/*========================================================================= tteleprt.cpp Author: PKG Created: Project: Spongebob Purpose: Copyright (c) 2001 Climax Development Ltd ===========================================================================*/ /*---------------------------------------------------------------------- Includes -------- */ #include "triggers\trigger.h" #include "triggers\tteleprt.h" #ifndef __GAME_GAME_H__ #include "game\game.h" #endif #ifndef __PLAYER_PLAYER_H__ #include "player\player.h" #endif #ifndef __FRIEND_FRIEND_H__ #include "friend\friend.h" #endif #ifndef __FRIEND_FGARY_H__ #include "friend\fgary.h" #endif /* Std Lib ------- */ /* Data ---- */ /*---------------------------------------------------------------------- Tyepdefs && Defines ------------------- */ /*---------------------------------------------------------------------- Structure defintions -------------------- */ /*---------------------------------------------------------------------- Function Prototypes ------------------- */ /*---------------------------------------------------------------------- Vars ---- */ /*---------------------------------------------------------------------- Function: Purpose: Params: Returns: ---------------------------------------------------------------------- */ void CTeleportTrigger::collidedWith(CThing *_thisThing) { int chapter=GameScene.getChapterNumber(); int level=GameScene.getLevelNumber(); switch( _thisThing->getThingType() ) { case TYPE_PLAYER: { if ( chapter == 1 && level == 5 ) { if ( !CNpcGaryFriend::hasReachedDoor() ) { // if we're on chapter 1, level 5, check Gary has reached the teleport point // if he hasn't, don't let Spongey through return; } } ((CPlayer*)_thisThing)->clearPlatform(); ((CPlayer*)_thisThing)->teleportTo(m_boxX1+8,m_boxY1+16); break; } case TYPE_NPC: { if ( _thisThing->getThingSubType() == CNpcFriend::NPC_FRIEND_GARY ) { if ( chapter == 1 && level == 5 ) { // if Gary has touched a teleport on chapter 1, level 5, remember that he has done so CNpcGaryFriend::setReachedDoor(); } } break; } default: break; } } /*=========================================================================== end */