/*========================================================================= pbubble.cpp Author: CRB Created: Project: Spongebob Purpose: Copyright (c) 2001 Climax Development Ltd ===========================================================================*/ #ifndef __PLATFORM_PBUBBLE_H__ #include "platform\pbubble.h" #endif #ifndef __GAME_GAME_H__ #include "game\game.h" #endif #ifndef __SPR_SPRITES_H__ #include #endif //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// void CNpcBubblePlatform::postInit() { setCollisionSize( 30, 30 ); setCollisionCentreOffset( 0, -15 ); calculateNonRotatedCollisionData(); setCollisionAngle( m_tiltAngle >> 8 ); m_pop = false; m_scale = ONE; } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// void CNpcBubblePlatform::shutdown() { if ( m_soundId != NOT_PLAYING ) { CSoundMediator::stopAndUnlockSfx( (xmPlayingId) m_soundId ); } CPlatformThing::shutdown(); } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// void CNpcBubblePlatform::render() { SprFrame=0; if ( m_isActive || m_pop ) { CPlatformThing::render(); // Render if (canRender()) { DVECTOR &renderPos=getRenderPos(); if ( m_pop ) { SprFrame = CGameScene::getSpriteBank()->printRotatedScaledSprite( FRM__BALLOONBURST, renderPos.vx, renderPos.vy - 16, 4096 << 1, 4096 << 1, 0, 10 ); setRGB0( SprFrame, 128, 128, 255 ); } else { // Evil hard coded Offsets POLY_FT4 *SprFrame = CGameScene::getSpriteBank()->printRotatedScaledSprite( FRM__BUBBLE_1, renderPos.vx, renderPos.vy - 16, m_scale, ONE, 0, 10 ); setRGB0( SprFrame, 128, 128, 255 ); SprFrame->u1++; SprFrame->u3++; SprFrame->v2++; SprFrame->v3++; } } } } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// int CNpcBubblePlatform::checkCollisionAgainst(CThing *_thisThing, int _frames) { switch(_thisThing->getThingType()) { case TYPE_PLAYERPROJECTILE: return( false ); default: { int collided = false; if ( m_detectCollision && m_isActive && !isSetToShutdown() && !m_pop ) { CRECT thisRect, thatRect; thisRect = getCollisionArea(); thatRect = _thisThing->getCollisionArea(); DVECTOR const &thisPosDelta = getPosDelta(); int ThisAbsY=abs(thisPosDelta.vy)>>1; thisRect.y1 -= ThisAbsY; thisRect.y2 += ThisAbsY; DVECTOR const &ThatPosDelta = _thisThing->getPosDelta(); int ThatAbsY=abs(ThatPosDelta.vy)>>1; thatRect.y1 -= ThatAbsY; thatRect.y2 += ThatAbsY; if(((thisRect.x1>=thatRect.x1&&thisRect.x1<=thatRect.x2)||(thisRect.x2>=thatRect.x1&&thisRect.x2<=thatRect.x2)||(thisRect.x1<=thatRect.x1&&thisRect.x2>=thatRect.x2))&& ((thisRect.y1>=thatRect.y1&&thisRect.y1<=thatRect.y2)||(thisRect.y2>=thatRect.y1&&thisRect.y2<=thatRect.y2)||(thisRect.y1<=thatRect.y1&&thisRect.y2>=thatRect.y2))) { collided = true; } } return( collided ); } } }