/*========================================================================= plift.cpp Author: CRB Created: Project: Spongebob Purpose: Copyright (c) 2001 Climax Development Ltd ===========================================================================*/ #ifndef __PLATFORM_PLIFT_H__ #include "platform\plift.h" #endif #ifndef __UTILS_HEADER__ #include "utils\utils.h" #endif #ifndef __GAME_GAME_H__ #include "game\game.h" #endif #ifndef __FRIEND_FRIEND_H__ #include "friend\friend.h" #endif //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// void CNpcLiftPlatform::postInit() { CNpcPlatform::postInit(); m_isActivated = false; m_returning = false; } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// void CNpcLiftPlatform::setWaypoints( sThingPlatform *ThisPlatform ) { int pointNum; u16 *PntList=(u16*)MakePtr(ThisPlatform,sizeof(sThingPlatform)); u16 newXPos, newYPos; newXPos = (u16) *PntList; PntList++; newYPos = (u16) *PntList; PntList++; DVECTOR startPos; startPos.vx = ( newXPos << 4 ) + 8; startPos.vy = ( newYPos << 4 ) + 16; init( startPos ); newXPos = (u16) *PntList; PntList++; newYPos = (u16) *PntList; PntList++; m_maxExtension = ( ( newYPos << 4 ) + 16 ) - startPos.vy; /*s32 minX, maxX, minY, maxY; m_npcPath.getPathXExtents( &minX, &maxX ); m_npcPath.getPathYExtents( &minY, &maxY );*/ m_thinkArea.x1 = startPos.vx; m_thinkArea.x2 = startPos.vx + 1; m_thinkArea.y1 = startPos.vy; m_thinkArea.y2 = startPos.vy + m_maxExtension; if ( m_thinkArea.y1 > m_thinkArea.y2 ) { s32 temp = m_thinkArea.y2; m_thinkArea.y2 = m_thinkArea.y1; m_thinkArea.y1 = temp; } } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// void CNpcLiftPlatform::processMovement( int _frames ) { if ( m_contact ) { if ( !m_isActivated ) { m_isActivated = true; m_timer = GameState::getOneSecondInFrames(); } } if ( m_isActivated ) { if ( m_timer <= 0 ) { s32 extension; if ( m_returning ) { extension = -m_extension; } else { extension = m_maxExtension - m_extension; } s32 maxMove = m_speed * _frames; if ( extension > maxMove ) { extension = maxMove; } else if ( extension < -maxMove ) { extension = -maxMove; } if ( extension ) { m_extension += extension; } else { if ( m_returning ) { m_isActivated = false; m_returning = false; } else { m_timer = GameState::getOneSecondInFrames(); m_returning = true; } } } Pos.vy = m_base.vy + m_extension; } } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// void CNpcLiftPlatform::processTimer( int _frames ) { if ( m_timer > 0 ) { m_timer -= _frames; } } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// void CNpcLiftPlatform::collidedWith( CThing *_thisThing ) { switch(_thisThing->getThingType()) { case TYPE_PLAYER: { CPlayer *player; // DVECTOR playerPos; // CRECT collisionArea; // CRECT playerCollisionArea; // Only interested in SBs feet colliding with the box (pkg) player=(CPlayer*)_thisThing; DVECTOR const &playerPos=player->getPos(); CRECT const &playerCollisionArea = player->getCollisionArea(); CRECT const &collisionArea=getCollisionArea(); s32 threshold = abs( collisionArea.y2 - collisionArea.y1 ); if ( threshold > 16 ) { threshold = 16; } //if( playerPos.vx >= collisionArea.x1 && playerPos.vx <= collisionArea.x2 ) if( playerCollisionArea.x2 >= collisionArea.x1 && playerCollisionArea.x1 <= collisionArea.x2 ) { if ( checkCollisionDelta( _thisThing, threshold, collisionArea ) ) { player->setPlatform( this ); m_contact = true; } else { if( playerPos.vy >= collisionArea.y1 && playerPos.vy <= collisionArea.y2 ) { int height = getHeightFromPlatformAtPosition( playerPos.vx, playerPos.vy ); if ( height >= -threshold && height < 1 ) { player->setPlatform( this ); m_contact = true; } } } } break; } case TYPE_NPC: { CNpcFriend *friendNpc; // DVECTOR friendPos; // CRECT collisionArea; friendNpc = (CNpcFriend*) _thisThing; DVECTOR const &friendPos = friendNpc->getPos(); CRECT const &collisionArea=getCollisionArea(); s32 threshold = abs( collisionArea.y2 - collisionArea.y1 ); if ( threshold > 16 ) { threshold = 16; } if( friendPos.vx >= collisionArea.x1 && friendPos.vx <= collisionArea.x2 ) { if ( checkCollisionDelta( _thisThing, threshold, collisionArea ) ) { int height = getHeightFromPlatformAtPosition( friendPos.vx, friendPos.vy ); friendNpc->setPlatform( this ); } else { if( friendPos.vy >= collisionArea.y1 && friendPos.vy <= collisionArea.y2 ) { int height = getHeightFromPlatformAtPosition( friendPos.vx, friendPos.vy ); if ( height >= -threshold && height < 1 ) { friendNpc->setPlatform( this ); } } } } break; } case TYPE_HAZARD: break; default: ASSERT(0); break; } }