/*========================================================================= hcswitch.cpp Author: CRB Created: Project: Spongebob Purpose: Copyright (c) 2001 Climax Development Ltd ===========================================================================*/ #ifndef __HAZARD_HCSWITCH_H__ #include "hazard\hcswitch.h" #endif #ifndef __TRIGGERS_THAZARD_H__ #include "triggers\thazard.h" #endif #ifndef __UTILS_HEADER__ #include "utils\utils.h" #endif #ifndef __GAME_GAME_H__ #include "game\game.h" #endif #ifndef _ANIMTEX_HEADER_ #include "gfx\animtex.h" #endif //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// void CNpcConveyorSwitchHazard::init() { CNpcHazard::init(); m_reversed = false; } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// void CNpcConveyorSwitchHazard::render() { if ( m_isActive ) { CHazardThing::render(); if (canRender()) { DVECTOR &renderPos=getRenderPos(); VECTOR flip; if ( m_reversed ) { flip.vx = ONE; } else { flip.vx = -ONE; } flip.vy = ONE; flip.vz = ONE; m_modelGfx->RenderNoClip( renderPos, NULL, &flip ); } } } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// void CNpcConveyorSwitchHazard::setWaypoints( sThingHazard *ThisHazard ) { int pointNum; u16 *PntList=(u16*)MakePtr(ThisHazard,sizeof(sThingHazard)); u16 newXPos, newYPos; m_npcPath.setWaypointCount( ThisHazard->PointCount - 1 ); newXPos = (u16) *PntList; setWaypointPtr( PntList ); PntList++; newYPos = (u16) *PntList; PntList++; DVECTOR startPos; startPos.vx = ( newXPos << 4 ) + 8; startPos.vy = ( newYPos << 4 ) + 16; Pos = startPos; m_base = Pos; CHazardTrigger *trigger; trigger=(CHazardTrigger*)CTrigger::Create(CTrigger::TRIGGER_HAZARD); trigger->setPositionAndSize( ( newXPos << 4 ) + 8 - 50, ( newYPos << 4 ) + 16, 100, 0 ); trigger->setHazard( this ); } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// void CNpcConveyorSwitchHazard::trigger() { m_reversed = !m_reversed; CLevel &level = GameScene.GetLevel(); level.reverseMapConveyor(); CAnimTex::SetSpeed( -CAnimTex::GetSpeed() ); CSoundMediator::playSfx(CSoundMediator::SFX_ANEMONE_DEFEATED_LEVEL2); }