/*========================================================================= psbarrel.h Author: CRB Created: Project: Spongebob Purpose: Copyright (c) 2001 Climax Development Ltd ===========================================================================*/ #ifndef __PLATFORM_PSBARREL_H__ #include "platform\psbarrel.h" #endif #ifndef __GAME_GAME_H__ #include "game\game.h" #endif #ifndef __VID_HEADER_ #include "system\vid.h" #endif #ifndef __UTILS_HEADER__ #include "utils\utils.h" #endif //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// void CNpcSteerableBarrelPlatform::postInit() { CNpcPlatform::postInit(); m_currentSpeed = 0; m_moveXHighRes = 0; } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// void CNpcSteerableBarrelPlatform::processMovement( int _frames ) { s32 maxHeight = 8; s32 fallSpeed = 3; s8 yMovement = fallSpeed * _frames; s32 groundHeight; s32 moveX = 0; s32 moveY = 0; CPlayer *player = GameScene.getPlayer(); if ( m_contact ) { player->setReverseCameraMovement(true); DVECTOR const &playerPos = player->getPos(); s32 playerMovement = player->getMovement(); m_currentSpeed = -playerMovement; } else { m_currentSpeed = 0; } moveX = m_currentSpeed; if ( m_currentSpeed ) { if(m_soundId==NOT_PLAYING) { m_soundId=CSoundMediator::playSfx(CSoundMediator::SFX_ROLLING_BARREL,true); } } else { if( m_soundId != NOT_PLAYING ) { CSoundMediator::stopAndUnlockSfx( (xmPlayingId) m_soundId ); m_soundId = NOT_PLAYING; } } m_rotation += ( m_currentSpeed * 30 * _frames ) >> 2; m_rotation &= 4095; if ( m_contact ) { DVECTOR shove; shove.vx = moveX; shove.vy = 0; player->shove(shove); } // check for collision if ( moveX ) { int remainder = abs( moveX ); int sign = moveX / abs( moveX ); int testX = 0; while ( remainder ) { if ( remainder > 16 ) { remainder -= 16; testX += 16 * sign; } else { testX += remainder * sign; remainder = 0; } if ( CGameScene::getCollision()->getHeightFromGround( Pos.vx + testX + ( sign * 32 ), Pos.vy ) < -maxHeight ) { moveX = 0; m_currentSpeed = 0; } } } /*if ( CGameScene::getCollision()->getHeightFromGround( Pos.vx + moveX, Pos.vy ) < -maxHeight ) { moveX = 0; m_currentSpeed = 0; }*/ // check for vertical movement groundHeight = CGameScene::getCollision()->getHeightFromGround( Pos.vx + moveX, Pos.vy, yMovement + 16 ); if ( groundHeight <= yMovement ) { // groundHeight <= yMovement indicates either just above ground or on or below ground moveY = groundHeight; } else { // fall moveY = yMovement; } Pos.vx += moveX; Pos.vy += moveY; s32 minX, maxX; m_npcPath.getPathXExtents( &minX, &maxX ); if ( minX != maxX ) { if ( Pos.vx < minX ) { Pos.vx = minX; m_currentSpeed = 0; } else if ( Pos.vx > maxX ) { Pos.vx = maxX; m_currentSpeed = 0; } } } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// void CNpcSteerableBarrelPlatform::render() { if ( m_isActive ) { CPlatformThing::render(); if (canRender()) { DVECTOR &renderPos=getRenderPos(); DVECTOR const &offset = CLevel::getCameraPos(); SVECTOR rotation; rotation.vx = 0; rotation.vy = 0; rotation.vz = m_rotation; VECTOR scale; scale.vx = ONE; scale.vy = ONE; scale.vz = ONE; m_modelGfx->Render(renderPos,&rotation,&scale); } } } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// void CNpcSteerableBarrelPlatform::collidedWith( CThing *_thisThing ) { switch(_thisThing->getThingType()) { case TYPE_PLAYER: { CPlayer *player; // DVECTOR playerPos; // CRECT collisionArea; // CRECT playerCollisionArea; // Only interested in SBs feet colliding with the box (pkg) player=(CPlayer*)_thisThing; DVECTOR const &playerPos=player->getPos(); CRECT const &playerCollisionArea = player->getCollisionArea(); CRECT const &collisionArea=getCollisionArea(); //if( playerPos.vx >= collisionArea.x1 && playerPos.vx <= collisionArea.x2 ) if( playerCollisionArea.x2 >= collisionArea.x1 && playerCollisionArea.x1 <= collisionArea.x2 ) { if ( checkCollisionDelta( _thisThing, 0, collisionArea ) ) { player->setPlatform( this ); m_contact = true; } else { if( playerPos.vy >= collisionArea.y1 && playerPos.vy <= collisionArea.y2 ) { int height = getHeightFromPlatformAtPosition( playerPos.vx, playerPos.vy ); if ( height >= 0 && height < 1 ) { player->setPlatform( this ); m_contact = true; } } } } break; } case TYPE_NPC: case TYPE_HAZARD: break; default: ASSERT(0); break; } }