/*========================================================================= party.cpp Author: PKG Created: Project: Spongebob Purpose: Copyright (c) 2001 Climax Development Ltd ===========================================================================*/ /*---------------------------------------------------------------------- Includes -------- */ #include "backend\party.h" #ifndef __PAD_PADS_H__ #include "pad\pads.h" #endif #ifndef __GAME_GAME_H__ #include "game\game.h" #endif #ifndef __FRONTEND_FRONTEND_H__ #include "frontend\frontend.h" #endif #ifndef __GFX_FADER_H__ #include "gfx\fader.h" #endif #ifndef _FILEIO_HEADER_ #include "fileio\fileio.h" #endif #ifndef __VID_HEADER_ #include "system\vid.h" #endif #ifndef __SHOP_SHOP_H__ #include "shop\shop.h" #endif #ifndef __GFX_SPRBANK_H__ #include "gfx\sprbank.h" #endif #ifndef __ACTOR_HEADER__ #include "gfx\actor.h" #endif #ifndef __FRONTEND_FRONTEND_H__ #include "frontend\frontend.h" #endif /* Std Lib ------- */ /* Data ---- */ #ifndef __STRING_ENUMS__ #include #endif #ifndef __SPR_PARTY_H__ #include #endif /*---------------------------------------------------------------------- Tyepdefs && Defines ------------------- */ /*---------------------------------------------------------------------- Structure defintions -------------------- */ /*---------------------------------------------------------------------- Function Prototypes ------------------- */ /*---------------------------------------------------------------------- Vars ---- */ CPartyScene PartyScene; CActorGfx *m_actorSpongebob; CActorGfx *m_actorPatrick; /*---------------------------------------------------------------------- Function: Purpose: Params: Returns: ---------------------------------------------------------------------- */ void CPartyScene::init() { m_image=CFileIO::loadFile(BACKDROP_PARTYBACKDROP_GFX); ASSERT(m_image); SetScreenImage((u8*)m_image); // m_font=new ("game over font") ScalableFontBank(); // m_font->initialise(&standardFont); // m_font->setJustification(ScalableFontBank::JUST_CENTRE); // m_font->setOt(5); m_sprites=new ("Party sprites") SpriteBank(); m_sprites->load(PARTY_PARTY_SPR); m_readyToExit=false; CFader::setFadingIn(CFader::BLACK_FADE); CActorPool::Reset(); m_actorSpongebob=CActorPool::GetActor(ACTORS_SPONGEBOB_SBK); m_actorSpongebob->SetOtPos(5); m_actorPatrick=CActorPool::GetActor(ACTORS_PATRICK_SBK); m_actorPatrick->SetOtPos(5); } /*---------------------------------------------------------------------- Function: Purpose: Params: Returns: ---------------------------------------------------------------------- */ void CPartyScene::shutdown() { delete m_actorPatrick; delete m_actorSpongebob; CActorPool::Reset(); m_sprites->dump(); delete m_sprites; // m_font->dump(); delete m_font; MemFree(m_image); } /*---------------------------------------------------------------------- Function: Purpose: Params: Returns: ---------------------------------------------------------------------- */ typedef struct { CShopScene::SHOPITEM_ID m_itemId; int m_fh; u8 m_xOffsetBroken,m_yOffsetBroken; u8 m_ot; }PARTY_IMAGE; static PARTY_IMAGE images[]= { { CShopScene::SHOPITEM_BLOWER, FRM_BALLOON1, 0,0, 2 }, { CShopScene::SHOPITEM_BLOWER, FRM_BALLOON2, 1,0, 2 }, { CShopScene::SHOPITEM_PARTYHAT, FRM_BANNER1, 0,0, 1 }, { CShopScene::SHOPITEM_PARTYHAT, FRM_BANNER2, 0,0, 1 }, { CShopScene::SHOPITEM_PARTYHAT, FRM_BANNER3, 1,0, 1 }, { CShopScene::SHOPITEM_PARTYHAT, FRM_BANNER4, 1,0, 1 }, { CShopScene::SHOPITEM_CAKE, FRM_BIGCAKE, 1,1, 4 }, { CShopScene::SHOPITEM_CAKE, FRM_TABLE2, 1,1, 5 }, { CShopScene::SHOPITEM_JELLY2, FRM_JELLY, 1,1, 3 }, { CShopScene::SHOPITEM_JELLY2, FRM_TABLE2, 1,1, 5 }, { CShopScene::SHOPITEM_PREZZIE, FRM_PRESENTS1, 0,1, 4 }, { CShopScene::SHOPITEM_PREZZIE, FRM_PRESENTS2, 2,1, 5 }, { CShopScene::SHOPITEM_SARNIE, FRM_SANDWICHES, 0,1, 5 }, { CShopScene::SHOPITEM_SARNIE, FRM_LEFTTABLE, 0,1, 5 }, { CShopScene::SHOPITEM_CUPCAKE, FRM_SMALLCAKES, 1,1, 4 }, { CShopScene::SHOPITEM_CUPCAKE, FRM_TABLE2, 1,1, 5 }, { CShopScene::SHOPITEM_TEDDY, FRM_TOYCHEST, 1,0, 6 }, }; static const int numimages=sizeof(images)/sizeof(PARTY_IMAGE); static int itemsHeld[CShopScene::NUM_SHOP_ITEM_IDS]= { true, // SHOPITEM_BLOWER true, // SHOPITEM_CAKE true, // SHOPITEM_CUPCAKE true, // SHOPITEM_JELLY2 true, // SHOPITEM_PARTYHAT true, // SHOPITEM_PREZZIE true, // SHOPITEM_SARNIE true, // SHOPITEM_TEDDY }; DVECTOR sbpos={100,100}; DVECTOR patpos={100,100}; void CPartyScene::render() { int i; int drawn[FRM_TOYCHEST+1]; PARTY_IMAGE *pimage; for(i=0;im_fh<=FRM_TOYCHEST); if(itemsHeld[pimage->m_itemId]&&!drawn[pimage->m_fh]) { m_sprites->printFT4(pimage->m_fh,pimage->m_xOffsetBroken*256,pimage->m_yOffsetBroken*256,0,0,pimage->m_ot); drawn[pimage->m_fh]=true; } pimage++; } // Actors // m_actorSpongebob->Render(sbpos,0,0,0,0); // m_actorPatrick->Render(patpos,0,0,0,0); } /*---------------------------------------------------------------------- Function: Purpose: Params: Returns: ---------------------------------------------------------------------- */ void CPartyScene::think(int _frames) { if(!CFader::isFading()) { if(PadGetDown(0)&(PAD_CROSS|PAD_START)) { m_readyToExit=true; CFader::setFadingOut(); GameState::setNextScene(&FrontEndScene); } } } /*---------------------------------------------------------------------- Function: Purpose: Params: Returns: ---------------------------------------------------------------------- */ int CPartyScene::readyToShutdown() { return m_readyToExit&&!CFader::isFading(); } /*=========================================================================== end */