/*========================================================================= ngeneric.cpp Author: CRB Created: Project: Spongebob Purpose: Copyright (c) 2000 Climax Development Ltd ===========================================================================*/ #ifndef __ENEMY_NPC_H__ #include "enemy\npc.h" #endif #ifndef __GAME_GAME_H__ #include "game\game.h" #endif #ifndef __PLAYER_PLAYER_H__ #include "player\player.h" #endif void CNpc::processGenericGotoTarget( int _frames, s32 xDist, s32 yDist, s32 speed ) { s16 decDir, incDir, moveDist; s32 moveX, moveY; s16 headingToTarget = ratan2( yDist, xDist ); s16 maxTurnRate = m_data[m_type].turnSpeed; decDir = m_heading - headingToTarget; if ( decDir < 0 ) { decDir += ONE; } incDir = headingToTarget - m_heading; if ( incDir < 0 ) { incDir += ONE; } if ( decDir < incDir ) { moveDist = -decDir; } else { moveDist = incDir; } if ( moveDist < -maxTurnRate ) { moveDist = -maxTurnRate; } else if ( moveDist > maxTurnRate ) { moveDist = maxTurnRate; } m_heading += moveDist; m_heading = m_heading % ONE; s32 preShiftX = _frames * speed * rcos( m_heading ); s32 preShiftY = _frames * speed * rsin( m_heading ); moveX = preShiftX >> 12; if ( !moveX && preShiftX ) { moveX = preShiftX / abs( preShiftX ); } moveY = preShiftY >> 12; if ( !moveY && preShiftY ) { moveY = preShiftY / abs( preShiftY ); } Pos.vx += moveX; Pos.vy += moveY; } void CNpc::processGenericGetUserDist( int _frames, s32 *distX, s32 *distY ) { s32 moveX = 0, moveY = 0; s16 moveDist = 0; s32 moveVel = 0; CPlayer *player = GameScene.getPlayer(); DVECTOR playerPos = player->getPos(); *distX = playerPos.vx - this->Pos.vx; *distY = playerPos.vy - this->Pos.vy; } bool CNpc::isCollisionWithGround() { ASSERT(m_layerCollision); return m_layerCollision->Get( Pos.vx >> 4, ( Pos.vy + 1 ) >>4 ); }