/*========================================================================= plinear.cpp Author: CRB Created: Project: Spongebob Purpose: Copyright (c) 2001 Climax Development Ltd ===========================================================================*/ #ifndef __PLATFORM_PLINEAR_H__ #include "platform\plinear.h" #endif //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// void CNpcLinearPlatform::postInit() { CNpcPlatform::postInit(); m_npcPath.setPathType( CNpcPath::PONG_PATH ); m_silent = false; } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// void CNpcLinearPlatform::processMovement( int _frames ) { s32 moveX = 0, moveY = 0; s32 moveDist = 0; s32 xDist, yDist; bool pathComplete; bool waypointChange; if ( !m_silent ) { if(m_soundId==NOT_PLAYING) { m_soundId=CSoundMediator::playSfx(CSoundMediator::SFX_ELEVATOR_LOOP,true,true); } } s16 headingToTarget = m_npcPath.think( Pos, &pathComplete, &waypointChange, &xDist, &yDist ); if ( !pathComplete ) { s16 decDir, incDir; s16 maxTurnRate = m_dataPtr->turnSpeed; decDir = m_heading - headingToTarget; if ( decDir < 0 ) { decDir += ONE; } incDir = headingToTarget - m_heading; if ( incDir < 0 ) { incDir += ONE; } if ( decDir < incDir ) { moveDist = -decDir; } else { moveDist = incDir; } if ( moveDist < -maxTurnRate ) { moveDist = -maxTurnRate; } else if ( moveDist > maxTurnRate ) { moveDist = maxTurnRate; } m_heading += moveDist; m_heading &= 4095; s32 preShiftX = _frames * m_speed * rcos( m_heading ); s32 preShiftY = _frames * m_speed * rsin( m_heading ); moveX = preShiftX >> 12; if ( !moveX && preShiftX ) { moveX = preShiftX / abs( preShiftX ); } if ( xDist > 0 ) { if ( moveX > xDist ) { moveX = xDist; } } else if ( xDist < 0 ) { if ( moveX < xDist ) { moveX = xDist; } } else { moveX = 0; } moveY = preShiftY >> 12; if ( !moveY && preShiftY ) { moveY = preShiftY / abs( preShiftY ); } if ( yDist > 0 ) { if ( moveY > yDist ) { moveY = yDist; } } else if ( yDist < 0 ) { if ( moveY < yDist ) { moveY = yDist; } } else { moveY = 0; } //processGroundCollisionReverse( moveX, moveY ); } Pos.vx += moveX; Pos.vy += moveY; }