/*========================================================================= psrun.cpp Author: PKG Created: Project: Spongebob Purpose: Copyright (c) 2001 Climax Development Ltd ===========================================================================*/ /*---------------------------------------------------------------------- Includes -------- */ #include "player\psrun.h" #ifndef __PLAYER_PLAYER_H__ #include "player\player.h" #endif #ifndef __UTILS_HEADER__ #include "utils\utils.h" #endif #ifndef __PAD_PADS_H__ #include "pad\pads.h" #endif /* Std Lib ------- */ /* Data ---- */ #ifndef __ANIM_PLAYER_ANIM_HEADER__ #include #endif /*---------------------------------------------------------------------- Tyepdefs && Defines ------------------- */ /*---------------------------------------------------------------------- Structure defintions -------------------- */ /*---------------------------------------------------------------------- Function Prototypes ------------------- */ /*---------------------------------------------------------------------- Vars ---- */ /*---------------------------------------------------------------------- Function: Purpose: Params: Returns: ---------------------------------------------------------------------- */ void CPlayerStateRun::enter(CPlayer *_player) { int controlHeld; controlHeld=getPadInputHeld(_player); if(getMoveVelocity(_player).vx) { setAnimNo(_player,ANIM_PLAYER_ANIM_RUN); } else { setAnimNo(_player,ANIM_PLAYER_ANIM_RUNSTART); } if(controlHeld&PI_LEFT) { setFacing(_player,FACING_LEFT); } else if(controlHeld&PI_RIGHT) { setFacing(_player,FACING_RIGHT); } m_numberOfTimeAnimHasLooped=0; } /*---------------------------------------------------------------------- Function: Purpose: Params: Returns: ---------------------------------------------------------------------- */ void CPlayerStateRun::think(CPlayer *_player) { int controlDown,controlHeld; controlDown=getPadInputDown(_player); controlHeld=getPadInputHeld(_player); if(controlDown&PI_JUMP) { setState(_player,STATE_JUMP); } if(controlHeld&PI_DOWN) { setState(_player,STATE_DUCK); } if(controlDown&PI_ACTION) { setState(_player,STATE_RUNATTACK); } if(controlHeld&PI_LEFT) { moveLeft(_player); } else if(controlHeld&PI_RIGHT) { moveRight(_player); } else { if(getMoveVelocity(_player).vx==0) { setState(_player,STATE_IDLE); if(m_numberOfTimeAnimHasLooped>=4) { setAnimNo(_player,ANIM_PLAYER_ANIM_RUNSTOP); } } else { slowdown(_player); } } if(advanceAnimFrameAndCheckForEndOfAnim(_player)) { setAnimNo(_player,ANIM_PLAYER_ANIM_RUN); m_numberOfTimeAnimHasLooped++; } } /*=========================================================================== end */