/* $PSLibId: Run-time Library Release 4.7$ */ #ifndef _LIBGPU_H_ #define _LIBGPU_H_ /* * (C) Copyright 1993-1995 Sony Corporation,Tokyo,Japan. All Rights Reserved * * libgpu.h: Graphic Primitive Structures Database * * Primitive list: * * Name |Size*1|Shade |Vertex |Texture| Function * ---------+------+-------+-------+-------+------------------------ * POLY_F3 | 5 |Flat | 3 |OFF | Flat Triangle * POLY_FT3 | 8 |Flat | 3 |ON | Flat Textured Triangle * POLY_G3 | 7 |Gouraud| 3 |OFF | Gouraud Triangle * POLY_GT3 |10 |Gouraud| 3 |ON | Gouraud Textured Triangle * POLY_F4 | 6 |Flat | 4 |OFF | Flat Quadrangle * POLY_FT4 |10 |Flat | 4 |ON | Flat Textured Quadrangle * POLY_G4 | 9 |Gouraud| 4 |OFF | Gouraud Quadrangle * POLY_GT4 |13 |Gouraud| 4 |ON | Gouraud Textured Quadrangle * ---------+------+-------+-------+-------+------------------------ * LINE_F2 | 4 |Flat | 2 | - | unconnected Flat Line * LINE_G2 | 5 |Gouraud| 2 | - | unconnected Gouraud Line * LINE_F3 | 6 |Flat | 3 | - | 3-connected Flat Line * LINE_G3 | 8 |Gouraud| 3 | - | 3-connected Gouraud Line * LINE_F4 | 7 |Flat | 4 | - | 4-connected Flat Line * LINE_G4 |10 |Gouraud| 4 | - | 4-connected Gouraud Line * ---------+------+-------+-------+-------+------------------------ * SPRT | 5 |Flat | 1 |ON | free size Sprite * SPRT_16 | 4 |Flat | 1 |ON | 16x16 Sprite * SPRT_8 | 4 |Flat | 1 |ON | 8x8 Sprite * ---------+------+-------+-------+-------+------------------------ * TILE | 4 |Flat | 1 |OFF | free size Sprite * TILE_16 | 3 |Flat | 1 |OFF | 16x16 Sprite * TILE_8 | 3 |Flat | 1 |OFF | 8x8 Sprite * TILE_1 | 3 |Flat | 1 |OFF | 1x1 Sprite * ---------+------+-------+-------+-------+------------------------ * DR_TWIN | 3 | - | - | - | Texture Window * DR_AREA | 3 | - | - | - | Drawing Area * DR_OFFSET| 3 | - | - | - | Drawing Offset * DR_MODE | 3 | - | - | - | Drawing Mode * DR_ENV |16 | - | - | - | Drawing Environment * DR_MOVE | 6 | - | - | - | MoveImage * DR_LOAD |17 | - | - | - | LoadImage * DR_TPAGE | 2 | - | - | - | Drawing TPage * DR_STP | 3 | - | - | - | Drawing STP * * *1: in long-word * * Texture Attributes: * abr: ambient rate * abr 0 1 2 3 * ------------------------------------- * Front 0.5 1.0 0.5 -1.0 * Back 0.5 1.0 1.0 1.0 * * tp: texture mode * tp 0 1 2 * ----------------------------- * depth 4bit 8bit 16bit * color CLUT CLUT DIRECT */ /* * Externals */ extern int (*GPU_printf)(char *fmt, ...); /* printf() object */ /* * Time-out Cycle */ #define WAIT_TIME 0x800000 /* * General Macros */ #define limitRange(x, l, h) ((x)=((x)<(l)?(l):(x)>(h)?(h):(x))) /* * Set/Add Vector/Rectangle Attributes */ #define setVector(v, _x, _y, _z) \ (v)->vx = _x, (v)->vy = _y, (v)->vz = _z #define applyVector(v, _x, _y, _z, op) \ (v)->vx op _x, (v)->vy op _y, (v)->vz op _z #define copyVector(v0, v1) \ (v0)->vx = (v1)->vx, (v0)->vy = (v1)->vy, (v0)->vz = (v1)->vz #define addVector(v0, v1) \ (v0)->vx += (v1)->vx, \ (v0)->vy += (v1)->vy, \ (v0)->vz += (v1)->vz #define dumpVector(str, v) \ GPU_printf("%s=(%d,%d,%d)\n", str, (v)->vx, (v)->vy, (v)->vz) #define dumpMatrix(x) \ GPU_printf("\t%5d,%5d,%5d\n",(x)->m[0][0],(x)->m[0][1],(x)->m[0][2]),\ GPU_printf("\t%5d,%5d,%5d\n",(x)->m[1][0],(x)->m[1][1],(x)->m[1][2]),\ GPU_printf("\t%5d,%5d,%5d\n",(x)->m[2][0],(x)->m[2][1],(x)->m[2][2]) #define setRECT(r, _x, _y, _w, _h) \ (r)->x = (_x),(r)->y = (_y),(r)->w = (_w),(r)->h = (_h) /* * Set Primitive Attributes */ #define setTPage(p,tp,abr,x,y) \ ((p)->tpage = getTPage(tp,abr,x,y)) #define setClut(p,x,y) \ ((p)->clut = getClut(x,y)) /* * Set Primitive Colors */ #define setRGB0(p,_r0,_g0,_b0) \ (p)->r0 = _r0,(p)->g0 = _g0,(p)->b0 = _b0 #define setRGB1(p,_r1,_g1,_b1) \ (p)->r1 = _r1,(p)->g1 = _g1,(p)->b1 = _b1 #define setRGB2(p,_r2,_g2,_b2) \ (p)->r2 = _r2,(p)->g2 = _g2,(p)->b2 = _b2 #define setRGB3(p,_r3,_g3,_b3) \ (p)->r3 = _r3,(p)->g3 = _g3,(p)->b3 = _b3 /* * Set Primitive Screen Points */ #define setXY0(p,_x0,_y0) \ (p)->x0 = (_x0), (p)->y0 = (_y0) \ #define setXY2(p,_x0,_y0,_x1,_y1) \ (p)->x0 = (_x0), (p)->y0 = (_y0), \ (p)->x1 = (_x1), (p)->y1 = (_y1) #define setXY3(p,_x0,_y0,_x1,_y1,_x2,_y2) \ (p)->x0 = (_x0), (p)->y0 = (_y0), \ (p)->x1 = (_x1), (p)->y1 = (_y1), \ (p)->x2 = (_x2), (p)->y2 = (_y2) #define setXY4(p,_x0,_y0,_x1,_y1,_x2,_y2,_x3,_y3) \ (p)->x0 = (_x0), (p)->y0 = (_y0), \ (p)->x1 = (_x1), (p)->y1 = (_y1), \ (p)->x2 = (_x2), (p)->y2 = (_y2), \ (p)->x3 = (_x3), (p)->y3 = (_y3) #define setXYWH(p,_x0,_y0,_w,_h) \ (p)->x0 = (_x0), (p)->y0 = (_y0), \ (p)->x1 = (_x0)+(_w), (p)->y1 = (_y0), \ (p)->x2 = (_x0), (p)->y2 = (_y0)+(_h), \ (p)->x3 = (_x0)+(_w), (p)->y3 = (_y0)+(_h) /* * Set Primitive Width/Height */ #define setWH(p,_w,_h) (p)->w = _w, (p)->h = _h /* * Set Primitive Texture Points */ #define setUV0(p,_u0,_v0) \ (p)->u0 = (_u0), (p)->v0 = (_v0) \ #define setUV3(p,_u0,_v0,_u1,_v1,_u2,_v2) \ (p)->u0 = (_u0), (p)->v0 = (_v0), \ (p)->u1 = (_u1), (p)->v1 = (_v1), \ (p)->u2 = (_u2), (p)->v2 = (_v2) #define setUV4(p,_u0,_v0,_u1,_v1,_u2,_v2,_u3,_v3) \ (p)->u0 = (_u0), (p)->v0 = (_v0), \ (p)->u1 = (_u1), (p)->v1 = (_v1), \ (p)->u2 = (_u2), (p)->v2 = (_v2), \ (p)->u3 = (_u3), (p)->v3 = (_v3) #define setUVWH(p,_u0,_v0,_w,_h) \ (p)->u0 = (_u0), (p)->v0 = (_v0), \ (p)->u1 = (_u0)+(_w), (p)->v1 = (_v0), \ (p)->u2 = (_u0), (p)->v2 = (_v0)+(_h), \ (p)->u3 = (_u0)+(_w), (p)->v3 = (_v0)+(_h) /* * Dump Primivie Parameters */ #define dumpRECT(r) \ GPU_printf("(%d,%d)-(%d,%d)\n", (r)->x,(r)->y,(r)->w,(r)->h) #define dumpWH(p) GPU_printf("(%d,%d)\n", (p)->w, (p)->h ) #define dumpXY0(p) GPU_printf("(%d,%d)\n", (p)->x0, (p)->y0) #define dumpUV0(p) GPU_printf("(%d,%d)\n", (p)->u0, (p)->v0) #define dumpXY2(p) \ GPU_printf("(%d,%d)-(%d,%d)\n", \ (p)->x0, (p)->y0, (p)->x1, (p)->y1) #define dumpXY3(p) \ GPU_printf("(%d,%d)-(%d,%d)-(%d,%d)\n", \ (p)->x0, (p)->y0, (p)->x1, (p)->y1, \ (p)->x2, (p)->y2) #define dumpUV3(p) \ GPU_printf("(%d,%d)-(%d,%d)-(%d,%d)\n", \ (p)->u0, (p)->v0, (p)->u1, (p)->v1, \ (p)->u2, (p)->v2) #define dumpXY4(p) \ GPU_printf("(%d,%d)-(%d,%d)-(%d,%d)-(%d,%d)\n", \ (p)->x0, (p)->y0, (p)->x1, (p)->y1, \ (p)->x2, (p)->y2, (p)->x3, (p)->y3) #define dumpUV4(p) \ GPU_printf("(%d,%d)-(%d,%d)-(%d,%d)-(%d,%d)\n", \ (p)->u0, (p)->v0, (p)->u1, (p)->v1, \ (p)->u2, (p)->v2, (p)->u3, (p)->v3) #define dumpRGB0(p) \ GPU_printf("(%3d,%3d,%3d)\n", (p)->r0, (p)->g0, (p)->b0) #define dumpRGB1(p) \ GPU_printf("(%3d,%3d,%3d)\n", (p)->r1, (p)->g1, (p)->b1) #define dumpRGB2(p) \ GPU_printf("(%3d,%3d,%3d)\n", (p)->r2, (p)->g2, (p)->b2) #define dumpRGB3(p) \ GPU_printf("(%3d,%3d,%3d)\n", (p)->r3, (p)->g3, (p)->b3) /* * Primitive Handling Macros */ #define setlen( p, _len) (((P_TAG *)(p))->len = (u_char)(_len)) #define setaddr(p, _addr) (((P_TAG *)(p))->addr = (u_long)(_addr)) #define setcode(p, _code) (((P_TAG *)(p))->code = (u_char)(_code)) #define getlen(p) (u_char)(((P_TAG *)(p))->len) #define getcode(p) (u_char)(((P_TAG *)(p))->code) #define getaddr(p) (u_long)(((P_TAG *)(p))->addr) #define nextPrim(p) (void *)((((P_TAG *)(p))->addr)|0x80000000) #define isendprim(p) ((((P_TAG *)(p))->addr)==0xffffff) #define addPrim(ot, p) setaddr(p, getaddr(ot)), setaddr(ot, p) #define addPrims(ot, p0, p1) setaddr(p1, getaddr(ot)),setaddr(ot, p0) #define catPrim(p0, p1) setaddr(p0, p1) #define termPrim(p) setaddr(p, 0xffffffff) #define setSemiTrans(p, abe) \ ((abe)?setcode(p, getcode(p)|0x02):setcode(p, getcode(p)&~0x02)) #define setShadeTex(p, tge) \ ((tge)?setcode(p, getcode(p)|0x01):setcode(p, getcode(p)&~0x01)) #define getTPage(tp, abr, x, y) \ ((((tp)&0x3)<<7)|(((abr)&0x3)<<5)|(((y)&0x100)>>4)|(((x)&0x3ff)>>6)| \ (((y)&0x200)<<2)) #define getClut(x, y) \ (((y)<<6)|(((x)>>4)&0x3f)) #define dumpTPage(tpage) \ GPU_printf("tpage: (%d,%d,%d,%d)\n", \ ((tpage)>>7)&0x003,((tpage)>>5)&0x003, \ ((tpage)<<6)&0x7c0, \ (((tpage)<<4)&0x100)+(((tpage)>>2)&0x200)) #define dumpClut(clut) \ GPU_printf("clut: (%d,%d)\n", (clut&0x3f)<<4, (clut>>6)) #define _get_mode(dfe, dtd, tpage) \ ((0xe1000000)|((dtd)?0x0200:0)| \ ((dfe)?0x0400:0)|((tpage)&0x9ff)) #define setDrawTPage(p, dfe, dtd, tpage) \ setlen(p, 1), \ ((u_long *)(p))[1] = _get_mode(dfe, dtd, tpage) #define _get_tw(tw) \ (tw ? ((0xe2000000)|((((tw)->y&0xff)>>3)<<15)| \ ((((tw)->x&0xff)>>3)<<10)|(((~((tw)->h-1)&0xff)>>3)<<5)| \ (((~((tw)->w-1)&0xff)>>3))) : 0) #define setTexWindow(p, tw) \ setlen(p, 2), \ ((u_long *)(p))[1] = _get_tw(tw), \ ((u_long *)(p))[2] = 0 #define _get_len(rect) \ (((rect)->w*(rect)->h+1)/2+4) #define setDrawLoad(pt, rect) \ (_get_len(rect) <= 16) ? ( \ (setlen(pt, _get_len(rect))), \ ((pt)->code[0] = 0xa0000000), \ ((pt)->code[1] = *((u_long *)&(rect)->x)), \ ((pt)->code[2] = *((u_long *)&(rect)->w)), \ ((pt)->p[_get_len(rect)-4] = 0x01000000) \ ) : ( \ (setlen(pt,0)) \ ) #define setDrawStp(p, pbw) \ setlen(p, 2), \ ((u_long *)p)[1] = 0xe6000000|(pbw?0x01:0), \ ((u_long *)p)[2] = 0 #define setDrawMode(p, dfe, dtd, tpage, tw) \ setlen(p, 2), \ ((u_long *)p)[1] = _get_mode(dfe, dtd, tpage), \ ((u_long *)p)[2] = _get_tw((RECT *)tw) /* Primitive Lentgh Code */ /*-------------------------------------------------------------------- */ /* */ #define setPolyF3(p) setlen(p, 4), setcode(p, 0x20) #define setPolyFT3(p) setlen(p, 7), setcode(p, 0x24) #define setPolyG3(p) setlen(p, 6), setcode(p, 0x30) #define setPolyGT3(p) setlen(p, 9), setcode(p, 0x34) #define setPolyF4(p) setlen(p, 5), setcode(p, 0x28) #define setPolyFT4(p) setlen(p, 9), setcode(p, 0x2c) #define setPolyG4(p) setlen(p, 8), setcode(p, 0x38) #define setPolyGT4(p) setlen(p, 12), setcode(p, 0x3c) #define setSprt8(p) setlen(p, 3), setcode(p, 0x74) #define setSprt16(p) setlen(p, 3), setcode(p, 0x7c) #define setSprt(p) setlen(p, 4), setcode(p, 0x64) #define setTile1(p) setlen(p, 2), setcode(p, 0x68) #define setTile8(p) setlen(p, 2), setcode(p, 0x70) #define setTile16(p) setlen(p, 2), setcode(p, 0x78) #define setTile(p) setlen(p, 3), setcode(p, 0x60) #define setLineF2(p) setlen(p, 3), setcode(p, 0x40) #define setLineG2(p) setlen(p, 4), setcode(p, 0x50) #define setLineF3(p) setlen(p, 5), setcode(p, 0x48),(p)->pad = 0x55555555 #define setLineG3(p) setlen(p, 7), setcode(p, 0x58),(p)->pad = 0x55555555, \ (p)->p2 = 0 #define setLineF4(p) setlen(p, 6), setcode(p, 0x4c),(p)->pad = 0x55555555 #define setLineG4(p) setlen(p, 9), setcode(p, 0x5c),(p)->pad = 0x55555555, \ (p)->p2 = 0, (p)->p3 = 0 /* * Rectangle: */ typedef struct { short x, y; /* offset point on VRAM */ short w, h; /* width and height */ } RECT; typedef struct { int x, y; /* offset point on VRAM */ int w, h; /* width and height */ } RECT32; /* * Environment */ typedef struct { u_long tag; u_long code[15]; } DR_ENV; /* Packed Drawing Environment */ typedef struct { RECT clip; /* clip area */ short ofs[2]; /* drawing offset */ RECT tw; /* texture window */ u_short tpage; /* texture page */ u_char dtd; /* dither flag (0:off, 1:on) */ u_char dfe; /* flag to draw on display area (0:off 1:on) */ u_char isbg; /* enable to auto-clear */ u_char r0, g0, b0; /* initital background color */ DR_ENV dr_env; /* reserved */ } DRAWENV; typedef struct { RECT disp; /* display area */ RECT screen; /* display start point */ u_char isinter; /* interlace 0: off 1: on */ u_char isrgb24; /* RGB24 bit mode */ u_char pad0, pad1; /* reserved */ } DISPENV; /* * Polygon Primitive Definitions */ typedef struct { unsigned addr: 24; unsigned len: 8; u_char r0, g0, b0, code; } P_TAG; typedef struct { u_char r0, g0, b0, code; } P_CODE; typedef struct { u_long tag; u_char r0, g0, b0, code; short x0, y0; short x1, y1; short x2, y2; } POLY_F3; /* Flat Triangle */ typedef struct { u_long tag; u_char r0, g0, b0, code; short x0, y0; short x1, y1; short x2, y2; short x3, y3; } POLY_F4; /* Flat Quadrangle */ typedef struct { u_long tag; u_char r0, g0, b0, code; short x0, y0; u_char u0, v0; u_short clut; short x1, y1; u_char u1, v1; u_short tpage; short x2, y2; u_char u2, v2; u_short pad1; } POLY_FT3; /* Flat Textured Triangle */ typedef struct { u_long tag; u_char r0, g0, b0, code; short x0, y0; u_char u0, v0; u_short clut; short x1, y1; u_char u1, v1; u_short tpage; short x2, y2; u_char u2, v2; u_short pad1; short x3, y3; u_char u3, v3; u_short pad2; } POLY_FT4; /* Flat Textured Quadrangle */ typedef struct { u_long tag; u_char r0, g0, b0, code; short x0, y0; u_char r1, g1, b1, pad1; short x1, y1; u_char r2, g2, b2, pad2; short x2, y2; } POLY_G3; /* Gouraud Triangle */ typedef struct { u_long tag; u_char r0, g0, b0, code; short x0, y0; u_char r1, g1, b1, pad1; short x1, y1; u_char r2, g2, b2, pad2; short x2, y2; u_char r3, g3, b3, pad3; short x3, y3; } POLY_G4; /* Gouraud Quadrangle */ typedef struct { u_long tag; u_char r0, g0, b0, code; short x0, y0; u_char u0, v0; u_short clut; u_char r1, g1, b1, p1; short x1, y1; u_char u1, v1; u_short tpage; u_char r2, g2, b2, p2; short x2, y2; u_char u2, v2; u_short pad2; } POLY_GT3; /* Gouraud Textured Triangle */ typedef struct { u_long tag; u_char r0, g0, b0, code; short x0, y0; u_char u0, v0; u_short clut; u_char r1, g1, b1, p1; short x1, y1; u_char u1, v1; u_short tpage; u_char r2, g2, b2, p2; short x2, y2; u_char u2, v2; u_short pad2; u_char r3, g3, b3, p3; short x3, y3; u_char u3, v3; u_short pad3; } POLY_GT4; /* Gouraud Textured Quadrangle */ /* * Line Primitive Definitions */ typedef struct { u_long tag; u_char r0, g0, b0, code; short x0, y0; short x1, y1; } LINE_F2; /* Unconnected Flat Line */ typedef struct { u_long tag; u_char r0, g0, b0, code; short x0, y0; u_char r1, g1, b1, p1; short x1, y1; } LINE_G2; /* Unconnected Gouraud Line */ typedef struct { u_long tag; u_char r0, g0, b0, code; short x0, y0; short x1, y1; short x2, y2; u_long pad; } LINE_F3; /* 2 connected Flat Line */ typedef struct { u_long tag; u_char r0, g0, b0, code; short x0, y0; u_char r1, g1, b1, p1; short x1, y1; u_char r2, g2, b2, p2; short x2, y2; u_long pad; } LINE_G3; /* 2 connected Gouraud Line */ typedef struct { u_long tag; u_char r0, g0, b0, code; short x0, y0; short x1, y1; short x2, y2; short x3, y3; u_long pad; } LINE_F4; /* 3 connected Flat Line Quadrangle */ typedef struct { u_long tag; u_char r0, g0, b0, code; short x0, y0; u_char r1, g1, b1, p1; short x1, y1; u_char r2, g2, b2, p2; short x2, y2; u_char r3, g3, b3, p3; short x3, y3; u_long pad; } LINE_G4; /* 3 connected Gouraud Line */ /* * Sprite Primitive Definitions */ typedef struct { u_long tag; u_char r0, g0, b0, code; short x0, y0; u_char u0, v0; u_short clut; short w, h; } SPRT; /* free size Sprite */ typedef struct { u_long tag; u_char r0, g0, b0, code; short x0, y0; u_char u0, v0; u_short clut; } SPRT_16; /* 16x16 Sprite */ typedef struct { u_long tag; u_char r0, g0, b0, code; short x0, y0; u_char u0, v0; u_short clut; } SPRT_8; /* 8x8 Sprite */ /* * Tile Primitive Definitions */ typedef struct { u_long tag; u_char r0, g0, b0, code; short x0, y0; short w, h; } TILE; /* free size Tile */ typedef struct { u_long tag; u_char r0, g0, b0, code; short x0, y0; } TILE_16; /* 16x16 Tile */ typedef struct { u_long tag; u_char r0, g0, b0, code; short x0, y0; } TILE_8; /* 8x8 Tile */ typedef struct { u_long tag; u_char r0, g0, b0, code; short x0, y0; } TILE_1; /* 1x1 Tile */ /* * Special Primitive Definitions */ typedef struct { u_long tag; u_long code[2]; } DR_MODE; /* Drawing Mode */ typedef struct { u_long tag; u_long code[2]; } DR_TWIN; /* Texture Window */ typedef struct { u_long tag; u_long code[2]; } DR_AREA; /* Drawing Area */ typedef struct { u_long tag; u_long code[2]; } DR_OFFSET; /* Drawing Offset */ typedef struct { /* MoveImage */ u_long tag; u_long code[5]; } DR_MOVE; typedef struct { /* LoadImage */ u_long tag; u_long code[3]; u_long p[13]; } DR_LOAD; typedef struct { u_long tag; u_long code[1]; } DR_TPAGE; /* Drawing TPage */ typedef struct { u_long tag; u_long code[2]; } DR_STP; /* Drawing STP */ /* * Font Stream Parameters */ #define FNT_MAX_ID 8 /* max number of stream ID */ #define FNT_MAX_SPRT 1024 /* max number of sprites in all streams */ /* * Multi-purpose Sony-TMD primitive */ typedef struct { u_long id; u_char r0, g0, b0, p0; /* Color of vertex 0 */ u_char r1, g1, b1, p1; /* Color of vertex 1 */ u_char r2, g2, b2, p2; /* Color of vertex 2 */ u_char r3, g3, b3, p3; /* Color of vertex 3 */ u_short tpage, clut; /* texture page ID, clut ID */ u_char u0, v0, u1, v1; /* texture corner point */ u_char u2, v2, u3, v3; /* independent vertex model */ SVECTOR x0, x1, x2, x3; /* 3D corner point */ SVECTOR n0, n1, n2, n3; /* 3D corner normal vector */ /* Common vertex model */ SVECTOR *v_ofs; /* offset to vertex database */ SVECTOR *n_ofs; /* offset to normal database */ u_short vert0, vert1; /* index of vertex */ u_short vert2, vert3; u_short norm0, norm1; /* index of normal */ u_short norm2, norm3; } TMD_PRIM; /* * Multi-purpose TIM image */ typedef struct { u_long mode; /* pixel mode */ RECT *crect; /* CLUT rectangle on frame buffer */ u_long *caddr; /* CLUT address on main memory */ RECT *prect; /* texture image rectangle on frame buffer */ u_long *paddr; /* texture image address on main memory */ } TIM_IMAGE; /* * Prototypes */ #if defined(_LANGUAGE_C_PLUS_PLUS)||defined(__cplusplus)||defined(c_plusplus) extern "C" { #ifndef _FNTPRINT_ #define _FNTPRINT_ extern int FntPrint(...); #endif /* _FNTPRINT_ */ #ifndef _KANJIFNTPRINT_ #define _KANJIFNTPRINT_ extern int KanjiFntPrint(...); #endif /* _KANJIFNTPRINT_ */ #else #ifndef _FNTPRINT_ #define _FNTPRINT_ extern int FntPrint(); #endif /* _FNTPRINT_ */ #ifndef _KANJIFNTPRINT_ #define _KANJIFNTPRINT_ extern int KanjiFntPrint(); #endif /* _KANJIFNTPRINT_ */ #endif extern DISPENV *GetDispEnv(DISPENV *env); extern DISPENV *PutDispEnv(DISPENV *env); extern DISPENV *SetDefDispEnv(DISPENV *env, int x, int y, int w, int h); extern DRAWENV *GetDrawEnv(DRAWENV *env); extern DRAWENV *PutDrawEnv(DRAWENV *env); extern DRAWENV *SetDefDrawEnv(DRAWENV *env, int x, int y, int w, int h); extern TIM_IMAGE *ReadTIM(TIM_IMAGE *timimg); extern TMD_PRIM *ReadTMD(TMD_PRIM *tmdprim); extern int CheckPrim(char *s, u_long *p); extern int ClearImage(RECT *rect, u_char r, u_char g, u_char b); extern int ClearImage2(RECT *rect, u_char r, u_char g, u_char b); extern int DrawSync(int mode); extern int FntOpen(int x, int y, int w, int h, int isbg, int n); extern int GetGraphDebug(void) ; extern int GetTimSize(u_char *sjis); extern int IsEndPrim(void *p) ; extern int KanjiFntOpen(int x, int y, int w, int h, int dx, int dy, int cx, int cy, int isbg, int n); extern void KanjiFntClose(void); extern int Krom2Tim(u_char *sjis, u_long *taddr, int dx, int dy, int cdx, int cdy, u_int fg, u_int bg); extern int LoadImage(RECT *rect, u_long *p); extern int MargePrim(void *p0, void *p1); extern int MoveImage(RECT *rect, int x, int y); extern int OpenTIM(u_long *addr); extern int OpenTMD(u_long *tmd, int obj_no); extern int ResetGraph(int mode); extern int SetGraphDebug(int level); extern int StoreImage(RECT *rect, u_long *p); extern u_long *ClearOTag(u_long *ot, int n); extern u_long *ClearOTagR(u_long *ot, int n); extern u_long *FntFlush(int id); extern u_long *KanjiFntFlush(int id); extern u_long DrawSyncCallback(void (*func)(void)); extern u_short GetClut(int x, int y) ; extern u_short GetTPage(int tp, int abr, int x, int y) ; extern u_short LoadClut(u_long *clut, int x, int y); extern u_short LoadClut2(u_long *clut, int x, int y); extern u_short LoadTPage(u_long *pix, int tp, int abr, int x, int y, int w, int h); extern void *NextPrim(void *p) ; extern void AddPrim(void *ot, void *p) ; extern void AddPrims(void *ot, void *p0, void *p1) ; extern void CatPrim(void *p0, void *p1) ; extern void DrawOTag(u_long *p); extern void DrawOTagIO(u_long *p); extern void DrawOTagEnv(u_long *p, DRAWENV *env); extern void DrawPrim(void *p); extern void DumpClut(u_short clut) ; extern void DumpDispEnv(DISPENV *env); extern void DumpDrawEnv(DRAWENV *env); extern void DumpOTag(u_long *p); extern void DumpTPage(u_short tpage) ; extern void FntLoad(int tx, int ty); extern void SetDispMask(int mask); extern void SetDrawArea(DR_AREA *p, RECT *r); extern void SetDrawEnv(DR_ENV *dr_env, DRAWENV *env); extern void SetDrawLoad(DR_LOAD *p, RECT *rect); extern void SetDrawMode(DR_MODE *p, int dfe, int dtd, int tpage, RECT *tw); extern void SetDrawTPage(DR_TPAGE *p, int dfe, int dtd, int tpage); extern void SetDrawMove(DR_MOVE *p, RECT *rect, int x, int y) ; extern void SetDrawOffset(DR_OFFSET *p, u_short *ofs); extern void SetDrawStp(DR_STP *p, int pbw); extern void SetDumpFnt(int id); extern void SetLineF2(LINE_F2 *p) ; extern void SetLineF3(LINE_F3 *p) ; extern void SetLineF4(LINE_F4 *p) ; extern void SetLineG2(LINE_G2 *p) ; extern void SetLineG3(LINE_G3 *p) ; extern void SetLineG4(LINE_G4 *p) ; extern void SetPolyF3(POLY_F3 *p) ; extern void SetPolyF4(POLY_F4 *p) ; extern void SetPolyFT3(POLY_FT3 *p) ; extern void SetPolyFT4(POLY_FT4 *p) ; extern void SetPolyG3(POLY_G3 *p) ; extern void SetPolyG4(POLY_G4 *p) ; extern void SetPolyGT3(POLY_GT3 *p) ; extern void SetPolyGT4(POLY_GT4 *p) ; extern void SetSemiTrans(void *p, int abe) ; extern void SetShadeTex(void *p, int tge) ; extern void SetSprt(SPRT *p) ; extern void SetSprt16(SPRT_16 *p) ; extern void SetSprt8(SPRT_8 *p) ; extern void SetTexWindow(DR_TWIN *p, RECT *tw); extern void SetTile(TILE *p) ; extern void SetTile1(TILE_1 *p) ; extern void SetTile16(TILE_16 *p) ; extern void SetTile8(TILE_8 *p) ; extern void TermPrim(void *p) ; extern u_long *BreakDraw(void); extern void ContinueDraw(u_long *insaddr, u_long *contaddr); extern int IsIdleGPU(int max_count); extern int GetODE(void); extern int LoadImage2(RECT *rect, u_long *p); extern int StoreImage2(RECT *rect, u_long *p); extern int MoveImage2(RECT *rect, int x, int y); extern int DrawOTag2(u_long *p); extern void GetDrawMode(DR_MODE *p); extern void GetTexWindow(DR_TWIN *p); extern void GetDrawArea(DR_AREA *p); extern void GetDrawOffset(DR_OFFSET *p); extern void GetDrawEnv2(DR_ENV *p); #if defined(_LANGUAGE_C_PLUS_PLUS)||defined(__cplusplus)||defined(c_plusplus) } #endif #endif /* _LIBGPU_H_ */