// MapEditView.cpp : implementation of the CMapEditView class // #include "stdafx.h" #include #include #include #include "GLEnabledView.h" #include "MapEdit.h" #include "MapEditDoc.h" #include "MapEditView.h" #include "MainFrm.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CMapEditView IMPLEMENT_DYNCREATE(CMapEditView, CGLEnabledView) BEGIN_MESSAGE_MAP(CMapEditView, CGLEnabledView) //{{AFX_MSG_MAP(CMapEditView) ON_WM_SETFOCUS() ON_WM_LBUTTONUP() ON_WM_LBUTTONDOWN() ON_WM_MBUTTONDOWN() ON_WM_MBUTTONUP() ON_WM_MOUSEWHEEL() ON_WM_RBUTTONDOWN() ON_WM_RBUTTONUP() ON_WM_MOUSEMOVE() ON_COMMAND(ID_TOOLBAR_LAYERBAR, OnToolbarLayerbar) ON_COMMAND(ID_TOOLBAR_TILEPALETTE, OnToolbarTilepalette) //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CMapEditView construction/destruction CMapEditView::CMapEditView() { CMainFrame *Frm=(CMainFrame*)AfxGetApp()->GetMainWnd(); CDialogBar *LayerBar=Frm->GetLayerBar(); } CMapEditView::~CMapEditView() { } ///////////////////////////////////////////////////////////////////////////// void CMapEditView::VideoMode(ColorsNumber & c, ZAccuracy & z, BOOL & dbuf) { c=THOUSANDS; // ask for 65355 colors... z=NORMAL; // ...16 bit Z-buffer... dbuf=TRUE; // ...double-buffering } ///////////////////////////////////////////////////////////////////////////// void CMapEditView::OnCreateGL() { glEnable(GL_TEXTURE_2D); // Enable Texture Mapping glShadeModel(GL_SMOOTH); // Enable Smooth Shading glClearColor(0.0f, 0.0f, 0.0f, 0.5f); // Black Background glClearDepth(1.0f); // Depth Buffer Setup glEnable(GL_DEPTH_TEST); // Enables Depth Testing glDepthFunc(GL_LEQUAL); // The Type Of Depth Testing To Do glEnable(GL_LIGHT0); // Quick And Dirty Lighting (Assumes Light0 Is SetUp) glEnable(GL_LIGHTING); // Enable Lighting glEnable(GL_COLOR_MATERIAL); // Enable Material Coloring glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); // Really Nice Perspective Calculations Core.Init(this); } ///////////////////////////////////////////////////////////////////////////// void CMapEditView::OnDrawGL() { Core.Render(); } ///////////////////////////////////////////////////////////////////////////// // CMapEditView diagnostics #ifdef _DEBUG void CMapEditView::AssertValid() const { CGLEnabledView::AssertValid(); } void CMapEditView::Dump(CDumpContext& dc) const { CGLEnabledView::Dump(dc); } CMapEditDoc* CMapEditView::GetDocument() // non-debug version is inline { ASSERT(m_pDocument->IsKindOf(RUNTIME_CLASS(CMapEditDoc))); return (CMapEditDoc*)m_pDocument; } #endif //_DEBUG ///////////////////////////////////////////////////////////////////////////// // CMapEditView message handlers void CMapEditView::OnSetFocus(CWnd* pOldWnd) { CMapEditDoc *CurDoc=GetDocument(); CGLEnabledView::OnSetFocus(pOldWnd); theApp.SetCurrent(CurDoc); UpdateAll(); } /*********************************************************************************/ /*********************************************************************************/ /*********************************************************************************/ void CMapEditView::UpdateAll() { Core.UpdateAll(); } /*********************************************************************************/ /*********************************************************************************/ /*********************************************************************************/ void CMapEditView::OnLButtonDown(UINT nFlags, CPoint point) {Core.LButtonControl(nFlags,point,TRUE);} void CMapEditView::OnLButtonUp(UINT nFlags, CPoint point) {Core.LButtonControl(nFlags,point,FALSE);} void CMapEditView::OnMButtonDown(UINT nFlags, CPoint point) {Core.MButtonControl(nFlags,point,TRUE);} void CMapEditView::OnMButtonUp(UINT nFlags, CPoint point) {Core.MButtonControl(nFlags,point,FALSE);} BOOL CMapEditView::OnMouseWheel(UINT nFlags, short zDelta, CPoint pt) {Core.MouseWheel(nFlags,zDelta,pt) ;return(0);} void CMapEditView::OnRButtonDown(UINT nFlags, CPoint point) {Core.RButtonControl(nFlags,point,TRUE);} void CMapEditView::OnRButtonUp(UINT nFlags, CPoint point) {Core.RButtonControl(nFlags,point,FALSE);} void CMapEditView::OnMouseMove(UINT nFlags, CPoint point) {Core.MouseMove(nFlags, point);} void CMapEditView::OnToolbarLayerbar() {Core.ToggleLayerView();} void CMapEditView::OnToolbarTilepalette() {Core.ToggleTileView();}