/***********************/ /*** Map Editor Core ***/ /***********************/ #include "stdafx.h" #include "gl3d.h" #include #include #include #include "GLEnabledView.h" #include "MapEdit.h" #include "MapEditDoc.h" #include "MapEditView.h" #include "Core.h" #include "Layer.h" #include "LayerBack.h" #include "LayerMid.h" #include "LayerAction.h" #include "LayerFore.h" BOOL Test3dFlag=TRUE; GLint TestTile; /*****************************************************************************/ /*****************************************************************************/ /*****************************************************************************/ CCore::CCore() { MouseMode=MOUSE_MODE_NONE; Layers[LAYER_TYPE_BACK]= new CLayerBack; Layers[LAYER_TYPE_MID]= new CLayerMid; Layers[LAYER_TYPE_ACTION]= new CLayerAction; Layers[LAYER_TYPE_FORE]= new CLayerFore; } /*****************************************************************************/ CCore::~CCore() { for (int i=0; iRender(MapPos,Test3dFlag); glDisable(GL_DEPTH_TEST); } ParentWindow->Invalidate(); } /*****************************************************************************/ void CCore::UpdateView(float XOfs,float YOfs,float ZOfs) { MapPos=MapPos+Vec(XOfs,YOfs,ZOfs); if (MapPos.z>-1) MapPos.z=-1; ParentWindow->Invalidate(); } /*****************************************************************************/ /*** Control *****************************************************************/ /*****************************************************************************/ void CCore::LButtonControl(UINT nFlags, CPoint &point,BOOL DownFlag) { } /*****************************************************************************/ void CCore::MButtonControl(UINT nFlags, CPoint &point,BOOL DownFlag) { LastMousePos=point; } /*****************************************************************************/ void CCore::RButtonControl(UINT nFlags, CPoint &point,BOOL DownFlag) { // Test3dFlag=!Test3dFlag; UpdateView(0,0,0); } /*****************************************************************************/ void CCore::MouseWheel(UINT nFlags, short zDelta, CPoint &pt) { if (zDelta>0) UpdateView(0,0,1.0f); else UpdateView(0,0,-1.0f); } /*****************************************************************************/ void CCore::MouseMove(UINT nFlags, CPoint &point) { float XOfs=0; float YOfs=0; // check if active doc if (theApp.GetCurrent()!=ParentWindow->GetDocument()) return; CurrentMousePos=point; // Handle Drag Movement if (nFlags & MK_MBUTTON) { float XS,YS; RECT ThisRect; ParentWindow->GetWindowRect(&ThisRect); XS=MapPos.z*Layers[ActiveLayer]->GetLayerZPos(); YS=MapPos.z*Layers[ActiveLayer]->GetLayerZPos(); XS/=((ThisRect.right-ThisRect.left)); YS/=((ThisRect.bottom-ThisRect.top)); XOfs=LastMousePos.x-CurrentMousePos.x; YOfs=LastMousePos.y-CurrentMousePos.y; LastMousePos=CurrentMousePos; XOfs*=XS; YOfs*=YS; TRACE2("Move %i %i \n",point.x,point.y); UpdateView(+XOfs,-YOfs,0); } } /*****************************************************************************/ /*** Layer Code **************************************************************/ /*****************************************************************************/ void CCore::LayerSetActive(int i) { } /*****************************************************************************/ int CCore::LayerGetActive() { return(ActiveLayer); } /*****************************************************************************/ CLayer *CCore::LayerGet(int i) { return(Layers[i]); } /*****************************************************************************/ /*****************************************************************************/ /*****************************************************************************/