/*========================================================================= nsj2back.cpp Author: CRB Created: Project: Spongebob Purpose: Copyright (c) 2000 Climax Development Ltd ===========================================================================*/ #ifndef __ENEMY_NSJ2BACK_H__ #include "enemy\nsj2back.h" #endif #ifndef __UTILS_HEADER__ #include "utils\utils.h" #endif #ifndef __VID_HEADER_ #include "system\vid.h" #endif #ifndef __GAME_GAME_H__ #include "game\game.h" #endif //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// void CNpcSmallJellyfish2BackgroundEnemy::postInit() { CNpcEnemy::postInit(); m_RGB = 128 + ( 128 << 8 ) + ( 255 << 16 ); } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// void CNpcSmallJellyfish2BackgroundEnemy::render() { CPlayer *player = GameScene.getPlayer(); if ( player->isWearingGlasses() ) { SprFrame = NULL; if ( m_isActive ) { CEnemyThing::render(); if (canRender()) { DVECTOR &renderPos=getRenderPos(); SprFrame = m_spriteBank->printRotatedScaledSprite( FRM_JELLYFISH1_SWIM1 + ( m_frame >> 8 ),renderPos.vx,renderPos.vy,4096,4096,m_drawRotation,15); setRGB0( SprFrame, 128, 128, 255 ); // Let me know if these change! ALso ket me know when the different coloured ones go in pls! (pkg) // get xmax, xmin, ymax, ymin s32 XMax; s32 XMin; s32 YMax; s32 YMin; XMin=SprFrame->x0; if (XMin>SprFrame->x1) XMin=SprFrame->x1; if (XMin>SprFrame->x2) XMin=SprFrame->x2; if (XMin>SprFrame->x3) XMin=SprFrame->x3; XMax=SprFrame->x0; if (XMaxx1) XMax=SprFrame->x1; if (XMaxx2) XMax=SprFrame->x2; if (XMaxx3) XMax=SprFrame->x3; YMin=SprFrame->y0; if (YMin>SprFrame->y1) YMin=SprFrame->y1; if (YMin>SprFrame->y2) YMin=SprFrame->y2; if (YMin>SprFrame->y3) YMin=SprFrame->y3; YMax=SprFrame->y0; if (YMaxy1) YMax=SprFrame->y1; if (YMaxy2) YMax=SprFrame->y2; if (YMaxy3) YMax=SprFrame->y3; XMax -= renderPos.vx; XMin -= renderPos.vx; YMax -= renderPos.vy; YMin -= renderPos.vy; setCollisionSize( ( XMax - XMin ), ( YMax - YMin ) ); setCollisionCentreOffset( ( XMax + XMin ) >> 1, ( YMax + YMin ) >> 1 ); } } } } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// void CNpcSmallJellyfish2BackgroundEnemy::collidedWith( CThing *_thisThing ) { if ( m_isActive && !m_isCaught && !m_isDying ) { switch(_thisThing->getThingType()) { case TYPE_PLAYER: { CPlayer *player = (CPlayer *) _thisThing; ATTACK_STATE playerState = player->getAttackState(); if(playerState==ATTACK_STATE__NONE) { if ( !player->isRecoveringFromHit() ) { switch( m_data[m_type].detectCollision ) { case DETECT_NO_COLLISION: { // ignore break; } case DETECT_ALL_COLLISION: { m_oldControlFunc = m_controlFunc; m_controlFunc = NPC_CONTROL_COLLISION; processUserCollision( _thisThing ); break; } case DETECT_ATTACK_COLLISION_GENERIC: { processAttackCollision(); processUserCollision( _thisThing ); break; } } } } break; } default: break; } } }