/*========================================================================= pballoon.cpp Author: PKG Created: Project: Spongebob Purpose: Copyright (c) 2001 Climax Development Ltd ===========================================================================*/ /*---------------------------------------------------------------------- Includes -------- */ #ifndef __GFX_SPRBANK_H__ #include "gfx\sprbank.h" // Damnit.. include order! :( (pkg) #endif #include "pickups\pballoon.h" #ifndef __LEVEL_LEVEL_H__ #include "level\level.h" #endif #ifndef __LAYER_COLLISION_H__ #include "layer\collision.h" #endif #ifndef __PRIM_HEADER__ #include "gfx\prim.h" #endif #ifndef __MATHTABLE_HEADER__ #include "utils\mathtab.h" #endif #ifndef __PLAYER_PLAYER_H__ #include "player\player.h" #endif #ifndef __GFX_OTPOS_H__ #include "gfx\otpos.h" #endif #include "game\game.h" /* Std Lib ------- */ /* Data ---- */ #ifndef __SPR_SPRITES_H__ #include #endif /*---------------------------------------------------------------------- Tyepdefs && Defines ------------------- */ /*---------------------------------------------------------------------- Structure defintions -------------------- */ /*---------------------------------------------------------------------- Function Prototypes ------------------- */ /*---------------------------------------------------------------------- Vars ---- */ /*---------------------------------------------------------------------- Function: Purpose: Params: Returns: ---------------------------------------------------------------------- */ void CBalloonPickup::init() { sFrameHdr *fh; CBaseWeaponPickup::init(); m_sin=0; fh=CGameScene::getSpriteBank()->getFrameHeader(FRM__BALLOON); setCollisionSize(fh->W,fh->H); } /*---------------------------------------------------------------------- Function: Purpose: Params: Returns: ---------------------------------------------------------------------- */ DVECTOR CBalloonPickup::getSizeForPlacement() { DVECTOR size; sFrameHdr *fh; fh=CGameScene::getSpriteBank()->getFrameHeader(FRM__BALLOON); size.vx=fh->W; size.vy=fh->H; return size; } /*---------------------------------------------------------------------- Function: Purpose: Params: Returns: ---------------------------------------------------------------------- */ void CBalloonPickup::collect(class CPlayer *_player) { _player->setMode(PLAYER_MODE_BALLOON); CSoundMediator::playSfx(CSoundMediator::SFX_BALLOON_INFLATE); CBaseWeaponPickup::collect(_player); } /*---------------------------------------------------------------------- Function: Purpose: Params: Returns: ---------------------------------------------------------------------- */ int balloon_height=30; int balloon_r1=251; int balloon_g1=207; int balloon_b1=167; int balloon_r2=147; int balloon_g2=95; int balloon_b2=75; int balloon_speed=25; int balloon_scale1=5; int balloon_scale2=2; int balloon_phase=1024; int balloon_vissize=40; int balloon_stringx=-3; int CBalloonPickup::getVisibilityRadius() { return balloon_vissize; } /*---------------------------------------------------------------------- Function: Purpose: Params: Returns: ---------------------------------------------------------------------- */ int CBalloonPickup::getRespawnTime() { return 60*10; } /*---------------------------------------------------------------------- Function: Purpose: Params: Returns: ---------------------------------------------------------------------- */ void CBalloonPickup::thinkPickup(int _frames) { m_sin=(m_sin+(_frames*balloon_speed))&4095; } /*---------------------------------------------------------------------- Function: Purpose: Params: Returns: ---------------------------------------------------------------------- */ void CBalloonPickup::renderPickup(DVECTOR *_pos) { SpriteBank *sprites; sFrameHdr *fh; int xo1,xo2; int x,y; sprites=CGameScene::getSpriteBank(); fh=sprites->getFrameHeader(FRM__BALLOON); xo1=((msin((m_sin+balloon_phase)&4095)*balloon_scale1)>>12); xo2=((msin(m_sin)*balloon_scale2)>>12); x=_pos->vx-(fh->W/2); y=_pos->vy-(fh->H/2); sprites->printFT4(fh,x+xo1,y,0,0,OTPOS__PICKUP_POS); setCollisionCentreOffset(xo1,0); x=_pos->vx+balloon_stringx; y=_pos->vy+(fh->H/2); DrawLine(x+xo1,y,x+xo2,y+balloon_height,balloon_r1,balloon_g1,balloon_b1,OTPOS__PICKUP_POS); x++; DrawLine(x+xo1,y,x+xo2,y+balloon_height,balloon_r2,balloon_g2,balloon_b2,OTPOS__PICKUP_POS); } /*=========================================================================== end */