/*========================================================================= shop.h Author: PKG Created: Project: Spongebob Purpose: Copyright (c) 2001 Climax Development Ltd ===========================================================================*/ #ifndef __SHOP_SHOP_H__ #define __SHOP_SHOP_H__ /*---------------------------------------------------------------------- Includes -------- */ #ifndef __SYSTEM_GSTATE_H__ #include "system\gstate.h" #endif /* Std Lib ------- */ /*---------------------------------------------------------------------- Tyepdefs && Defines ------------------- */ /*---------------------------------------------------------------------- Structure defintions -------------------- */ class CShopScene : public CScene { public: void init(); void shutdown(); void render(); void think(int _frames); int readyToShutdown(); char *getSceneName() {return"Shop";} private: void renderUi(); int isItemAvailableToBut(int _itemNumber); typedef enum { SHOPITEM_BLOWER, SHOPITEM_CAKE, SHOPITEM_CUPCAKE, SHOPITEM_JELLY2, SHOPITEM_PARTYHAT, SHOPITEM_PREZZIE, SHOPITEM_SARNIE, SHOPITEM_TEDDY, NUM_SHOP_ITEM_IDS } SHOPITEM_ID; typedef struct { int m_cost; int m_frame; } SHOPITEM; static SHOPITEM s_shopItems[NUM_SHOP_ITEM_IDS]; class ScalableFontBank *m_font; class SpriteBank *m_spriteBank; int m_readyToExit; unsigned char *m_image; class CGUIGroupFrame *m_guiFrame; int m_currentlySelectedItem; int m_flashSin; }; /*---------------------------------------------------------------------- Globals ------- */ extern CShopScene ShopScene; /*---------------------------------------------------------------------- Functions --------- */ /*---------------------------------------------------------------------- */ #endif /* __SHOP_SHOP_H__ */ /*=========================================================================== end */