/********************/ /*** Falling Tile ***/ /********************/ #ifndef __FX_FX_FALLING_TILE_HEADER__ #define __FX_FX_FALLING_TILE_HEADER__ #include "fx/fx.h" /*****************************************************************************/ class CFXFallingTile : public CFX { public: virtual void init(DVECTOR const &Pos); virtual void think(int _frames); virtual void render(); void SetTile(int T) {Tile=T;} protected: u16 Tile; DVECTOR Velocity; sElem3d *ElemBank3d; sTri *TriList; sQuad *QuadList; sVtx *VtxList; }; #endif