/***************************/ /*** PSX PC FileIO Stuff ***/ /***************************/ #ifndef __PCFILE_H__ #define __PCFILE_H__ #include "fileio\fileio.h" /*****************************************************************************/ enum { F_READ, F_WRITE, F_READWRITE, }; /*****************************************************************************/ class CPCFileIO : public CLOFileIO { public: CPCFileIO(char *Filename,sBigLump *BigLumpPtr); virtual ~CPCFileIO(){}; void Open(); void Read(u32 Length,void *Buffer); void Close(); private: sBigLump *BigLump; s32 FileHandle; char FullFilename[256]; }; /*****************************************************************************/ #endif