/*========================================================================= pspatula.cpp Author: PKG Created: Project: Spongebob Purpose: Copyright (c) 2001 Climax Development Ltd ===========================================================================*/ /*---------------------------------------------------------------------- Includes -------- */ #ifndef __GFX_SPRBANK_H__ #include "gfx\sprbank.h" // Damnit.. include order! :( (pkg) #endif #include "pickups\pspatula.h" #ifndef __GFX_OTPOS_H__ #include "gfx\otpos.h" #endif #ifndef __MATHTABLE_HEADER__ #include "utils\mathtab.h" #endif #ifndef __GAME_GAMESLOT_H__ #include "game\gameslot.h" #endif #ifndef __GAME_GAME_H__ #include "game\game.h" #endif /* Std Lib ------- */ /* Data ---- */ #ifndef __SPR_SPRITES_H__ #include #endif /*---------------------------------------------------------------------- Tyepdefs && Defines ------------------- */ /*---------------------------------------------------------------------- Structure defintions -------------------- */ /*---------------------------------------------------------------------- Function Prototypes ------------------- */ /*---------------------------------------------------------------------- Vars ---- */ /*---------------------------------------------------------------------- Function: Purpose: Params: Returns: ---------------------------------------------------------------------- */ void CSpatulaPickup::init() { sFrameHdr *fh; CBasePickup::init(); m_glint=0; m_glintRot=0; fh=getSpriteBank()->getFrameHeader(FRM__SPATULA); setCollisionSize(fh->W,fh->H); } /*---------------------------------------------------------------------- Function: Purpose: Params: Returns: ---------------------------------------------------------------------- */ DVECTOR CSpatulaPickup::getSizeForPlacement() { DVECTOR size; sFrameHdr *fh; fh=getSpriteBank()->getFrameHeader(FRM__SPATULA); size.vx=fh->W; size.vy=fh->H; return size; } /*---------------------------------------------------------------------- Function: Purpose: Params: Returns: ---------------------------------------------------------------------- */ void CSpatulaPickup::collect(class CPlayer *_player) { CBasePickup::collect(_player); CGameSlotManager::getSlotData()->collectSpatula(GameScene.getChapterNumber(),GameScene.getLevelNumber(),m_spatulaNumber); } /*---------------------------------------------------------------------- Function: Purpose: Params: Returns: ---------------------------------------------------------------------- */ int spat_maxglint=50; int spat_glintgrowspeed=3; int spat_glintrotspeed=90; DVECTOR spat_gxy={20,0}; static const int spat_glintFrames[]={FRM__GLINT1,FRM__GLINT2,FRM__GLINT3,FRM__GLINT4,FRM__GLINT4,FRM__GLINT3,FRM__GLINT2,FRM__GLINT1}; void CSpatulaPickup::thinkPickup(int _frames) { m_glint+=_frames; m_glint&=0xff; m_glintRot+=_frames*spat_glintrotspeed; m_glintRot&=4095; } /*---------------------------------------------------------------------- Function: Purpose: Params: Returns: ---------------------------------------------------------------------- */ void CSpatulaPickup::renderPickup(DVECTOR *_pos) { SpriteBank *sprites; sFrameHdr *fh; int x,y; sprites=getSpriteBank(); fh=sprites->getFrameHeader(FRM__SPATULA); x=_pos->vx-(fh->W/2); y=_pos->vy-(fh->H/2); sprites->printFT4(fh,x,y,0,0,OTPOS__PICKUP_POS); if(m_glint<=spat_maxglint) { fh=sprites->getFrameHeader(spat_glintFrames[(m_glint>>spat_glintgrowspeed)&0x07]); x=x+spat_gxy.vx; y=y+spat_gxy.vy; sprites->printRotatedScaledSprite(fh,x,y,4095,4095,m_glintRot,OTPOS__PICKUP_POS-1); } } extern int balloon_height; extern int balloon_r1; extern int balloon_g1; extern int balloon_b1; extern int balloon_r2; extern int balloon_g2; extern int balloon_b2; extern int balloon_speed; extern int balloon_scale1; extern int balloon_scale2; extern int balloon_phase; extern int balloon_vissize; extern int balloon_stringx; int bspat_stringendxoff=8; int bspat_stringendyoff=-13; /*---------------------------------------------------------------------- Function: Purpose: Params: Returns: ---------------------------------------------------------------------- */ void CBalloonAndSpatulaPickup::init() { CSpatulaPickup::init(); m_sin=0; } /*---------------------------------------------------------------------- Function: Purpose: Params: Returns: ---------------------------------------------------------------------- */ void CBalloonAndSpatulaPickup::thinkPickup(int _frames) { CSpatulaPickup::thinkPickup(_frames); m_sin=(m_sin+(_frames*balloon_speed))&4095; } /*---------------------------------------------------------------------- Function: Purpose: Params: Returns: ---------------------------------------------------------------------- */ void CBalloonAndSpatulaPickup::renderPickup(DVECTOR *_pos) { SpriteBank *sprites; sFrameHdr *fh,*fhspat; int xo1,xo2; int x,y; sprites=getSpriteBank(); fh=sprites->getFrameHeader(FRM__BALLOON); fhspat=sprites->getFrameHeader(FRM__SPATULA); xo1=((msin((m_sin+balloon_phase)&4095)*balloon_scale1)>>12); xo2=((msin(m_sin)*balloon_scale2)>>12); x=_pos->vx-(fh->W/2)+bspat_stringendxoff; y=_pos->vy-(fh->H/2)-(fhspat->H/2)-balloon_height+bspat_stringendyoff; sprites->printFT4(fh,x+xo1,y,0,0,OTPOS__PICKUP_POS); setCollisionCentreOffset(xo2,0); x=_pos->vx+balloon_stringx+bspat_stringendxoff; y=_pos->vy+(fh->H/2)-(fhspat->H/2)-balloon_height+bspat_stringendyoff; DrawLine(x+xo1,y,x+xo2,y+balloon_height,balloon_r1,balloon_g1,balloon_b1,OTPOS__PICKUP_POS); x++; DrawLine(x+xo1,y,x+xo2,y+balloon_height,balloon_r2,balloon_g2,balloon_b2,OTPOS__PICKUP_POS); _pos->vx+=xo2; // This is soooooooo naughty (pkg) CSpatulaPickup::renderPickup(_pos); } /*=========================================================================== end */