/*========================================================================= fgary.cpp Author: CRB Created: Project: Spongebob Purpose: Copyright (c) 2000 Climax Development Ltd ===========================================================================*/ #ifndef __FRIEND_FGARY_H__ #include "friend\fgary.h" #endif #ifndef __GAME_GAME_H__ #include "game\game.h" #endif #ifndef __UTILS_HEADER__ #include "utils\utils.h" #endif //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// void CNpcGaryFriend::postInit() { CNpcFriend::postInit(); m_started = false; } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// void CNpcGaryFriend::think( int _frames ) { CNpcFriend::think(_frames); s8 multiplier = -1 + ( 2 * m_extension ); s32 maxHeight = 20; s32 fallSpeed = 3; s8 yMovement = fallSpeed * _frames; s8 groundHeight; // check vertical collision groundHeight = CGameScene::getCollision()->getHeightFromGround( Pos.vx, Pos.vy, yMovement + 16 ); if ( m_platform ) { s32 platformHeight = m_platform->getHeightFromPlatformAtPosition( Pos.vx, Pos.vy ); if ( platformHeight < groundHeight ) { groundHeight = platformHeight; } //Pos.vy += platformHeight; //return; } if ( groundHeight <= 0 ) { // groundHeight <= 0 indicates either on ground or below ground // check horizontal collision if ( CGameScene::getCollision()->getHeightFromGround( Pos.vx + ( multiplier * _frames ), Pos.vy ) < -maxHeight ) { // reverse direction m_extension = !m_extension; m_reversed = !m_reversed; } else { // make sure we are on the ground, not below it Pos.vy += groundHeight; if ( m_started ) { CSoundMediator::playSfx( CSoundMediator::SFX_GARY_DE_SNAIL ); Pos.vx += multiplier * _frames; } } } else { // above ground if ( groundHeight < yMovement ) { // colliding with ground Pos.vy += groundHeight; if ( CGameScene::getCollision()->getHeightFromGround( Pos.vx + ( multiplier * _frames ), Pos.vy ) < -maxHeight ) { // reverse direction m_extension = !m_extension; } else { if ( m_started ) { CSoundMediator::playSfx( CSoundMediator::SFX_GARY_DE_SNAIL ); Pos.vx += multiplier * _frames; } } } else { Pos.vy += yMovement; } } } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// void CNpcGaryFriend::setupWaypoints( sThingActor *ThisActor ) { if ( ThisActor->PointCount > 1 ) { u16 *PntList=(u16*)MakePtr(ThisActor,sizeof(sThingActor)); u16 newXPos, newYPos; // skip first waypoint PntList++; PntList++; // get trigger position newXPos = (u16) *PntList; PntList++; newYPos = (u16) *PntList; PntList++; m_triggerPos.vx = newXPos; m_triggerPos.vy = newYPos; } } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// void CNpcGaryFriend::render() { CNpcThing::render(); // Render if (canRender()) { DVECTOR &renderPos=getRenderPos(); m_actorGfx->Render(renderPos,m_animNo,(m_frame>>8),m_reversed); sBBox boundingBox = m_actorGfx->GetBBox(); boundingBox.YMax = 0; setCollisionSize( ( boundingBox.XMax - boundingBox.XMin ), ( boundingBox.YMax - boundingBox.YMin ) ); setCollisionCentreOffset( ( boundingBox.XMax + boundingBox.XMin ) >> 1, ( boundingBox.YMax + boundingBox.YMin ) >> 1 ); } } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// void CNpcGaryFriend::startLeft() { start(); m_extension = EXTEND_LEFT; m_reversed = true; } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// void CNpcGaryFriend::startRight() { start(); m_extension = EXTEND_RIGHT; m_reversed = false; }