/*========================================================================= pjellfsh.h Author: CRB Created: Project: Spongebob Purpose: Copyright (c) 2001 Climax Development Ltd ===========================================================================*/ #ifndef __PLATFORM_PJELLFSH_H__ #include "platform\pjellfsh.h" #endif #ifndef __LEVEL_LEVEL_H__ #include "level\level.h" #endif #ifndef __VID_HEADER_ #include "system\vid.h" #endif #ifndef __UTILS_HEADER__ #include "utils\utils.h" #endif #ifndef __GAME_GAME_H__ #include "game\game.h" #endif //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// void CNpcJellyfishPlatform::postInit() { sBBox boundingBox = m_modelGfx->GetBBox(); boundingBox.YMin += 8; setCollisionSize( ( boundingBox.XMax - boundingBox.XMin ), ( boundingBox.YMax - boundingBox.YMin ) ); setCollisionCentreOffset( ( boundingBox.XMax + boundingBox.XMin ) >> 1, ( boundingBox.YMax + boundingBox.YMin ) >> 1 ); calculateNonRotatedCollisionData(); setCollisionAngle( m_tiltAngle >> 8 ); m_npcPath.setPathType( CNpcPath::PONG_PATH ); m_vertScale = 0; m_dipCount = 0; m_dipOffset = 0; m_contactTimeout = 0; } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// void CNpcJellyfishPlatform::collidedWith( CThing *_thisThing ) { switch(_thisThing->getThingType()) { case TYPE_PLAYER: { if ( m_detectCollision && m_isActive ) { CPlayer *player; // DVECTOR playerPos; // CRECT collisionArea; // CRECT playerArea; // Only interested in SBs feet colliding with the box (pkg) player=(CPlayer*)_thisThing; DVECTOR const &playerPos=player->getPos(); CRECT const &playerArea=player->getCollisionArea(); CRECT const &collisionArea=getCollisionArea(); s32 height = getHeightFromPlatformAtPosition(playerPos.vx,playerPos.vy); if(playerArea.x2>=collisionArea.x1&&playerArea.x1<=collisionArea.x2&& playerPos.vy>=collisionArea.y1&&playerPos.vy<=collisionArea.y2) //if(((playerArea.x1>=collisionArea.x1&&playerArea.x1<=collisionArea.x2)||(playerArea.x2>=collisionArea.x1&&playerArea.x2<=collisionArea.x2)||(playerArea.x1<=collisionArea.x1&&playerArea.x2>=collisionArea.x2))&& //((playerArea.y1>=thatRect.y1&&playerArea.y1<=thatRect.y2)||(playerArea.y2>=thatRect.y1&&playerArea.y2<=thatRect.y2)||(playerArea.y1<=thatRect.y1&&playerArea.y2>=thatRect.y2))) { player->setPlatform( this ); if( height == 0 ) { m_contact = true; if ( m_contactTimeout <= 0 ) { if ( m_soundId == NOT_PLAYING ) { m_soundId = (int) CSoundMediator::playSfx( CSoundMediator::SFX_LAND_ON_JELLYFISH, true ); } } m_contactTimeout = 2; } } } break; } default: break; } } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// void CNpcJellyfishPlatform::think( int _frames ) { /*if ( m_contact ) { if ( m_vertScale > -2048 ) { m_vertScale -= 10; } Pos.vy += 3; } else if ( m_vertScale < 0 ) { m_vertScale += 10; }*/ if ( m_contactTimeout > 0 ) { m_contactTimeout--; } if ( m_contact ) { if ( m_dipCount < GameState::getOneSecondInFrames() ) { s16 sineVal = ( m_dipCount << 10 ) / GameState::getOneSecondInFrames(); m_dipOffset = ( 4 * rcos( sineVal ) ) >> 12; m_dipCount += _frames; } else { m_dipOffset = 0; } } else { m_dipCount = 0; m_dipOffset = 0; } Pos.vy += m_dipOffset; CNpcLinearPlatform::think( _frames ); }