/*************************/ /*** Global Structures ***/ /*************************/ #ifndef __GLOBAL_STRUCTS_HEADER__ #define __GLOBAL_STRUCTS_HEADER__ //*************************************************************************** // biped bone IDs /* enum BONE_NAME { BIP0, BIP01_PELVI, BIP01_SPIN, BIP01_SPINE, BIP01_NEC, BIP01_HEA, BIP01_L_CLAVICL, BIP01_L_UPPERAR, BIP01_L_FOREAR, BIP01_L_HAN, BIP01_R_CLAVICL, BIP01_R_UPPERAR, BIP01_R_FOREAR, BIP01_R_HAN, BIP01_L_THIG, BIP01_L_CAL, BIP01_L_FOO, BIP01_L_TOE, BIP01_R_THIG, BIP01_R_CAL, BIP01_R_FOO, BIP01_R_TOE0, MAX_BONE }; */ //*************************************************************************** #ifndef sQuat struct sQuat { s16 vx,vy,vz,vw; }; #endif struct sShortXYZ { s16 vx,vy,vz; }; //*************************************************************************** struct sVtx { s16 vx, vy, vz, pad; bool operator==(sVtx const &v1) {return((vx==v1.vx) && (vy==v1.vy) && (vz==v1.vz));} }; #define NormalScale 4096 struct sNormal { s16 nX,nY,nZ,pD; }; //--------------------------------------------------------------------------- struct sBBox { s16 XMin,YMin,ZMin; s16 XMax,YMax,ZMax; }; //*************************************************************************** struct sMat { u16 TPage; u16 Clut; // s32 DblFlag; }; //*************************************************************************** struct sTri { u16 P0,P1,P2; // 6 u16 Mat; // 2 u8 uv0[2]; // 2 u8 uv1[2]; // 2 u8 uv2[2]; // 2 }; // 14 // u8 r0, g0, b0, code; // 4 // u8 r1, g1, b1, Mat; // 4 // u8 r2, g2, b2; // 3 // s8 OtOfs; // 1 //--------------------------------------------------------------------------- struct sQuad { u16 P0,P1,P2,P3; // 8 u8 uv0[2]; // 2 u8 uv1[2]; // 2 u8 uv2[2]; // 2 u8 uv3[2]; // 2 u16 Mat; // 2 u16 Pad; // 2 }; // 20 // u8 r0, g0, b0, code; // 4 // u8 r1, g1, b1, Mat; // 4 // u8 r2, g2, b2; // 3 // s8 OtOfs; // 1 // u8 r3, g3, b3, Pad3; // 4 //*************************************************************************** /* struct sWeight { s16 X,Y,Z,VtxNo; }; */ //*************************************************************************** /* struct sBone { SVECTOR BoneSize; // 8 s16 Parent,Idx; s32 WeightCount; // 4 sWeight *WeightList; }; // 16 */ //*************************************************************************** //*************************************************************************** //*************************************************************************** struct sLvlHdr { sTri *TriList; sQuad *QuadList; sVtx *VtxList; sMat *MatList; int LayerCount; /*int LayerOfs[LayerCount]...*/ }; struct sLayerHdr { int Type; int SubType; int Width; int Height; /*int TileData[W][H];....*/ }; //--------------------------------------------------------------------------- // Tiles struct sTileMapElem { u16 Tile; }; struct sTile { // 3d Tile u16 TriList; u16 TriCount; u16 QuadList; u16 QuadCount; // 2d Tile u16 Mat2d; s8 XOfs,YOfs; u8 uv2d0[2]; u8 uv2d1[2]; u8 uv2d2[2]; u8 uv2d3[2]; BOOL operator==(sTile const &v1) { if (TriCount!=v1.TriCount) return(FALSE); if (TriList!=v1.TriList) return(FALSE); // if (QuadCount!=v1.QuadCount) return(FALSE); // if (QuadList!=v1.QuadList) return(FALSE); if (Mat2d!=v1.Mat2d) return(FALSE); if (uv2d0[0]!=v1.uv2d0[0]) return(FALSE); if (uv2d0[1]!=v1.uv2d0[1]) return(FALSE); if (uv2d1[0]!=v1.uv2d1[0]) return(FALSE); if (uv2d1[1]!=v1.uv2d1[1]) return(FALSE); if (uv2d2[0]!=v1.uv2d2[0]) return(FALSE); if (uv2d2[1]!=v1.uv2d2[1]) return(FALSE); if (uv2d3[0]!=v1.uv2d3[0]) return(FALSE); if (uv2d3[1]!=v1.uv2d3[1]) return(FALSE); return(TRUE); } }; #endif