/*========================================================================= nsklfish.cpp Author: CRB Created: Project: Spongebob Purpose: Copyright (c) 2000 Climax Development Ltd ===========================================================================*/ #ifndef __ENEMY_NPC_H__ #include "enemy\npc.h" #endif #ifndef __ENEMY_NSKLFISH_H__ #include "enemy\nsklfish.h" #endif #ifndef __GAME_GAME_H__ #include "game\game.h" #endif #ifndef __PLAYER_PLAYER_H__ #include "player\player.h" #endif #ifndef __ANIM_SKELETALFISH_HEADER__ #include #endif void CNpcSkeletalFishEnemy::processClose( int _frames ) { s32 moveX, moveY; s16 decDir, incDir, moveDist; s16 headingToPlayer = ratan2( playerYDist, playerXDist ); if ( !m_animPlaying ) { m_animPlaying = true; m_animNo = ANIM_SKELETALFISH_SWIM; m_frame = 0; } decDir = m_heading - headingToPlayer; if ( decDir < 0 ) { decDir += ONE; } incDir = headingToPlayer - m_heading; if ( incDir < 0 ) { incDir += ONE; } if ( decDir < incDir ) { moveDist = -decDir; } else { moveDist = incDir; } s32 xDistWaypoint, yDistWaypoint; m_npcPath.getDistToNextWaypoint( Pos, &xDistWaypoint, &yDistWaypoint ); if ( abs( moveDist ) < 1024 && abs( xDistWaypoint ) >= abs( playerXDist ) ) { // continue charge processGenericGotoTarget( _frames, playerXDist, playerYDist, m_velocity ); } else { m_controlFunc = NPC_CONTROL_MOVEMENT; } }