/*========================================================================= pmdead.cpp Author: PKG Created: Project: Spongebob Purpose: Copyright (c) 2001 Climax Development Ltd ===========================================================================*/ /*---------------------------------------------------------------------- Includes -------- */ #include "player\pmdead.h" #ifndef __GAME_GAME_H__ #include "game\game.h" #endif /* Std Lib ------- */ /* Data ---- */ #ifndef __ANIM_SPONGEBOB_HEADER__ #include #endif /*---------------------------------------------------------------------- Tyepdefs && Defines ------------------- */ /*---------------------------------------------------------------------- Structure defintions -------------------- */ /*---------------------------------------------------------------------- Function Prototypes ------------------- */ /*---------------------------------------------------------------------- Vars ---- */ /*---------------------------------------------------------------------- Function: Purpose: Params: Returns: ---------------------------------------------------------------------- */ void CPlayerModeDead::enter() { int deathAnim; m_deadTime=0; switch(m_player->getDeathType()) { default: case DEATHTYPE__NORMAL: deathAnim=ANIM_SPONGEBOB_DEATHFORWARDS; break; case DEATHTYPE__DRYUP: deathAnim=ANIM_SPONGEBOB_DEATHDRY; break; case DEATHTYPE__SQUASH: deathAnim=ANIM_SPONGEBOB_DEATHSQUASH; break; case DEATHTYPE__LIQUID: deathAnim=ANIM_SPONGEBOB_DEATHFORWARDS; break; } m_player->setAnimNo(deathAnim); } /*---------------------------------------------------------------------- Function: Purpose: Params: Returns: ---------------------------------------------------------------------- */ void CPlayerModeDead::think() { m_deadTime++; if(m_deadTimegetAnimFrameCount()) { m_player->setAnimFrame(m_deadTime); } m_player->moveVertical(5); if((m_deadTime>DEATH_DELAY&&m_player->getPadInputDown()&(PI_JUMP|PI_FIRE))|| m_deadTime>DEATH_TIMEOUT) { CGameScene::restartlevel(); } } /*---------------------------------------------------------------------- Function: Purpose: Params: Returns: ---------------------------------------------------------------------- */ /* void CPlayerModeDead::render(DVECTOR *_pos) { DVECTOR deadSbPos; deadSbPos=*_pos; deadSbPos.vy-=m_deadTime; m_player->renderSb(&deadSbPos,ANIM_SPONGEBOB_DEATHANGLE,0); } */ /*---------------------------------------------------------------------- Function: Purpose: Params: Returns: ---------------------------------------------------------------------- */ void CPlayerModeDead::fall() { /* m_yVelocity+=getPlayerMetrics()->m_metric[DEFAULT_PLAYER_PLAYER_GRAVITY]; if(m_yVelocity>=metrics->m_metric[DEFAULT_PLAYER_TERMINAL_VELOCITY]<m_metric[DEFAULT_PLAYER_TERMINAL_VELOCITY]<