/*========================================================================= pfallnor.cpp Author: CRB Created: Project: Spongebob Purpose: Copyright (c) 2001 Climax Development Ltd ===========================================================================*/ #ifndef __PLATFORM_PFALLNOR_H__ #include "platform\pfallnor.h" #endif #ifndef __GAME_GAME_H__ #include "game\game.h" #endif #ifndef __UTILS_HEADER__ #include "utils\utils.h" #endif //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// void CNpcFallingNoRespawnPlatform::postInit() { CNpcPlatform::postInit(); m_npcPath.setPathType( CNpcPath::SINGLE_USE_PATH ); } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// void CNpcFallingNoRespawnPlatform::processMovement( int _frames ) { s32 moveX, moveY; s32 distX, distY, heading; bool pathComplete; m_npcPath.thinkVertical( Pos, &pathComplete, &distX, &distY, &heading ); if ( pathComplete ) { setToShutdown(); } else { moveX = 0; moveY = m_speed * _frames; if ( heading == 3072 ) { moveY = -moveY; } s32 groundHeight = m_layerCollision->getHeightFromGround( Pos.vx + moveX, Pos.vy + moveY, 16 ); if ( groundHeight < moveY ) { if ( ( m_layerCollision->getCollisionBlock( Pos.vx, Pos.vy + groundHeight + 8 ) & COLLISION_TYPE_MASK ) != (7<