# Microsoft Developer Studio Project File - Name="MapEdit" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Application" 0x0101 CFG=MapEdit - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "MapEdit.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "MapEdit.mak" CFG="MapEdit - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "MapEdit - Win32 Release" (based on "Win32 (x86) Application") !MESSAGE "MapEdit - Win32 Debug" (based on "Win32 (x86) Application") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName ""$/Utils/MapEdit", IKCAAAAA" # PROP Scc_LocalPath "." CPP=cl.exe MTL=midl.exe RSC=rc.exe !IF "$(CFG)" == "MapEdit - Win32 Release" # PROP BASE Use_MFC 6 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 6 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release" # PROP Intermediate_Dir "Release" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /Yu"stdafx.h" /FD /c # ADD CPP /nologo /MD /W3 /GX /O2 /I "..\libs\glib" /I "..\libs\maths" /I "..\libs\davelib" /I "..\libs\ginlib" /I "..\libs\psxlib" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /Yu"stdafx.h" /FD /c # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x809 /d "NDEBUG" /d "_AFXDLL" # ADD RSC /l 0x809 /d "NDEBUG" /d "_AFXDLL" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 /nologo /subsystem:windows /machine:I386 # ADD LINK32 opengl32.lib glu32.lib glib.lib ginlib.lib glaux.lib maths.lib /nologo /subsystem:windows /machine:I386 /out:"..\..\tools\MapEdit\MapEdit.exe" /libpath:"..\libs\ginlib\release\\" /libpath:"..\libs\glib\release\\" /libpath:"..\libs\maths\release\\" !ELSEIF "$(CFG)" == "MapEdit - Win32 Debug" # PROP BASE Use_MFC 6 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 6 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug" # PROP Intermediate_Dir "Debug" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_AFXDLL" /Yu"stdafx.h" /FD /GZ /c # ADD CPP /nologo /MDd /W3 /Gm /Gi /GX /ZI /Od /I "..\libs\glib" /I "..\libs\maths" /I "..\libs\davelib" /I "..\libs\ginlib" /I "..\libs\psxlib" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /FR /Yu"stdafx.h" /FD /GZ /c # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x809 /d "_DEBUG" /d "_AFXDLL" # ADD RSC /l 0x809 /d "_DEBUG" /d "_AFXDLL" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept # ADD LINK32 opengl32.lib glu32.lib glib.lib ginlib.lib maths.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept /libpath:"..\libs\ginlib\debug\\" /libpath:"..\libs\glib\debug\\" /libpath:"..\libs\maths\debug\\" !ENDIF # Begin Target # Name "MapEdit - Win32 Release" # Name "MapEdit - Win32 Debug" # Begin Group "MapEditor" # PROP Default_Filter "" # Begin Group "Layers" # PROP Default_Filter "" # Begin Source File SOURCE=.\Layer.cpp # End Source File # Begin Source File SOURCE=.\Layer.h # End Source File # Begin Source File SOURCE=.\LayerCollision.cpp # End Source File # Begin Source File SOURCE=.\LayerCollision.h # End Source File # Begin Source File SOURCE=.\LayerDef.h # End Source File # Begin Source File SOURCE=.\LayerTile.cpp # End Source File # Begin Source File SOURCE=.\LayerTile.h # End Source File # End Group # Begin Group "Export" # PROP Default_Filter "" # Begin Source File SOURCE=.\Export.cpp # End Source File # Begin Source File SOURCE=.\Export.h # End Source File # Begin Source File SOURCE=.\ExportAGB.cpp # End Source File # Begin Source File SOURCE=.\ExportAGB.h # End Source File # Begin Source File SOURCE=.\ExportPSX.cpp # End Source File # Begin Source File SOURCE=.\ExportPSX.h # End Source File # Begin Source File SOURCE=.\ExportPSXHdr.h # End Source File # Begin Source File SOURCE=.\Quantize.cpp # End Source File # Begin Source File SOURCE=.\Quantize.h # End Source File # End Group # Begin Source File SOURCE=.\Core.cpp # End Source File # Begin Source File SOURCE=.\Core.h # End Source File # Begin Source File SOURCE=.\Map.cpp # End Source File # Begin Source File SOURCE=.\Map.h # End Source File # Begin Source File SOURCE=.\TexCache.cpp # End Source File # Begin Source File SOURCE=.\TexCache.h # End Source File # Begin Source File SOURCE=.\Tile.cpp # End Source File # Begin Source File SOURCE=.\Tile.h # End Source File # Begin Source File SOURCE=.\TileSet.cpp # End Source File # Begin Source File SOURCE=.\TileSet.h # End Source File # Begin Source File SOURCE=.\utils.cpp # End Source File # Begin Source File SOURCE=.\utils.h # End Source File # End Group # Begin Group "Shell" # PROP Default_Filter "" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # Begin Source File SOURCE=.\ChildFrm.cpp # End Source File # Begin Source File SOURCE=.\GLEnabledView.cpp # End Source File # Begin Source File SOURCE=.\MainFrm.cpp # End Source File # Begin Source File SOURCE=.\MapEdit.cpp # End Source File # Begin Source File SOURCE=.\MapEdit.rc # End Source File # Begin Source File SOURCE=.\MapEditDoc.cpp # End Source File # Begin Source File SOURCE=.\MapEditView.cpp # End Source File # Begin Source File SOURCE=.\Select.cpp # End Source File # Begin Source File SOURCE=.\StdAfx.cpp # ADD CPP /Yc"stdafx.h" # End Source File # End Group # Begin Group "Header Files" # PROP Default_Filter "*.h" # Begin Source File SOURCE=.\ChildFrm.h # End Source File # Begin Source File SOURCE=.\GLEnabledView.h # End Source File # Begin Source File SOURCE=.\MainFrm.h # End Source File # Begin Source File SOURCE=.\MapEdit.h # End Source File # Begin Source File SOURCE=.\MapEditDoc.h # End Source File # Begin Source File SOURCE=.\MapEditView.h # End Source File # Begin Source File SOURCE=.\Resource.h # End Source File # Begin Source File SOURCE=.\Select.h # End Source File # Begin Source File SOURCE=.\StdAfx.h # End Source File # End Group # Begin Group "Resource Files" # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" # Begin Source File SOURCE=.\res\ico00001.ico # End Source File # Begin Source File SOURCE=.\res\icon1.ico # End Source File # Begin Source File SOURCE=.\res\MapEdit.ico # End Source File # Begin Source File SOURCE=.\res\MapEdit.rc2 # End Source File # Begin Source File SOURCE=.\res\MapEditDoc.ico # End Source File # Begin Source File SOURCE=.\res\mirrorx.ico # End Source File # Begin Source File SOURCE=.\res\mirrory.ico # End Source File # Begin Source File SOURCE=.\res\paint.ico # End Source File # Begin Source File SOURCE=.\res\paint1.ico # End Source File # Begin Source File SOURCE=.\res\paint2.ico # End Source File # Begin Source File SOURCE=.\res\picker.ico # End Source File # Begin Source File SOURCE=.\res\select.ico # End Source File # Begin Source File SOURCE=.\res\Toolbar.bmp # End Source File # End Group # Begin Group "Dlg" # PROP Default_Filter "" # Begin Source File SOURCE=.\AddLayerDlg.cpp # End Source File # Begin Source File SOURCE=.\AddLayerDlg.h # End Source File # Begin Source File SOURCE=.\LayerList.cpp # End Source File # Begin Source File SOURCE=.\LayerList.h # End Source File # Begin Source File SOURCE=.\LayerTileGUI.cpp # End Source File # Begin Source File SOURCE=.\LayerTileGUI.h # End Source File # Begin Source File SOURCE=.\LayerTileToolbar.cpp # End Source File # Begin Source File SOURCE=.\LayerTileToolbar.h # End Source File # Begin Source File SOURCE=.\MapSizeDlg.cpp # End Source File # Begin Source File SOURCE=.\MapSizeDlg.h # End Source File # Begin Source File SOURCE=.\MultiBar.cpp # End Source File # Begin Source File SOURCE=.\MultiBar.h # End Source File # Begin Source File SOURCE=.\NewMapGUI.cpp # End Source File # Begin Source File SOURCE=.\NewMapGUI.h # End Source File # End Group # End Group # End Target # End Project