/**********************/ /*** Main Game File ***/ /**********************/ #ifndef __GAME_GAME_H__ #define __GAME_GAME_H__ #include "system\gstate.h" /*****************************************************************************/ class FontBank; class CGameScene : public CScene { public: CGameScene() {;} virtual ~CGameScene() {;} void init(); void shutdown(); void render(); void think(int _frames); int readyToShutdown(); char *getSceneName() {return "Game";} private: static FontBank *s_genericFont; static class SpriteBank *s_sprites; }; /*****************************************************************************/ extern CGameScene GameScene; /*****************************************************************************/ #endif