/*========================================================================= pdrop.cpp Author: CRB Created: Project: Spongebob Purpose: Copyright (c) 2001 Climax Development Ltd ===========================================================================*/ #ifndef __PLATFORM_PDROP_H__ #include "platform\pdrop.h" #endif #ifndef __GAME_GAME_H__ #include "game\game.h" #endif //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// void CNpcDropPlatform::postInit() { m_dropHit = false; CNpcPlatform::postInit(); } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// void CNpcDropPlatform::processMovement( int _frames ) { s32 moveY = m_speed * _frames; s32 groundHeight = CGameScene::getCollision()->getHeightFromGround( Pos.vx, Pos.vy + moveY, 16 ); if ( groundHeight < moveY ) { if ( !m_dropHit ) { if( m_soundId != NOT_PLAYING ) { CSoundMediator::stopAndUnlockSfx( (xmPlayingId) m_soundId ); } m_soundId = (int) CSoundMediator::playSfx( CSoundMediator::SFX_HAZARD__FALLING_ROCK_LAND, true ); } m_dropHit = true; moveY = groundHeight; } else { m_dropHit = false; } Pos.vy += moveY; }