/*========================================================================= player.cpp Author: PKG Created: Project: Spongebob Purpose: Copyright (c) 2001 Climax Development Ltd ===========================================================================*/ /*---------------------------------------------------------------------- Includes -------- */ #include "player\player.h" #ifndef __ANIM_HEADER__ #include "gfx\anim.h" #endif #ifndef __PAD_PADS_H__ #include "pad\pads.h" #endif // to be removed #include "gfx\tpage.h" /* Std Lib ------- */ /* Data ---- */ /*---------------------------------------------------------------------- Tyepdefs && Defines ------------------- */ /*---------------------------------------------------------------------- Structure defintions -------------------- */ /*---------------------------------------------------------------------- Function Prototypes ------------------- */ /*---------------------------------------------------------------------- Vars ---- */ int JUMP_VELOCITY=8; int MAX_JUMP_FRAMES=10; int MAX_SAFE_FALL_FRAMES=20; int GRAVITY_VALUE=4; int TERMINAL_VELOCITY=8; int MAX_RUN_VELOCITY=8; int RUN_SPEEDUP=4; int RUN_REVERSESLOWDOWN=2; int RUN_SLOWDOWN=1; int PSHIFT=2; /*---------------------------------------------------------------------- Function: Purpose: Params: Returns: ---------------------------------------------------------------------- */ #include "player\pstates.h" #include "player\psjump.h" #include "player\psrun.h" #include "player\psfall.h" CPlayerStateIdle testStateIdle; CPlayerStateJump testStateJump; CPlayerStateRun testStateRun; CPlayerStateFall testStateFall; CPlayerStateFallFar testStateFallFar; void CPlayer::init() { CThing::init(); sActor3dHdr *Hdr=m_skel.Load(ACTORS_SPONGEBOB_A3D); m_skel.Init(Hdr); TPLoadTex(ACTORS_SPONGEBOB_TEX); m_skel.setAnimDatabase(CAnimDB::GetPlayerAnimBank()); m_animNo=0; m_animFrame=0; setState(STATE_IDLE); m_moveVel.vx=0; m_moveVel.vy=0; setFacing(FACING_RIGHT); Pos.vx=50; Pos.vy=400; } /*---------------------------------------------------------------------- Function: Purpose: Params: Returns: ---------------------------------------------------------------------- */ void CPlayer::shutdown() { CThing::shutdown(); } /*---------------------------------------------------------------------- Function: Purpose: Params: Returns: ---------------------------------------------------------------------- */ void CPlayer::think(int _frames) { CThing::think(_frames); #ifndef __USER_paul__ int padInput=PadGetHeld(0); int move=7*_frames; if(padInput&PAD_UP) Pos.vy-=move; if(padInput&PAD_DOWN) Pos.vy+=move; if(padInput&PAD_LEFT) Pos.vx-=move; if(padInput&PAD_RIGHT) Pos.vx+=move; #else if(_frames>=3)_frames=2; for(int i=0;i<_frames;i++) { // Think m_currentState->think(this); Pos.vx+=m_moveVel.vx>>PSHIFT; Pos.vy+=m_moveVel.vy>>PSHIFT; // Ground collision if(m_moveVel.vy&&isOnSolidGround()) { if(m_moveVel.vx) { setState(STATE_RUN); } else { setState(STATE_IDLE); } m_moveVel.vy=0; } } #endif if(Pos.vx<0)Pos.vx=0; if(Pos.vy<0)Pos.vy=0; } /*---------------------------------------------------------------------- Function: Purpose: Params: Returns: ---------------------------------------------------------------------- */ int panim=-1; void CPlayer::render() { CThing::render(); // Render m_skel.setFrame(m_animFrame); if(panim!=-1) m_skel.setAnimNo(panim); else m_skel.setAnimNo(m_animNo); m_skel.Animate(this); m_skel.Render(this); } /*---------------------------------------------------------------------- Function: Purpose: Params: Returns: ---------------------------------------------------------------------- */ int metrics[CPlayer::NUM_PLAYER_METRICS]= { 8, // PM__JUMP_VELOCITY 10, // PM__MAX_JUMP_FRAMES 20, // PM__MAX_SAFE_FALL_FRAMES 4, // PM__GRAVITY_VALUE 8, // PM__TERMINAL_VELOCITY 8, // PM__MAX_RUN_VELOCITY 4, // PM__RUN_SPEEDUP 2, // PM__RUN_REVERSESLOWDOWN 1, // PM__RUN_SLOWDOWN 2, // PM__PSHIFT }; int CPlayer::getPlayerMetric(PLAYER_METRIC _metric) { return metrics[_metric]; } /*---------------------------------------------------------------------- Function: Purpose: Params: Returns: ---------------------------------------------------------------------- */ CPlayerState *CPlayer::s_states[NUM_STATES]= { &testStateIdle, // STATE_IDLE &testStateJump, // STATE_JUMP &testStateRun, // STATE_RUN &testStateFall, // STATE_FALL &testStateFallFar, // STATE_FALLFAR }; void CPlayer::setState(PLAYER_STATE _state) { PAUL_DBGMSG("set state %d",_state); m_currentState=s_states[_state]; m_currentState->enter(this); m_state=_state; } /*---------------------------------------------------------------------- Function: Purpose: Params: Returns: ---------------------------------------------------------------------- */ int CPlayer::getFacing() { return m_facing; } void CPlayer::setFacing(int _facing) { if(m_facing!=_facing) { switch(_facing) { case FACING_LEFT: m_facing=FACING_LEFT; m_skel.setAng(512); break; case FACING_RIGHT: m_facing=FACING_RIGHT; m_skel.setAng(3096+512); break; default: ASSERT(0); break; } } } int CPlayer::getAnimFrame() { return m_animFrame; } void CPlayer::setAnimFrame(int _animFrame) { m_animFrame=_animFrame; } int CPlayer::getAnimFrameCount() { return m_skel.getFrameCount(); } int CPlayer::getAnimNo() { return m_animNo; } void CPlayer::setAnimNo(int _animNo) { m_animNo=_animNo; m_animFrame=0; } DVECTOR CPlayer::getMoveVelocity() { return m_moveVel; } void CPlayer::setMoveVelocity(DVECTOR *_moveVel) { m_moveVel=*_moveVel; } int CPlayer::getPadInput() { return PadGetHeld(0); } /*---------------------------------------------------------------------- Function: Purpose: Params: Returns: ---------------------------------------------------------------------- */ int CPlayer::isOnSolidGround() { return Pos.vy>400; } void CPlayer::moveLeft() { setFacing(FACING_LEFT); if(m_moveVel.vx<=0) { m_moveVel.vx-=RUN_SPEEDUP; if(m_moveVel.vx<-MAX_RUN_VELOCITY<=0) { m_moveVel.vx+=RUN_SPEEDUP; if(m_moveVel.vx>MAX_RUN_VELOCITY<=0) // { // setFacing(FACING_RIGHT); // } } } void CPlayer::slowdown() { if(m_moveVel.vx<0) { m_moveVel.vx+=RUN_SLOWDOWN; if(m_moveVel.vx>0)m_moveVel.vx=0; } else if(m_moveVel.vx>0) { m_moveVel.vx-=RUN_SLOWDOWN; if(m_moveVel.vx<0)m_moveVel.vx=0; } } void CPlayer::jump() { } void CPlayer::fall() { } /*=========================================================================== end */