/*************/ /*** Steam ***/ /*************/ #include "system\global.h" #include #include "utils\utils.h" #include "gfx\prim.h" #include "gfx\sprbank.h" #include #include "level\level.h" #include "FX\FXSteam.h" static s16 SteamSize=1; const s16 SteamAngleInc=1111; int SLife=64; /*****************************************************************************/ /*****************************************************************************/ /*****************************************************************************/ void CFXSteam::init(DVECTOR const &_Pos) { CFXCloud::init(_Pos); Life=SLife; RBase=255; GBase=255; BBase=255; RInc=-8; GInc=-8; BInc=-8; Trans=3; SetSize(SteamSize); } /*****************************************************************************/ void CFXSteam::shutdown() { CFX::shutdown(); } /*****************************************************************************/ void CFXSteam::SetSize(int Size) { ScaleInc=(4096/LIST_SIZE)*Size; AngleInc=SteamAngleInc; Vel.vx=0; Vel.vy=-Size; } /*****************************************************************************/ /*** Think *******************************************************************/ /*****************************************************************************/ int LifeStart=32; void CFXSteam::think(int _frames) { SetSize(SteamSize); CFXCloud::think(_frames); if (!DieOut) { setHead(Vel,Vel,LifeStart); } Life--; if (!Life) DieOut=true; }