # PROP Target_File "spongebob project.exe" # PROP Bsc_Name "" # PROP Target_Dir "" !ENDIF # Begin Target # Name "spongebob project - Win32 Release" # Name "spongebob project - Win32 Debug" !IF "$(CFG)" == "spongebob project - Win32 Release" !ELSEIF "$(CFG)" == "spongebob project - Win32 Debug" !ENDIF # Begin Group "source" # PROP Default_Filter "" # Begin Group "backend" # PROP Default_Filter "" # Begin Source File SOURCE=..\..\..\source\backend\complete.cpp # End Source File # Begin Source File SOURCE=..\..\..\source\backend\complete.h # End Source File # Begin Source File SOURCE=..\..\..\source\backend\gameover.cpp # End Source File # Begin Source File SOURCE=..\..\..\source\backend\gameover.h # End Source File # End Group # Begin Group "enemy" # PROP Default_Filter "" # Begin Source File SOURCE=..\..\..\source\enemy\nanemone.cpp # End Source File # Begin Source File SOURCE=..\..\..\source\enemy\nanemone.h # End Source File # Begin Source File SOURCE=..\..\..\source\enemy\nbblob.cpp # End Source File # Begin Source File SOURCE=..\..\..\source\enemy\nbooger.cpp # End Source File # Begin Source File SOURCE=..\..\..\source\enemy\nclam.cpp # End Source File # Begin Source File SOURCE=..\..\..\source\enemy\ndogfish.cpp # End Source File # Begin Source File SOURCE=..\..\..\source\enemy\neyeball.cpp # End Source File # Begin Source File SOURCE=..\..\..\source\enemy\nfdutch.cpp # End Source File # Begin Source File SOURCE=..\..\..\source\enemy\nffolk.cpp # End Source File # Begin Source File SOURCE=..\..\..\source\enemy\nfskull.cpp # End Source File # Begin Source File SOURCE=..\..\..\source\enemy\ngary.cpp # End Source File # Begin Source File SOURCE=..\..\..\source\enemy\ngen.cpp # End Source File # Begin Source File SOURCE=..\..\..\source\enemy\ngen.h # End Source File # Begin Source File SOURCE=..\..\..\source\enemy\ngeneric.cpp # End Source File # Begin Source File SOURCE=..\..\..\source\enemy\ngpirate.cpp # End Source File # Begin Source File SOURCE=..\..\..\source\enemy\nhazard.cpp # End Source File # Begin Source File SOURCE=..\..\..\source\enemy\nhcrab.cpp # End Source File # Begin Source File SOURCE=..\..\..\source\enemy\nhcrab.h # End Source File # Begin Source File SOURCE=..\..\..\source\enemy\nmjfish.cpp # End Source File # Begin Source File SOURCE=..\..\..\source\enemy\nocto.cpp # End Source File # Begin Source File SOURCE=..\..\..\source\enemy\npc.cpp # End Source File # Begin Source File SOURCE=..\..\..\source\enemy\npc.h # End Source File # Begin Source File SOURCE=..\..\..\source\enemy\npcdata.cpp # End Source File # Begin Source File SOURCE=..\..\..\source\enemy\npcpath.cpp # End Source File # Begin Source File SOURCE=..\..\..\source\enemy\npcpath.h # End Source File # Begin Source File SOURCE=..\..\..\source\enemy\nplatfrm.cpp # End Source File # Begin Source File SOURCE=..\..\..\source\enemy\nplatfrm.h # End Source File # Begin Source File SOURCE=..\..\..\source\enemy\npuffa.cpp # End Source File # Begin Source File SOURCE=..\..\..\source\enemy\nscrab.cpp # End Source File # Begin Source File SOURCE=..\..\..\source\enemy\nscrab.h # End Source File # Begin Source File SOURCE=..\..\..\source\enemy\nshrkman.cpp # End Source File # Begin Source File SOURCE=..\..\..\source\enemy\nsjfish.cpp # End Source File # Begin Source File SOURCE=..\..\..\source\enemy\nsjfish.h # End Source File # Begin Source File SOURCE=..\..\..\source\enemy\nsklfish.cpp # End Source File # Begin Source File SOURCE=..\..\..\source\enemy\nsshark.cpp # End Source File # Begin Source File SOURCE=..\..\..\source\enemy\nsstomp.cpp # End Source File # Begin Source File SOURCE=..\..\..\source\enemy\nworm.cpp # End Source File # End Group # Begin Group "fileio" # PROP Default_Filter "" # Begin Source File SOURCE=..\..\..\source\fileio\cdfile.cpp # End Source File # Begin Source File SOURCE=..\..\..\source\fileio\cdfile.h # End Source File # Begin Source File SOURCE=..\..\..\source\fileio\fileio.cpp # End Source File # Begin Source File SOURCE=..\..\..\source\fileio\fileio.h # End Source File # Begin Source File SOURCE=..\..\..\source\fileio\filetab.cpp # End Source File # Begin Source File SOURCE=..\..\..\source\fileio\filetab.h # End Source File # Begin Source File SOURCE=..\..\..\source\fileio\pcfile.cpp # End Source File # Begin Source File SOURCE=..\..\..\source\fileio\pcfile.h # End Source File # End Group # Begin Group "frontend" # PROP Default_Filter "" # Begin Source File SOURCE=..\..\..\source\frontend\credits.cpp # End Source File # Begin Source File SOURCE=..\..\..\source\frontend\credits.h # End Source File # Begin Source File SOURCE=..\..\..\source\frontend\demomode.cpp # End Source File # Begin Source File SOURCE=..\..\..\source\frontend\demomode.h # End Source File # Begin Source File SOURCE=..\..\..\source\frontend\fmvintro.cpp # End Source File # Begin Source File SOURCE=..\..\..\source\frontend\fmvintro.h # End Source File # Begin Source File SOURCE=..\..\..\source\frontend\fmvthq.cpp # End Source File # Begin Source File SOURCE=..\..\..\source\frontend\fmvthq.h # End Source File # Begin Source File SOURCE=..\..\..\source\frontend\frontend.cpp # End Source File # Begin Source File SOURCE=..\..\..\source\frontend\frontend.h # End Source File # Begin Source File SOURCE=..\..\..\source\frontend\maintitl.cpp # End Source File # Begin Source File SOURCE=..\..\..\source\frontend\maintitl.h # End Source File # Begin Source File SOURCE=..\..\..\source\frontend\options.cpp # End Source File # Begin Source File SOURCE=..\..\..\source\frontend\options.h # End Source File # Begin Source File SOURCE=..\..\..\source\frontend\scrollbg.cpp # End Source File # Begin Source File SOURCE=..\..\..\source\frontend\scrollbg.h # End Source File # Begin Source File SOURCE=..\..\..\source\frontend\start.cpp # End Source File # Begin Source File SOURCE=..\..\..\source\frontend\start.h # End Source File # End Group # Begin Group "game" # PROP Default_Filter "" # Begin Source File SOURCE=..\..\..\source\game\convo.cpp # End Source File # Begin Source File SOURCE=..\..\..\source\game\convo.h # End Source File # Begin Source File SOURCE=..\..\..\source\game\event.h # End Source File # Begin Source File SOURCE=..\..\..\source\game\game.cpp # End Source File # Begin Source File SOURCE=..\..\..\source\game\game.h # End Source File # Begin Source File SOURCE=..\..\..\source\game\gamebubs.cpp # End Source File # Begin Source File SOURCE=..\..\..\source\game\gamebubs.h # End Source File # Begin Source File SOURCE=..\..\..\source\game\gameslot.cpp # End Source File # Begin Source File SOURCE=..\..\..\source\game\gameslot.h # End Source File # Begin Source File SOURCE=..\..\..\source\game\pause.cpp # End Source File # Begin Source File SOURCE=..\..\..\source\game\pause.h # End Source File # End Group # Begin Group "gfx" # PROP Default_Filter "" # Begin Source File SOURCE=..\..\..\source\gfx\actor.cpp # End Source File # Begin Source File SOURCE=..\..\..\source\gfx\actor.h # End Source File # Begin Source File SOURCE=..\..\..\source\gfx\animtex.cpp # End Source File # Begin Source File SOURCE=..\..\..\source\gfx\animtex.h # End Source File # Begin Source File SOURCE=..\..\..\source\gfx\bubicles.cpp # End Source File # Begin Source File SOURCE=..\..\..\source\gfx\bubicles.h # End Source File # Begin Source File SOURCE=..\..\..\source\gfx\fader.cpp # End Source File # Begin Source File SOURCE=..\..\..\source\gfx\fader.h # End Source File # Begin Source File SOURCE=..\..\..\source\gfx\fdata.cpp # End Source File # Begin Source File SOURCE=..\..\..\source\gfx\fdata.h # End Source File # Begin Source File SOURCE=..\..\..\source\gfx\font.cpp # End Source File # Begin Source File SOURCE=..\..\..\source\gfx\font.h # End Source File # Begin Source File SOURCE=..\..\..\source\gfx\prim.cpp # End Source File # Begin Source File SOURCE=..\..\..\source\gfx\prim.h # End Source File # Begin Source File SOURCE=..\..\..\source\gfx\primplus.h # End Source File # Begin Source File SOURCE=..\..\..\source\gfx\sprbank.cpp # End Source File # Begin Source File SOURCE=..\..\..\source\gfx\sprbank.h # End Source File # Begin Source File SOURCE=..\..\..\source\gfx\tpage.cpp # End Source File # Begin Source File SOURCE=..\..\..\source\gfx\tpage.h # End Source File # End Group # Begin Group "gui" # PROP Default_Filter "" # Begin Source File SOURCE=..\..\..\source\gui\gbubbles.cpp # End Source File # Begin Source File SOURCE=..\..\..\source\gui\gbubbles.h # End Source File # Begin Source File SOURCE=..\..\..\source\gui\gbutton.cpp # End Source File # Begin Source File SOURCE=..\..\..\source\gui\gbutton.h # End Source File # Begin Source File SOURCE=..\..\..\source\gui\gfactory.cpp # End Source File # Begin Source File SOURCE=..\..\..\source\gui\gfactory.h # End Source File # Begin Source File SOURCE=..\..\..\source\gui\gframe.cpp # End Source File # Begin Source File SOURCE=..\..\..\source\gui\gframe.h # End Source File # Begin Source File SOURCE=..\..\..\source\gui\greadout.cpp # End Source File # Begin Source File SOURCE=..\..\..\source\gui\greadout.h # End Source File # Begin Source File SOURCE=..\..\..\source\gui\gsprite.cpp # End Source File # Begin Source File SOURCE=..\..\..\source\gui\gsprite.h # End Source File # Begin Source File SOURCE=..\..\..\source\gui\gtextbox.cpp # End Source File # Begin Source File SOURCE=..\..\..\source\gui\gtextbox.h # End Source File # Begin Source File SOURCE=..\..\..\source\gui\gui.cpp # End Source File # Begin Source File SOURCE=..\..\..\source\gui\gui.h # End Source File # End Group # Begin Group "level" # PROP Default_Filter "" # Begin Source File SOURCE=..\..\..\source\level\layerback.cpp # End Source File # Begin Source File SOURCE=..\..\..\source\level\layerback.h # End Source File # Begin Source File SOURCE=..\..\..\source\level\layercollision.cpp # End Source File # Begin Source File SOURCE=..\..\..\source\level\layercollision.h # End Source File # Begin Source File SOURCE=..\..\..\source\level\layertile.cpp # End Source File # Begin Source File SOURCE=..\..\..\source\level\layertile.h # End Source File # Begin Source File SOURCE=..\..\..\source\level\layertile3d.cpp # End Source File # Begin Source File SOURCE=..\..\..\source\level\layertile3d.h # End Source File # Begin Source File SOURCE=..\..\..\source\level\level.cpp # End Source File # Begin Source File SOURCE=..\..\..\source\level\level.h # End Source File # End Group # Begin Group "locale" # PROP Default_Filter "" # Begin Source File SOURCE=..\..\..\source\locale\textdbase.cpp # End Source File # Begin Source File SOURCE=..\..\..\source\locale\textdbase.h # End Source File # End Group # Begin Group "mem" # PROP Default_Filter "" # Begin Source File SOURCE=..\..\..\source\mem\memory.cpp # End Source File # Begin Source File SOURCE=..\..\..\source\mem\memory.h # End Source File # End Group # Begin Group "memcard" # PROP Default_Filter "" # Begin Source File SOURCE=..\..\..\source\memcard\md5.cpp # End Source File # Begin Source File SOURCE=..\..\..\source\memcard\md5.h # End Source File # Begin Source File SOURCE=..\..\..\source\memcard\md5global.h # End Source File # Begin Source File SOURCE=..\..\..\source\memcard\memcard.cpp # End Source File # Begin Source File SOURCE=..\..\..\source\memcard\memcard.h # End Source File # Begin Source File SOURCE=..\..\..\source\memcard\saveload.cpp # End Source File # Begin Source File SOURCE=..\..\..\source\memcard\saveload.h # End Source File # End Group # Begin Group "pad" # PROP Default_Filter "" # Begin Source File SOURCE=..\..\..\source\pad\pads.cpp # End Source File # Begin Source File SOURCE=..\..\..\source\pad\pads.h # End Source File # End Group # Begin Group "paul" # PROP Default_Filter "" # Begin Source File SOURCE=..\..\..\source\paul\paul.cpp # End Source File # Begin Source File SOURCE=..\..\..\source\paul\paul.h # End Source File # Begin Source File SOURCE=..\..\..\source\paul\scenesel.cpp # End Source File # Begin Source File SOURCE=..\..\..\source\paul\scenesel.h # End Source File # End Group # Begin Group "pickups" # PROP Default_Filter "" # Begin Source File SOURCE=..\..\..\source\pickups\pballoon.cpp # End Source File # Begin Source File SOURCE=..\..\..\source\pickups\pballoon.h # End Source File # Begin Source File SOURCE=..\..\..\source\pickups\pblower.cpp # End Source File # Begin Source File SOURCE=..\..\..\source\pickups\pblower.h # End Source File # Begin Source File SOURCE=..\..\..\source\pickups\pbubmix.cpp # End Source File # Begin Source File SOURCE=..\..\..\source\pickups\pbubmix.h # End Source File # Begin Source File SOURCE=..\..\..\source\pickups\pglasses.cpp # End Source File # Begin Source File SOURCE=..\..\..\source\pickups\pglasses.h # End Source File # Begin Source File SOURCE=..\..\..\source\pickups\phealth.cpp # End Source File # Begin Source File SOURCE=..\..\..\source\pickups\phealth.h # End Source File # Begin Source File SOURCE=..\..\..\source\pickups\phelmet.cpp # End Source File # Begin Source File SOURCE=..\..\..\source\pickups\phelmet.h # End Source File # Begin Source File SOURCE=..\..\..\source\pickups\pickup.cpp # End Source File # Begin Source File SOURCE=..\..\..\source\pickups\pickup.h # End Source File # Begin Source File SOURCE=..\..\..\source\pickups\pjlammo.cpp # End Source File # Begin Source File SOURCE=..\..\..\source\pickups\pjlammo.h # End Source File # Begin Source File SOURCE=..\..\..\source\pickups\plife.cpp # End Source File # Begin Source File SOURCE=..\..\..\source\pickups\plife.h # End Source File # Begin Source File SOURCE=..\..\..\source\pickups\pnet.cpp # End Source File # Begin Source File SOURCE=..\..\..\source\pickups\pnet.h # End Source File # Begin Source File SOURCE=..\..\..\source\pickups\pquest.cpp # End Source File # Begin Source File SOURCE=..\..\..\source\pickups\pquest.h # End Source File # Begin Source File SOURCE=..\..\..\source\pickups\pshoes.cpp # End Source File # Begin Source File SOURCE=..\..\..\source\pickups\pshoes.h # End Source File # Begin Source File SOURCE=..\..\..\source\pickups\pspatula.cpp # End Source File # Begin Source File SOURCE=..\..\..\source\pickups\pspatula.h # End Source File # End Group # Begin Group "player" # PROP Default_Filter "" # Begin Group "modes" # PROP Default_Filter "" # Begin Group "states" # PROP Default_Filter "" # Begin Source File SOURCE=..\..\..\source\player\psbutt.cpp # End Source File # Begin Source File SOURCE=..\..\..\source\player\psbutt.h # End Source File # Begin Source File SOURCE=..\..\..\source\player\psduck.cpp # End Source File # Begin Source File SOURCE=..\..\..\source\player\psduck.h # End Source File # Begin Source File SOURCE=..\..\..\source\player\psfall.cpp # End Source File # Begin Source File SOURCE=..\..\..\source\player\psfall.h # End Source File # Begin Source File SOURCE=..\..\..\source\player\pshitgnd.cpp # End Source File # Begin Source File SOURCE=..\..\..\source\player\pshitgnd.h # End Source File # Begin Source File SOURCE=..\..\..\source\player\psidle.cpp # End Source File # Begin Source File SOURCE=..\..\..\source\player\psidle.h # End Source File # Begin Source File SOURCE=..\..\..\source\player\psjump.cpp # End Source File # Begin Source File SOURCE=..\..\..\source\player\psjump.h # End Source File # Begin Source File SOURCE=..\..\..\source\player\psrun.cpp # End Source File # Begin Source File SOURCE=..\..\..\source\player\psrun.h # End Source File # Begin Source File SOURCE=..\..\..\source\player\pstates.h # End Source File # End Group # Begin Source File SOURCE=..\..\..\source\player\pmbloon.cpp # End Source File # Begin Source File SOURCE=..\..\..\source\player\pmbloon.h # End Source File # Begin Source File SOURCE=..\..\..\source\player\pmbubble.cpp # End Source File # Begin Source File SOURCE=..\..\..\source\player\pmbubble.h # End Source File # Begin Source File SOURCE=..\..\..\source\player\pmchop.cpp # End Source File # Begin Source File SOURCE=..\..\..\source\player\pmchop.h # End Source File # Begin Source File SOURCE=..\..\..\source\player\pmcoral.cpp # End Source File # Begin Source File SOURCE=..\..\..\source\player\pmcoral.h # End Source File # Begin Source File SOURCE=..\..\..\source\player\pmdead.cpp # End Source File # Begin Source File SOURCE=..\..\..\source\player\pmdead.h # End Source File # Begin Source File SOURCE=..\..\..\source\player\pmfly.cpp # End Source File # Begin Source File SOURCE=..\..\..\source\player\pmfly.h # End Source File # Begin Source File SOURCE=..\..\..\source\player\pmjelly.cpp # End Source File # Begin Source File SOURCE=..\..\..\source\player\pmjelly.h # End Source File # Begin Source File SOURCE=..\..\..\source\player\pmnet.cpp # End Source File # Begin Source File SOURCE=..\..\..\source\player\pmnet.h # End Source File # Begin Source File SOURCE=..\..\..\source\player\pmodes.cpp # End Source File # Begin Source File SOURCE=..\..\..\source\player\pmodes.h # End Source File # End Group # Begin Source File SOURCE=..\..\..\source\player\demoplay.cpp # End Source File # Begin Source File SOURCE=..\..\..\source\player\demoplay.h # End Source File # Begin Source File SOURCE=..\..\..\source\player\panimsfx.cpp # End Source File # Begin Source File SOURCE=..\..\..\source\player\player.cpp # End Source File # Begin Source File SOURCE=..\..\..\source\player\player.h # End Source File # End Group # Begin Group "projectl" # PROP Default_Filter "" # Begin Source File SOURCE=..\..\..\source\projectl\projectl.cpp # End Source File # Begin Source File SOURCE=..\..\..\source\projectl\projectl.h # End Source File # End Group # Begin Group "psxboot" # PROP Default_Filter "" # Begin Source File SOURCE=..\..\..\source\PsxBoot\psxboot.cpp # End Source File # Begin Source File SOURCE=..\..\..\source\PsxBoot\PSXBOOT.H # End Source File # End Group # Begin Group "script" # PROP Default_Filter "" # Begin Source File SOURCE=..\..\..\source\script\function.cpp # End Source File # Begin Source File SOURCE=..\..\..\source\script\function.h # End Source File # Begin Source File SOURCE=..\..\..\source\script\script.cpp # End Source File # Begin Source File SOURCE=..\..\..\source\script\script.h # End Source File # End Group # Begin Group "sound" # PROP Default_Filter "" # Begin Source File SOURCE=..\..\..\source\sound\cdxa.cpp # End Source File # Begin Source File SOURCE=..\..\..\source\sound\cdxa.h # End Source File # Begin Source File SOURCE=..\..\..\source\sound\sound.cpp # End Source File # Begin Source File SOURCE=..\..\..\source\sound\sound.h # End Source File # Begin Source File SOURCE=..\..\..\source\sound\speech.h # End Source File # Begin Source File SOURCE=..\..\..\source\sound\spu.cpp # End Source File # Begin Source File SOURCE=..\..\..\source\sound\spu.h # End Source File # Begin Source File SOURCE=..\..\..\source\sound\xmplay.cpp # End Source File # Begin Source File SOURCE=..\..\..\source\sound\xmplay.h # End Source File # End Group # Begin Group "system" # PROP Default_Filter "" # Begin Source File SOURCE=..\..\..\source\system\clickcount.cpp # End Source File # Begin Source File SOURCE=..\..\..\source\system\clickcount.h # End Source File # Begin Source File SOURCE=..\..\..\source\system\dbg.cpp # End Source File # Begin Source File SOURCE=..\..\..\source\system\dbg.h # End Source File # Begin Source File SOURCE=..\..\..\source\system\except.cpp # End Source File # Begin Source File SOURCE=..\..\..\source\system\except.h # End Source File # Begin Source File SOURCE=..\..\..\source\system\except_a.mip # End Source File # Begin Source File SOURCE=..\..\..\source\system\global.h # End Source File # Begin Source File SOURCE=..\..\..\source\system\gp.h # End Source File # Begin Source File SOURCE=..\..\..\source\system\gp.mip # End Source File # Begin Source File SOURCE=..\..\..\source\system\gstate.cpp # End Source File # Begin Source File SOURCE=..\..\..\source\system\gstate.h # End Source File # Begin Source File SOURCE=..\..\..\source\system\gte.h # End Source File # Begin Source File SOURCE=..\..\..\source\system\info.h # End Source File # Begin Source File SOURCE=..\..\..\source\system\lnkopt.h # End Source File # Begin Source File SOURCE=..\..\..\source\system\lnkopt.mip # End Source File # Begin Source File SOURCE=..\..\..\source\system\main.cpp # End Source File # Begin Source File SOURCE=..\..\..\source\system\types.h # End Source File # Begin Source File SOURCE=..\..\..\source\system\vid.cpp # End Source File # Begin Source File SOURCE=..\..\..\source\system\vid.h # End Source File # Begin Source File SOURCE=..\..\..\source\system\vsprintf.cpp # End Source File # Begin Source File SOURCE=..\..\..\source\system\vsprintf.h # End Source File # End Group # Begin Group "thing" # PROP Default_Filter "" # Begin Source File SOURCE=..\..\..\source\thing\thing.cpp # End Source File # Begin Source File SOURCE=..\..\..\source\thing\thing.h # End Source File # End Group # Begin Group "triggers" # PROP Default_Filter "" # Begin Source File SOURCE=..\..\..\source\triggers\tlevexit.cpp # End Source File # Begin Source File SOURCE=..\..\..\source\triggers\tlevexit.h # End Source File # Begin Source File SOURCE=..\..\..\source\triggers\tlook.cpp # End Source File # Begin Source File SOURCE=..\..\..\source\triggers\tlook.h # End Source File # End Group # Begin Group "utils" # PROP Default_Filter "" # Begin Source File SOURCE=..\..\..\source\utils\cmxmacro.h # End Source File # Begin Source File SOURCE=..\..\..\source\utils\fixed.h # End Source File # Begin Source File SOURCE=..\..\..\source\utils\gpu.inc # End Source File # Begin Source File SOURCE=..\..\..\source\utils\gtemisc.h # End Source File # Begin Source File SOURCE=..\..\..\source\utils\mathmip.h # End Source File # Begin Source File SOURCE=..\..\..\source\utils\mathmip.mip # End Source File # Begin Source File SOURCE=..\..\..\source\utils\mathtab.H # End Source File # Begin Source File SOURCE=..\..\..\source\utils\quat.h # End Source File # Begin Source File SOURCE=..\..\..\source\utils\quatmip.mip # End Source File # Begin Source File SOURCE=..\..\..\source\utils\replace.h # End Source File # Begin Source File SOURCE=..\..\..\source\utils\replace.mip # End Source File # Begin Source File SOURCE=..\..\..\source\utils\sincos.cpp # End Source File # Begin Source File SOURCE=..\..\..\source\utils\utils.cpp # End Source File # Begin Source File SOURCE=..\..\..\source\utils\utils.h # End Source File # End Group # Begin Group "fmv" # PROP Default_Filter "" # Begin Source File SOURCE=..\..\..\source\fmv\fmv.cpp # End Source File # Begin Source File SOURCE=..\..\..\source\fmv\fmv.h # End Source File # End Group # End Group # Begin Group "makefiles" # PROP Default_Filter "" # Begin Source File SOURCE=..\..\..\makefile.gaz # End Source File # Begin Source File SOURCE=..\..\..\makefile.gfx # End Source File # End Group # Begin Group "data" # PROP Default_Filter "" # Begin Group "text database" # PROP Default_Filter "" # Begin Source File SOURCE=..\..\..\data\translations\text.dat # End Source File # End Group # Begin Group "scripts" # PROP Default_Filter "" # Begin Group "defs" # PROP Default_Filter "" # Begin Source File SOURCE=..\..\..\data\scripts\defs\charanim.scr # End Source File # Begin Source File SOURCE=..\..\..\data\scripts\defs\defs.scr # End Source File # Begin Source File SOURCE=..\..\..\data\scripts\defs\items.scr # End Source File # Begin Source File SOURCE=..\..\..\data\scripts\defs\response.scr # End Source File # Begin Source File SOURCE=..\..\..\data\scripts\defs\trans.scr # End Source File # End Group # Begin Source File SOURCE=..\..\..\data\scripts\speechtest.scr # End Source File # Begin Source File SOURCE=..\..\..\data\scripts\test.scr # End Source File # End Group # Begin Source File SOURCE=..\..\..\data\DataCache.scr # End Source File # End Group # Begin Group "out" # PROP Default_Filter "" # Begin Group "USA" # PROP Default_Filter "" # Begin Group "include" # PROP Default_Filter "" # Begin Source File SOURCE=..\..\..\out\USA\include\actor_spongebob.h # End Source File # Begin Source File SOURCE=..\..\..\out\USA\include\ACTOR_SPONGEBOB_Anim.h # End Source File # Begin Source File SOURCE=..\..\..\out\USA\include\BigLump.h # End Source File # Begin Source File SOURCE=..\..\..\out\USA\include\frontend.h # End Source File # Begin Source File SOURCE=..\..\..\out\USA\include\ingamefx.h # End Source File # Begin Source File SOURCE=..\..\..\out\USA\include\trans.h # End Source File # End Group # End Group # End Group # Begin Group "build" # PROP Default_Filter "" # Begin Source File SOURCE=..\..\..\build\ccopt.mak # End Source File # Begin Source File SOURCE=..\..\..\build\getuser.mak # End Source File # Begin Source File SOURCE=..\..\..\build\globals.mak # End Source File # Begin Source File SOURCE=..\..\..\build\lnk.mak # End Source File # Begin Source File SOURCE=..\..\..\build\outdirs.mak # End Source File # Begin Source File SOURCE=..\..\..\build\parse.mak # End Source File # End Group # End Target # End Project